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Stellar Blade’s difficulty level has been carefully crafted to strike a balance between being challenging and accessible

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The recent Stellar Blade demo has surprised many with its unexpected gameplay style. Rather than resembling Bayonetta or Devil May Cry, as fans anticipated, this PS5 exclusive actually bears a striking resemblance to Dark Souls. The developers at Shift Up have intentionally designed the difficulty of this game. However, they have also included options to provide a slightly easier experience for players who may require it.

In a recent interview on the PlayStation Blog, director Kim Hyung Tae and technical director Lee Dong Gi discuss the design philosophy behind Stellar Blade. According to them, the game aims to provide an enjoyable action experience for all players. However, the studio also wanted to challenge players beyond simply relying on aggressive attacks and combos.

The developers emphasize the significance of closely observing enemy movements and understanding the combat flow in order to respond effectively. By investing in the skill tree, you can improve your skills as the game progresses. Additionally, equipping powerful items like the exospine and gear will provide further boosts to your abilities. Players must carefully consider their battle style, as each piece of equipment offers unique performance. Whether they prefer a speed-focused approach to overpower enemies, an aggressive strategy to overwhelm them, or a cautious approach to navigate through enemy attacks, the choice is crucial.

Featuring a default mode that seems pretty standard, players have the flexibility to easily tweak the difficulty and take advantage of a story mode that offers action assistance whenever necessary. The setting in question effectively hampers an adversary’s mobility, granting you ample opportunity to familiarize yourself with its assault strategies. Additionally, it conveniently provides on-screen cues to indicate the optimal moments for executing parries and evasive maneuvers. “This feature enhances the game’s accessibility and enjoyment, appealing even to those who typically avoid action games.”

Stellar Blade also has a hard mode in store for players, adding an extra layer of challenge. Additionally, the developers have announced that a New Game+ mode will be released after the game’s launch, completely free of charge. As an added bonus, players can look forward to new outfits for the game’s protagonist, Eve. Are you committed to playing on the standard difficulty mode, or are you open to using Action Assist when faced with challenges? We would greatly appreciate your feedback in the comments section.

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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