Connect with us

Gaming

Rest assured, Sony’s most renowned studios remain dedicated to creating captivating single player experiences for the PS5

blank

Published

on

blank

Sony recently held a business segment meeting where they organized their first-party studios according to the type of content they would be delivering. The company organized its teams into four distinct segments: single-player narrative focus, partner studios, evolving and multi-genre, and live service focus. Let’s take a look at how it allocated its portfolio:

Single-Player Narrative Focus

  • Firesprite
  • Housemarque
  • Insomniac Games
  • Naughty Dog
  • Santa Monica Studio
  • Sucker Punch
  • Team ASOBI

Partner Studios

  • Bluepoint
  • Nixxes
  • Valkyrie Entertainment

Evolving and Multi-Genre

  • Bend Studio
  • Guerrilla Games
  • Media Molecule
  • Polyphony Digital

Live Service Focus

  • Bungie
  • Firewalk
  • Haven
  • Neon Koi
  • San Diego Studio

blank

Although lacking in surprises, there are still some noteworthy observations to be made. Guerrilla Games is included in the Evolving and Multi-Genre category, indicating that they are working on more than just the next mainline Horizon game. This suggests that they have plans for a diverse range of projects beyond the assumed single-player adventure. There have been whispers of several upcoming adaptations of the series, including an MMO and a multiplayer spin-off.

It’s intriguing to note Bend Studio’s inclusion in the Evolving and Multi-Genre categories as well. It is evident that the game intends to expand on the groundwork it established with Days Gone. However, it is reasonable to expect that its new intellectual property will offer more than just open-world action. This has the potential to evolve into an immersive online survival experience set in a shared world.

Another interesting addition is Neon Koi, a lesser-known German mobile developer that Sony acquired some time ago. It appears that the Japanese company is planning to expand its smartphone software offerings, with the potential for these new releases to be available on PS5, PC, and mobile devices. With a live-service business model, it’s no surprise that we’re curious to see what it has in store.

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

The developer of War Thunder says sorry after images of the Challenger space shuttle disaster surface

blank

Published

on

blank

Gaijin Entertainment, the developer of War Thunder, has recently issued an apology for a concerning oversight in their new key art. Observant fans noticed that the imagery used in the artwork closely resembles the distinct debris trail from the tragic 1986 Challenger space shuttle disaster, which claimed the lives of all seven crew members. Gaijin Entertainment acknowledges this mistake and expresses their regret.

According to Eurogamer, members of the War Thunder community, known for their keen observation skills and ability to uncover classified military information, were quick to spot the striking resemblance between the Challenger’s unique debris field and a key art piece featured in the highly anticipated Seek and Destroy update. The Challenger shuttle tragically broke apart just 70 seconds after launch, an event that was broadcast live on TV. This devastating incident marked a somber milestone in American space flight history, as it was the first time that any fatalities were recorded.

It seems that there was a minor mishap, which is quite unfortunate. A spokesperson from Gaijin Entertainment expressed their apologies for this unfortunate error on the game’s official forums: “We deeply regret this and offer our sincere apologies.” Our artists used an aerial explosion reference pack that contained the image, which resulted in the loss of its original context. We will promptly make changes to this artwork and implement measures to prevent any future occurrences of this nature.

Challenger disaster and Seek & Destroy wallpaper line up nearly perfectly
byu/HarryTheOwlcat inWarthunder

Is it surprising to witness such a notorious explosion depicted in the key art of a video game, or are we simply revealing our age once more? We would greatly appreciate your feedback in the comments section below.

 

Continue Reading

Gaming

“Really pleased” with Sea of Thieves PS5 sales, Microsoft

blank

Published

on

blank

After the recent port to PS5, Microsoft is “really pleased” with the overall sales and performance of Sea of Thieves. As a result, more people are playing the Xbox and PC versions as well. Matt Booty, president of game content and studios at Microsoft Gaming, said this:. He also said that the success of the series means it can grow and that more money should be spent on a Variety podcast interview.

Microsoft is bringing four games that used to only be available on Xbox to other systems. Sea of Thieves was the last of these games to come out. The others are Pentiment, Grounded, and Hi-Fi Rush. Even though things have been going well lately, Booty says that more ports will be dealt with “case-by-case.”

News spread before the port came out that Sea of Thieves was being used as a “key test” to see if more Xbox-only games would be ported to PS5, PS4, and Xbox One. In May 2024, the game was the best-selling PS Store game in both Europe and the US. It also did well in the weekly sales charts.

Aside from the four games that have already been ported to Xbox, nothing else has been officially confirmed. However, news reports say that a lot of exclusive games may be about to come to other platforms. Some say that PS5 games like Senua’s Saga: Hellblade II, Starfield, and a rumored remaster of Halo: Combat Evolved are all being thought about.

Continue Reading

Gaming

The new game from Danganronpa’s developers is being published by Aniplex, a Sony company, but it won’t be coming out on PS5

blank

Published

on

blank

The upcoming game from the creators of the Danganronpa series has found a publisher in Sony subsidiary Aniplex. However, it’s worth noting that it won’t be initially released on the PS5. It is highly likely that The Hundred Line: Last Defense Academy will be released on Sony’s system at a later date, just like Master Detective Archives: Rain Code in October. However, the development team is currently focusing on prioritizing the release of their latest title on the Nintendo Switch and PC.

Described as a strategy game, the title allows players to step into the shoes of teenager Takumi Sumino, who resides in the perpetually secure Tokyo Residential Complex. When monsters suddenly unleash chaos upon the town, Takumi finds himself thrust into the Last Defense Academy. His mission? To protect the school alongside 14 other students for a grueling 100 days.

As one would anticipate, alongside the strategic gameplay, it is crucial to foster strong relationships with your comrades. Moreover, the outcome of the game can vary greatly, with a staggering 100 possible endings contingent upon the choices you make. We will reach out to Aniplex to inquire about the possibility of a PS5 port. However, it is important to note that Aniplex operates independently from PlayStation, as it falls under the Sony Music umbrella.

Continue Reading

Trending

0
Would love your thoughts, please comment.x
()
x