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Unknown 9: Awakening displays significant potential, once the narrative takes a backseat

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Stepping into the deepest recesses of Bandai Namco’s domain at Summer Game Fest Play Days, we were immersed in the captivating realm of Unknown 9. This expansive narrative transcends traditional boundaries, encompassing comics, novels, podcasts, and soon, a thrilling video game. This project displays a remarkable level of ambition, with commendable effort put into constructing a captivating universe. However, it is only when we look beyond the specific names and terms that Unknown 9: Awakening truly reveals its potential.

However, if we attempt to comprehend it, so should you. The Unknown 9, as the name suggests, are immortal beings who possess a profound connection to The Fold, an enigmatic parallel dimension. It is believed that they have observed the entirety of human existence, yet the reason behind their vigil remains a mystery. There is a group called Quaestors who strongly believe in the profound wisdom and power of the number 9. Interestingly, these individuals have formed themselves into two distinct factions. The Leap Year Society is dedicated to uncovering the mysteries of the number 9 and sharing its knowledge with humanity, all in the name of progress and benefit for all. Meanwhile, The Ascendants are determined to obtain this knowledge exclusively, with the goal of disrupting the repetitive pattern of humanity’s tumultuous past.

Haroona, our protagonist, possesses the ability to access The Fold, which grants her unique and extraordinary powers, including the ability to Step. She has the ability to briefly enter The Fold, allowing her to take control of individuals and manipulate various objects. She is driven by an unwavering determination to avenge her father’s death at the hands of Vincent.

The abundance of context provided here is crucial for establishing an intriguing narrative, although it can be quite overwhelming to process. Thankfully, based on the gameplay footage we were presented with, it seems that the game is coming along quite well. This action adventure game focuses heavily on combat and incorporates Haroona’s supernatural powers.

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She can step into enemies to take control of them for a short time. When she does, you can control what the enemy does next. For example, you could hit a close danger or shoot another enemy. When she comes back to her own body, these things happen, and the bad guys basically kill themselves. Of course, Haroona can only use this skill very rarely, but it gives her an advantage even when she is surrounded.

You’ll be able to use this more often as the game goes on, but it’s still limited. You’ll also be able to unlock other skills along three paths. We’ve been told that you won’t be able to get all of these skills at once, so you’ll have to pick and choose which ones to use. But even though Stepping will become more common, enemies will take steps to stop it. A part of our hands-off practice happened at an enemy outpost where they had set up a zone that stopped people from stepping on it. You can’t use any of Haroona’s special abilities in that area, but you can sneak through and turn off the machine if you stay out of it. It looks like each task will have at least two different ways to complete it.

The Stepping concept seems like it could be very useful, even though we didn’t get to play it. You can set up some cool combinations, like having one enemy fire their gun at an explosive where other enemies are waiting, then having a different enemy attack the first enemy. It will also be used to solve simple puzzles and look around, since Haroona can also push and pull things. As you explore, you’ll find items that give you more information, and a beautiful journal will keep track of everything you’ve learned.

Even though the main story is a little hard to follow, Unknown 9: Awakening is a really fun game anyway. Keep in mind that each story in the larger world can be read on its own, so you don’t have to connect with the others if you don’t want to. Even so, it feels like a lot to think about. Since the game isn’t coming out until Fall 2024, we should be able to play it soon to see if the gameplay is good enough to keep it going.

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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