Connect with us

Gaming

FromSoftware Boss Embraces the Challenges of Elden Ring: ‘I Have a Humble Skill Level in Video Games’

blank

Published

on

blank

It comes as no shock, yet it remains oddly perplexing that Hidetaka Miyazaki, the mastermind behind FromSoftware, admits to lacking prowess in the realm of video games. Miyazaki, the mastermind behind Elden Ring, embraces every opportunity and resource the game provides, leading to a rollercoaster of emotions for gamers, from frustration and rage to eventual triumph.

Like a game critic, Miyazaki shared with The Guardian that he seldom indulges in playing his own games after they are released. He emphasized the importance of immersing himself in the gameplay and dedicating ample time to it prior to launch. However, once the game is over, I usually lose interest in playing it further. I anticipate discovering unfinished elements or annoying glitches that will detract from my experience.

Shadow of the Erdtree has once again sparked the age-old debate between journalists and gamers, reigniting the discussion around the difficulty of FromSoftware games. Finally, Miyazaki himself has settled the easy mode controversy once and for all. The director of Elden Ring approaches the challenges in the game by utilizing every advantage available to him. This strategic approach aligns with the game’s design and enhances the overall gameplay experience.

“I must admit, I am not the most skilled when it comes to video games. However, I approached this game with a strategic mindset, utilizing every tool, assistance, and knowledge available to me as the creator of the game.” The freedom and expansive open world of Elden Ring have certainly made it more accessible, and as a player, I feel like I am reaping the most rewards from it, surpassing all others.

Considering the game designer’s active involvement with the mechanics and his utilization of them, do you believe that die-hard fans of the franchise will adopt a similar approach? Or perhaps Miyazaki’s perspective is flawed, and one could argue that the optimal approach to enjoying the studio’s games is by utilizing the most up-to-date, yet flawed, meta-build. Feel free to share your thoughts in the comments section below.

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

The next update for Gran Turismo 7 on PS5 and PS4 might be a big one

blank

Published

on

blank

There will be a change to how the next Gran Turismo 7 update is shown off next weekend, on July 6, 2024. Instead of a tweet from Kazunori Yamauchi, the series creator, the 1.49 patch for PS5 and PS4 will be “introduced” at the Gran Turismo World Series Esports event.

Polyphony Digital usually adds a few new cars, menus for the GT Café, more scenery, and sometimes a different version of a track every month for Gran Turismo 7. With bigger updates, we now have new features like the advanced AI system Sophy and a refresh for Spec II. It’s likely that the next patch will have more content than usual since it will be announced during a livestream instead of a Twitter post.

The official Gran Turismo Twitter account said earlier today, “The first round of the Gran Turismo World Series 2024 will be held in Montreal, Canada, on July 6 and will be broadcast live.” “There will also be an introduction of the July Update for GT7 during the broadcast, so don’t miss it!”

What kinds of things do you want to see in the next Gran Turismo game? Tell us about your hopes in the space below.

Continue Reading

Gaming

The developer of War Thunder says sorry after images of the Challenger space shuttle disaster surface

blank

Published

on

blank

Gaijin Entertainment, the developer of War Thunder, has recently issued an apology for a concerning oversight in their new key art. Observant fans noticed that the imagery used in the artwork closely resembles the distinct debris trail from the tragic 1986 Challenger space shuttle disaster, which claimed the lives of all seven crew members. Gaijin Entertainment acknowledges this mistake and expresses their regret.

According to Eurogamer, members of the War Thunder community, known for their keen observation skills and ability to uncover classified military information, were quick to spot the striking resemblance between the Challenger’s unique debris field and a key art piece featured in the highly anticipated Seek and Destroy update. The Challenger shuttle tragically broke apart just 70 seconds after launch, an event that was broadcast live on TV. This devastating incident marked a somber milestone in American space flight history, as it was the first time that any fatalities were recorded.

It seems that there was a minor mishap, which is quite unfortunate. A spokesperson from Gaijin Entertainment expressed their apologies for this unfortunate error on the game’s official forums: “We deeply regret this and offer our sincere apologies.” Our artists used an aerial explosion reference pack that contained the image, which resulted in the loss of its original context. We will promptly make changes to this artwork and implement measures to prevent any future occurrences of this nature.

Challenger disaster and Seek & Destroy wallpaper line up nearly perfectly
byu/HarryTheOwlcat inWarthunder

Is it surprising to witness such a notorious explosion depicted in the key art of a video game, or are we simply revealing our age once more? We would greatly appreciate your feedback in the comments section below.

 

Continue Reading

Gaming

“Really pleased” with Sea of Thieves PS5 sales, Microsoft

blank

Published

on

blank

After the recent port to PS5, Microsoft is “really pleased” with the overall sales and performance of Sea of Thieves. As a result, more people are playing the Xbox and PC versions as well. Matt Booty, president of game content and studios at Microsoft Gaming, said this:. He also said that the success of the series means it can grow and that more money should be spent on a Variety podcast interview.

Microsoft is bringing four games that used to only be available on Xbox to other systems. Sea of Thieves was the last of these games to come out. The others are Pentiment, Grounded, and Hi-Fi Rush. Even though things have been going well lately, Booty says that more ports will be dealt with “case-by-case.”

News spread before the port came out that Sea of Thieves was being used as a “key test” to see if more Xbox-only games would be ported to PS5, PS4, and Xbox One. In May 2024, the game was the best-selling PS Store game in both Europe and the US. It also did well in the weekly sales charts.

Aside from the four games that have already been ported to Xbox, nothing else has been officially confirmed. However, news reports say that a lot of exclusive games may be about to come to other platforms. Some say that PS5 games like Senua’s Saga: Hellblade II, Starfield, and a rumored remaster of Halo: Combat Evolved are all being thought about.

Continue Reading

Trending

0
Would love your thoughts, please comment.x
()
x