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Hearthstone has quickly grown to be one of the most popular card games in the world despite its purely digital format. Competing with card game behemoths like Magic the Gathering and Pokemon, Hearthstone appeals to casual and veteran players alike with its easy to pick up mechanics and high skill ceiling. There’s multiple ways to enjoy the content Hearthstone has to offer, and one of those ways is the Tavern Brawl. The Tavern Brawl game mode provides a fun game mode with special rules that change weekly, and for the 100th week Blizzard is giving players an extra special brawl.

A Cavalcade of Brawls is unlike anything else we’ve seen from Hearthstone thus far. Each class has a different brawl mechanic, and two players in the same game can have very different brawl mechanics. This can lead to some hilariously mismatched brawls with one player putting out legendary after legendary while the other has some mechanic like slightly cheaper mana costs. Tavern Brawl was never really about balance, but this mode takes it to the extreme. As a game mode that’s truly “just for fun” the Hearthstone development team is free to experiment with various modifications without worrying too much about how it’s going to affect the game.

Those that are worried about game balance or can’t handle being absolutely destroyed at some points would be best advised to pass on Hearthstone Tavern Brawl this week, but for those who are looking forward to a little bit of ridiculous action the Cavalcade of Brawls is just the ticket. I feel that this sort of out of the box ruleset really epitomizes the attraction of Tavern Brawl and shows that there’s real merit to this less serious game mode. If all you’re looking for is a fun time with some ridiculous mechanics, Tavern Brawl might suit you better than the more competitive modes where sticking to the meta is super important if you want to climb the ranks.

What do you guys think of this week’s Tavern Brawl? Are you going to check it out, or are you too wary of the ridiculously unbalanced ruleset the brawl has to offer this week. Let us know in the comments below!

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

Larian Reveals Baldur’s Gate 3’s Mildest Multiclass Builds

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Since the excellent Baldur’s Gate 3 has been out in the wild for a while, interesting data can be gleaned, such as how players choose to play an innovative new RPG from home. Stats from developer Larian Studios and posted on the PlayStation Blog show that most people want to play as a stealthy archer like in Skyrim when given nearly limitless options.

According to a fascinating graph, Rogue/Ranger is the most popular multiclass build, with over 175,000 players using it to snipe unsuspecting enemies from range. The next two builds reveal similarly. 150,000 played Barbarian/Fighter because they loved pummeling things, and 109,00 played Barbarian/Paladin, which lets players talk to their victims before beatings.

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More sense emerges as you descend. If the Paladin/Warlock/Sorcerer/Bard has high Charisma, any combination can be interesting. Charisma helps these classes cast spells and abilities and interact with NPCs outside of combat.

Playing a single class through Baldur’s Gate 3 feels great, which is what most players do. A pure Fighter or Wizard becomes so powerful by game’s end that we don’t blame you for not mixing things up!

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Play as a Tiefling Oathbreaker Paladin, Dark Urge Origin (which you must resist), or Bard for real moral dilemmas. You could also play pseudo-Aragorn again.

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Gaming

Techland Shows Durable Dying Light 2 Content Roadmap

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Techland is continuing to release Dying Light 2 content as part of its long-term support. This is surprising since the meaty Good Night, Good Luck update was released a few months ago. It’s nice to know what’s coming, but no timeline was given.

IGN-exclusive roadmap trailers reveal more co-op missions, board quests, a tower raid, and replayable GRE anomalies. Executions and finishers may be added to the April Gut Feeling update, which overhauled melee mechanics. Graphical options, weapon repair, gear, and mod dismantling are always welcome.

Knives, polearms, and more enemy variants are coming, including a Nightmare difficulty. Changes to NG+ include firearms. Players can finally dress to their hearts’ content with new cosmetic options.

Has Techland’s Dying Light 2 support lured you back? Would you rather focus on something new?

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Gaming

Epic to Globalize V-Buck Price Hike

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Epic Games expanded the Fortnite V-Buck “pricing alignment” after laying off almost 900 employees, citing “inflation and currency fluctuations”. Fortnite’s premium currency will rise in international markets, including the largest.

Epic Games will raise the price of V-Bucks and real money content packs in the Czech Republic, Denmark, Eurozone countries, Hungary, Japan, Norway, Poland, Romania, Sweden, Turkey, and the US (including all US Dollar storefronts) on October 27.

Raising the price of this fictitious currency was successful when the company trialed it in the UK, Canada, and Mexico, so it was decided to announce it worldwide now. These USD increases range from $1 (1000 V-Bucks, previous $7.99) to $10 (13,500 V-Bucks, previous $79.99).

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How do you view Epic’s timing and pricing increase?

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