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Star Wars Battlefront II Comes Back Bigger Than Ever

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Today at EA’s E3 Press Conference, EA dropped some massive details about the upcoming Star Wars Battlefront 2.

Battlefront II’s content will be three times as big as the original Star Wars Battlefront on PS4 and XB1. It will also feature content from across all eras of Star Wars that includes Prequels, Original Trilogy, and New Trilogy. Battlefront II sets out to bridge the gap between

Battlefront II’s single-player campaign sets out to bridge the gap between Return of the Jedi and Force Awakens.

The game’s multiplayer will include a thing called Battle points which acts as an in-battle currency to buy things like weapons and vehicles. You will start each match with 0 Battle points and they will accrue as you continue to play any given match by doing various actions.

EA also took the time to announce that Battlefront II multiplayer will feature 20 vs 20 matches. To showcase this, they showed 30 minutes of multiplayer map Theed, which is new to BFII. You may know Theed from Episode I where it appeared as Naboo’s capital city. While on Theed, you’ll be able to pilot the various starships seen in Episode I’s battle of Naboo.

BFII’s multiplayer will include multiple Force Awakens Characters such as Rey, Kylo Ren, Finn, and Captain Phasma.

Finn and Captain Phasma were announced to be available later as DLC, but luckily EA also announced that all post-launch content will be available via free updates to Battlefront II. The pair will be included in Decembers DLC drop which will come with the map Crait as well. Crait is the planet seen you may have seen in the trailer for The Last Jedi and I’m sure it will be a delight to play on.

Now, enjoy the Battlefront II trailer EA so pleasantly dropped at the end of their presentation:

I'm a comedy writer living in NYC with a devotion to the PlayStation brand and a nasty anime obsession. When I'm not writing for the site, you can find me playing games or watching some form of television.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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