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This generation of gaming has, in my mind started to stagnate. To clarify, this generation started with the release of the Wii U in 2012 and the PS4 and Xbox One the next year. Innovation and creativity have traditionally been a huge factor in game development. Considering gaming’s roots as a nearly dead industry in the 80s, developers had no choice but to innovate in order to draw a crowd. Now that gaming has gotten to the point that it rivals even the film industry, it feels like it’s started to let some of that success go to its head. Now, there’s entirely too much focus on gaming’s past, leading to a regression in new content in favor of older games. There’s also a safety net of successful franchises that developers don’t want to stray too far from.

As for older content, each console this gen is guilty of this. Nintendo, Microsoft, Sony, and even multi-platform companies have decided to repackage old games on the new systems rather than expand them or come up with something new. There have been a plethora of remakes this generation. This includes titles such as Uncharted: The Nathan Drake Collection, The Last of Us Remastered, Halo: The Master Chief Collection, Rare Replay, The Wind Waker HD, Twilight Princess HD, etc.

The games included in these aforementioned titles are all great, but their success can be credited to the generation in which they came out. For games like Skyrim especially, there hasn’t really ever felt like a need to keep re-releasing it. There was a remaster for current gen systems, but it only brought a limited amount of mods to the table. This amount is even more limited on PS4 and there was absolutely no need for a PC version since modding the original can make better visual changes. It’s also getting a VR version soon and a Switch version with Amiibo support. Bethesda is so focused on the success of this game that they’re seemingly not expanding their horizons here. This doesn’t even begin to get at backward compatibility, which is such a resource drain for Microsoft that they struggle to put out anything new.

That isn’t to say we haven’t gotten new games. We have, but a lot of what we’ve gotten doesn’t push boundaries at all. As a result, the games we get end up feeling like overpriced DLC rather than a new installment in a franchise. These games aren’t bad, in fact, they’re far from it, but they don’t wow us like their older installments do.

A good example of this is Gears of War 4. Agreed by many on the internet to be The Force Awakens of gaming, Gears 4 plays it really safe and doesn’t change all that much. The story is good, but when you pick up the controller, it just feels like a slightly more refined Gears game rather than a new thing or a big expansion on previous conventions. It’s probably the best Gears experience out there, but it’s such a small upgrade from previous games that it hardly qualifies as something new. I get the same feeling when I play games like Uncharted 4 and Halo 5. I also got the same feeling watching the Assassin’s Creed: Origins trailer at E3 and I didn’t even pick up a controller for that one.

Even new IPs like Horizon: Zero Dawn and Bloodborne, which are both great games, struggle to innovate. Yes, the amazing aesthetic, music, and graphics in both games are innovative. However, even those games are hampered down by gameplay borrowed from other series. Bloodborne’s gameplay is just a faster, more intense version of Souls gameplay and the something similar can be said about Horizon and the new Tomb Raider games. They’re both very unique takes on pre-existing formulas, but it still feels more like a gameplay sequel rather than something new.

There are two titles that stand out for truly innovating this generation. The Legend of Zelda: Breath of the Wild is probably the best game I’ve played in years. Although it’s a franchise game, it, like most Zelda’s before it, stands apart as its own thing. This game especially played with the conventions we’re used to in Zelda titles (and gaming general) and made a truly open world where most anything is possible. It combined Souls-esque combat with action RPGs in a way that makes it a unique gaming experience. Another title that looks to be doing something similar with its formula is the upcoming Super Mario Odyssey.

The second title is Overwatch. While Breath of the Wild is probably the best game I’ve played in years, Overwatch is probably the most addictive. It makes a unique hybrid between two popular genres, first-person shooters and MOBAs. Rather than changing the conventions of both genres, it combines them together to create its own genre. In doing so, it doesn’t need to challenge conventions, it forges its own. It, like Breath of the Wild, is a truly distinct gameplay experience as a result.

I spend most of my days working towards my Writing and Rhetoric degree at the University of Central Florida, but I spend a lot of my down time keeping up to date on the best TV, movies, and video games the industry has to offer. Here I put all of that extended time to use discussing each of them in-depth.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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Gaming

You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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Gaming

This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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