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This generation of gaming has, in my mind started to stagnate. To clarify, this generation started with the release of the Wii U in 2012 and the PS4 and Xbox One the next year. Innovation and creativity have traditionally been a huge factor in game development. Considering gaming’s roots as a nearly dead industry in the 80s, developers had no choice but to innovate in order to draw a crowd. Now that gaming has gotten to the point that it rivals even the film industry, it feels like it’s started to let some of that success go to its head. Now, there’s entirely too much focus on gaming’s past, leading to a regression in new content in favor of older games. There’s also a safety net of successful franchises that developers don’t want to stray too far from.

As for older content, each console this gen is guilty of this. Nintendo, Microsoft, Sony, and even multi-platform companies have decided to repackage old games on the new systems rather than expand them or come up with something new. There have been a plethora of remakes this generation. This includes titles such as Uncharted: The Nathan Drake Collection, The Last of Us Remastered, Halo: The Master Chief Collection, Rare Replay, The Wind Waker HD, Twilight Princess HD, etc.

The games included in these aforementioned titles are all great, but their success can be credited to the generation in which they came out. For games like Skyrim especially, there hasn’t really ever felt like a need to keep re-releasing it. There was a remaster for current gen systems, but it only brought a limited amount of mods to the table. This amount is even more limited on PS4 and there was absolutely no need for a PC version since modding the original can make better visual changes. It’s also getting a VR version soon and a Switch version with Amiibo support. Bethesda is so focused on the success of this game that they’re seemingly not expanding their horizons here. This doesn’t even begin to get at backward compatibility, which is such a resource drain for Microsoft that they struggle to put out anything new.

That isn’t to say we haven’t gotten new games. We have, but a lot of what we’ve gotten doesn’t push boundaries at all. As a result, the games we get end up feeling like overpriced DLC rather than a new installment in a franchise. These games aren’t bad, in fact, they’re far from it, but they don’t wow us like their older installments do.

A good example of this is Gears of War 4. Agreed by many on the internet to be The Force Awakens of gaming, Gears 4 plays it really safe and doesn’t change all that much. The story is good, but when you pick up the controller, it just feels like a slightly more refined Gears game rather than a new thing or a big expansion on previous conventions. It’s probably the best Gears experience out there, but it’s such a small upgrade from previous games that it hardly qualifies as something new. I get the same feeling when I play games like Uncharted 4 and Halo 5. I also got the same feeling watching the Assassin’s Creed: Origins trailer at E3 and I didn’t even pick up a controller for that one.

Even new IPs like Horizon: Zero Dawn and Bloodborne, which are both great games, struggle to innovate. Yes, the amazing aesthetic, music, and graphics in both games are innovative. However, even those games are hampered down by gameplay borrowed from other series. Bloodborne’s gameplay is just a faster, more intense version of Souls gameplay and the something similar can be said about Horizon and the new Tomb Raider games. They’re both very unique takes on pre-existing formulas, but it still feels more like a gameplay sequel rather than something new.

There are two titles that stand out for truly innovating this generation. The Legend of Zelda: Breath of the Wild is probably the best game I’ve played in years. Although it’s a franchise game, it, like most Zelda’s before it, stands apart as its own thing. This game especially played with the conventions we’re used to in Zelda titles (and gaming general) and made a truly open world where most anything is possible. It combined Souls-esque combat with action RPGs in a way that makes it a unique gaming experience. Another title that looks to be doing something similar with its formula is the upcoming Super Mario Odyssey.

The second title is Overwatch. While Breath of the Wild is probably the best game I’ve played in years, Overwatch is probably the most addictive. It makes a unique hybrid between two popular genres, first-person shooters and MOBAs. Rather than changing the conventions of both genres, it combines them together to create its own genre. In doing so, it doesn’t need to challenge conventions, it forges its own. It, like Breath of the Wild, is a truly distinct gameplay experience as a result.

I spend most of my days working towards my Writing and Rhetoric degree at the University of Central Florida, but I spend a lot of my down time keeping up to date on the best TV, movies, and video games the industry has to offer. Here I put all of that extended time to use discussing each of them in-depth.

Gaming

Gran Turismo 7 Update 1.46 introduces an exciting addition to the roster of exclusive cars available in the PS5 and PS4 racing game

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Gran Turismo 7 has just received an exciting update to version 1.46 on both PS5 and PS4. This latest update introduces a unique addition to the game: the Škoda Vision Gran Turismo, a car that you won’t come across in any other game. Škoda makes its debut in the franchise with a visionary study of a single-seater, all-electric racing concept car, designed exclusively for the Polyphony Digital racer.

Once you’ve downloaded update 1.46, you’ll have the opportunity to test drive not one but two additional cars: the AFEELA Prototype 2024 and the iconic Chevrolet Chevelle SS 454 Sport Coupe ’70. Get ready for an exhilarating ride! Watch as they take to the track in the video above.

Additionally, the update introduces a new menu for players to tackle in the GT Café. At Collector Level 38, players have the opportunity to delve into the fascinating world of Ferrari 12-cylinder engines, gaining knowledge and expanding their collection. In World Circuits, players can look forward to exciting new events such as the Japanese Clubman Cup 550, the American FR Challenge 550, and the Vision Gran Turismo Trophy. For all the avid fans of Photo Mode, there’s an exciting opportunity to explore the captivating city of San Diego in a brand new Scape.

What are your thoughts on the latest update for Gran Turismo 7? Feel free to leave your thoughts in the comments section.

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Gaming

ReFantazio Takes a Different Approach to Romance, Setting Itself Apart from the Persona Games

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Atlus’ highly anticipated RPG, Metaphor: ReFantazio, appears to incorporate familiar systems reminiscent of the developer’s acclaimed Persona series. The game features turn-based battles that heavily rely on exploiting enemy weaknesses. Additionally, players have the ability to summon warrior spirits during combat. However, the most significant aspect of this game, which will be discussed in this article, is the bonding system. Through this system, players can spend time with important characters and gain deeper insights into their personalities and stories.

In contrast to the Persona games, the bonding system ends at that point. Unfortunately, players will be unable to pursue romantic relationships with their beloved waifus, which may come as a disappointment to those who have developed strong feelings for Hulkenberg, the party’s charismatic red-haired elven knight.

According to Siliconera, the absence of romance came up during a recent question and answer session. Atlus emphasized the continued opportunity to develop meaningful relationships with your allies while also introducing additional narratives through substories. In addition, familiarizing yourself with the supporting characters will grant you access to new archetypes, which serve as the game’s character classes.

In the Persona games, romance is not obligatory; rather, it serves as a means to customize your playthrough. However, it is quite unexpected that Metaphor has chosen not to pursue such a venture, considering the significant amount of discussion it typically generates!

Were you anticipating any romantic elements in Metaphor? If you’re not satisfied with your pre-order, feel free to share your thoughts in the comments section below.

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Gaming

Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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