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Anthem “Delayed” Until Early 2019, and That’s a Good Thing

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BioWare has been in hot water recently thanks to Mass Effect: Andromeda. In one fell swoop, the company has fallen from grace, and the recent announcement about the “delay” of BioWare’s upcoming title Anthem does not help the situation. However, every cloud has a silver lining, as does this news.

EA’s finance chief Blake Jorgensen recently informed Wall Street Journal journalist Sarah E. Needleman that EA is moving back the release date of Anthem from 2018 to “early 2019,” although Jorgensen claims this doesn’t counts as a delay. “People are trying to create a story,” explains Jorgensen. More importantly, he claims the later release date is not “due to development being behind schedule” as reported by sites such as Kotaku but instead a conscious decision to “get more attention [during] a quieter quarter.” Given that EA plans to release a new Battlefield game later this year, the delay actually makes sense.

The release date of a game can make or break its success. Gamers who have played Overwatch have likely heard about Battleborn, a game very similar to Overwatch that was released around the same time. Overwatch completely overshadowed Battleborn, which made the game sell poorly. Releasing Anthem during a “quieter quarter” when few big games are scheduled to release could easily help the game sell more copies, as it won’t have to go up against stiff competition such as Red Dead Redemption 2Metro Exodus, or EA’s upcoming Battlefield game; nothing screams embarrassing more than having your game under-perform due to competition from another game you published.

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While I disagree with Jorgensen’s claim that Anthem isn’t being delayed (the Cambridge, Merriam-Webster, and Oxford English Dictionaries all define a delay as the act of being postponed, slowed down, or late, which is exactly what is happening to Anthem), I don’t disagree with his reasoning. Moreover, pushing back Anthem‘s release a few months will give BioWare a chance to improve the game with a little extra polish. The company’s previous game, Mass Effect: Andromeda, was a dud. It released in a horrid state full of bugs, glitches, and amateurish character animations. Even if the game had launched without those problems, gamers still would have criticized Mass Effect: Andromeda‘s writing, characters, open worlds, and missions as being the worst in the franchise. Many gamers and critics have pointed out that Mass Effect: Andromeda‘s problems were the result of the BioWare Montreal branch’s inexperience and a short development period. Technically, Mass Effect: Andromeda was in development for five years, but the Montreal team started over from scratch so many times only a year and a half of work made it into the final product. Essentially, Mass Effect: Andromeda was rushed out the door by developers who simply didn’t have enough experience to make a good game.

While we don’t necessarily have to worry about inexperienced developers working on Anthem, if BioWare uses the extra months to make sure Anthem doesn’t suffer from the same glitches and bugs that plagued Mass Effect: Andromeda, I will gladly wait. First impressions are important, and even though Mass Effect: Andromeda is a decent game, the abysmal release state left a bad taste in many gamers’ mouths. As a new IP, Anthem can’t afford to leave a bad impression.

EA sits in the unenviable position of “game publisher gamers want to hate,” which is not good for its developers who just want to make good games. Gamers are already skeptical about EA and BioWare’s ability to deliver a good product with Anthem, especially since loot boxes will be included in the game; people have been wary of any game that uses loot boxes since EA’s Star Wars Battlefront 2 debacle, and now almost everyone expects EA to rush out and gut its upcoming games, including Anthem, for the sake of pushing loot boxes and microtransactions. BioWare faces an uphill, if not sisyphean, battle if it wants to convince people Anthem is a good game. The company needs to take its time to polish Anthem, and it will have this time thanks to the delay. However, if BioWare doesn’t make the most of these extra months and instead turns Anthem into “My Face is Tired 2: Electric Boogaloo,” I will probably lose all faith in the company.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

The director of Final Fantasy 7 Rebirth is making a final plea to content creators regarding spoilers

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Final Fantasy VII Rebirth is on the horizon, with our review already available. There’s just one week left until the game’s official release on February 29th, exclusively on PS5. This highly anticipated sequel to Remake, based on one of the most beloved video game stories, is best experienced without any spoilers, according to creative director Tetsuya Nomura.

On Twitter, Nomura made a final request for players and content creators to avoid spoiling the game for others, especially on social media and video-sharing platforms, where spoilers can spread rapidly. Naturally, there’s a specific moment that everyone is eagerly anticipating to see how it will compare to the 1997 original, and it’s bound to be quite chaotic on launch day. Nevertheless, Nomura still holds onto a glimmer of hope for humanity and has made a seemingly impossible request for content creators to exercise a degree of restraint.

It’s important to remember to include spoiler warnings when sharing content related to the game’s story on social media and video-sharing sites to avoid spoiling the experience for others. I would greatly appreciate it if you could avoid using scenes from important parts of the story in your video thumbnails.

https://x.com/finalfantasyvii/status/1760605439698591859?s=20

Nomura points out that the developers intentionally did not limit the recording and sharing features of the PS5 for any aspect of the game. They believe players should have the freedom to share and discuss their favorite gameplay moments. It remains to be seen if that trust was justified.

Do you think players and content creators will follow Nomura’s request and minimize spoilers? Feel free to share your thoughts in the comments section below.

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Xbox may want to become more acquainted with the Platinum Trophies on PS5 and PS4

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Obsidian’s first Xbox game, Pentiment, a historical adventure, is now available on the PS5 and PS4. From what we’ve seen, this port of a highly popular game seems to be solid, and we aim to provide you with a review soon. Meanwhile, one aspect caught our attention regarding the conversion that Microsoft may need to address in the future.

Pentiment’s list of Trophies perfectly mirrors its Xbox Achievements, featuring identical descriptions, titles, and icons. There is a slight variation between the two versions: PlayStation offers 42 trophies to unlock, whereas Xbox provides 41 achievements to earn. The distinction lies in the Platinum Trophy, which is awarded once you have collected all the other trinkets in the set.

Since it’s not included in the original game, the developer has not named the trophy, so it appears as ‘PlatinumTrophy’ in the list. This has already generated amusement among Trophy enthusiast communities. “They chose such a basic name for the Platinum Trophy and somehow still messed it up,” a fan expressed.

This issue is quite insignificant in the bigger picture and could likely be fixed with a quick update or patch. As Microsoft gains more experience with PlayStation development, we hope their command of the Trophy system will improve. After all, those platinums are difficult to earn and deserve a more memorable name.

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Brock Lesnar and Vince McMahon have been excluded from the final roster of WWE 22K24

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2K Sports unveiled the complete roster for the upcoming WWE 2K24, featuring more than 204 playable superstars, including 70 Legends who are no longer part of the main rosters, along with eight managers. However, fans were quick to point out the absence of some notable names from the list: 7-time WWE Champion Brock Lesnar and former WWE chairman and CEO Vince McMahon. Lesnar was previously excluded from the Forty Years of WrestleMania edition.

Following accusations of sex trafficking against McMahon by a former WWE employee, a report from the Wall Street Journal brought the issue to light. Although Lesnar’s name was not directly mentioned in the proceedings, insiders informed the WSJ that he was the unidentified WWE champion in question. McMahon refuted the allegations but stepped down as WWE CEO the day following the federal lawsuit.

Nonetheless, Lesnar and McMahon will still be present in the game. GameSpot has reported that the Lesnar vs. Undertaker match from WrestleMania 30 may be included in Showcase mode. It is speculated that another match already confirmed for Showcase mode (Stone Cold vs. The Rock, WrestleMania 17) will probably include an appearance from McMahon as well.

WWE 2K24 will be available for purchase on March 8th for PS5 and PS4, or March 5th for those interested in the Deluxe or WrestleMania editions.

 

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