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Anthem “Delayed” Until Early 2019, and That’s a Good Thing

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BioWare has been in hot water recently thanks to Mass Effect: Andromeda. In one fell swoop, the company has fallen from grace, and the recent announcement about the “delay” of BioWare’s upcoming title Anthem does not help the situation. However, every cloud has a silver lining, as does this news.

EA’s finance chief Blake Jorgensen recently informed Wall Street Journal journalist Sarah E. Needleman that EA is moving back the release date of Anthem from 2018 to “early 2019,” although Jorgensen claims this doesn’t counts as a delay. “People are trying to create a story,” explains Jorgensen. More importantly, he claims the later release date is not “due to development being behind schedule” as reported by sites such as Kotaku but instead a conscious decision to “get more attention [during] a quieter quarter.” Given that EA plans to release a new Battlefield game later this year, the delay actually makes sense.

The release date of a game can make or break its success. Gamers who have played Overwatch have likely heard about Battleborn, a game very similar to Overwatch that was released around the same time. Overwatch completely overshadowed Battleborn, which made the game sell poorly. Releasing Anthem during a “quieter quarter” when few big games are scheduled to release could easily help the game sell more copies, as it won’t have to go up against stiff competition such as Red Dead Redemption 2Metro Exodus, or EA’s upcoming Battlefield game; nothing screams embarrassing more than having your game under-perform due to competition from another game you published.

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While I disagree with Jorgensen’s claim that Anthem isn’t being delayed (the Cambridge, Merriam-Webster, and Oxford English Dictionaries all define a delay as the act of being postponed, slowed down, or late, which is exactly what is happening to Anthem), I don’t disagree with his reasoning. Moreover, pushing back Anthem‘s release a few months will give BioWare a chance to improve the game with a little extra polish. The company’s previous game, Mass Effect: Andromeda, was a dud. It released in a horrid state full of bugs, glitches, and amateurish character animations. Even if the game had launched without those problems, gamers still would have criticized Mass Effect: Andromeda‘s writing, characters, open worlds, and missions as being the worst in the franchise. Many gamers and critics have pointed out that Mass Effect: Andromeda‘s problems were the result of the BioWare Montreal branch’s inexperience and a short development period. Technically, Mass Effect: Andromeda was in development for five years, but the Montreal team started over from scratch so many times only a year and a half of work made it into the final product. Essentially, Mass Effect: Andromeda was rushed out the door by developers who simply didn’t have enough experience to make a good game.

While we don’t necessarily have to worry about inexperienced developers working on Anthem, if BioWare uses the extra months to make sure Anthem doesn’t suffer from the same glitches and bugs that plagued Mass Effect: Andromeda, I will gladly wait. First impressions are important, and even though Mass Effect: Andromeda is a decent game, the abysmal release state left a bad taste in many gamers’ mouths. As a new IP, Anthem can’t afford to leave a bad impression.

EA sits in the unenviable position of “game publisher gamers want to hate,” which is not good for its developers who just want to make good games. Gamers are already skeptical about EA and BioWare’s ability to deliver a good product with Anthem, especially since loot boxes will be included in the game; people have been wary of any game that uses loot boxes since EA’s Star Wars Battlefront 2 debacle, and now almost everyone expects EA to rush out and gut its upcoming games, including Anthem, for the sake of pushing loot boxes and microtransactions. BioWare faces an uphill, if not sisyphean, battle if it wants to convince people Anthem is a good game. The company needs to take its time to polish Anthem, and it will have this time thanks to the delay. However, if BioWare doesn’t make the most of these extra months and instead turns Anthem into “My Face is Tired 2: Electric Boogaloo,” I will probably lose all faith in the company.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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