Connect with us

Gaming

Anthem “Delayed” Until Early 2019, and That’s a Good Thing

blank

Published

on

blank

BioWare has been in hot water recently thanks to Mass Effect: Andromeda. In one fell swoop, the company has fallen from grace, and the recent announcement about the “delay” of BioWare’s upcoming title Anthem does not help the situation. However, every cloud has a silver lining, as does this news.

EA’s finance chief Blake Jorgensen recently informed Wall Street Journal journalist Sarah E. Needleman that EA is moving back the release date of Anthem from 2018 to “early 2019,” although Jorgensen claims this doesn’t counts as a delay. “People are trying to create a story,” explains Jorgensen. More importantly, he claims the later release date is not “due to development being behind schedule” as reported by sites such as Kotaku but instead a conscious decision to “get more attention [during] a quieter quarter.” Given that EA plans to release a new Battlefield game later this year, the delay actually makes sense.

The release date of a game can make or break its success. Gamers who have played Overwatch have likely heard about Battleborn, a game very similar to Overwatch that was released around the same time. Overwatch completely overshadowed Battleborn, which made the game sell poorly. Releasing Anthem during a “quieter quarter” when few big games are scheduled to release could easily help the game sell more copies, as it won’t have to go up against stiff competition such as Red Dead Redemption 2Metro Exodus, or EA’s upcoming Battlefield game; nothing screams embarrassing more than having your game under-perform due to competition from another game you published.

blank

While I disagree with Jorgensen’s claim that Anthem isn’t being delayed (the Cambridge, Merriam-Webster, and Oxford English Dictionaries all define a delay as the act of being postponed, slowed down, or late, which is exactly what is happening to Anthem), I don’t disagree with his reasoning. Moreover, pushing back Anthem‘s release a few months will give BioWare a chance to improve the game with a little extra polish. The company’s previous game, Mass Effect: Andromeda, was a dud. It released in a horrid state full of bugs, glitches, and amateurish character animations. Even if the game had launched without those problems, gamers still would have criticized Mass Effect: Andromeda‘s writing, characters, open worlds, and missions as being the worst in the franchise. Many gamers and critics have pointed out that Mass Effect: Andromeda‘s problems were the result of the BioWare Montreal branch’s inexperience and a short development period. Technically, Mass Effect: Andromeda was in development for five years, but the Montreal team started over from scratch so many times only a year and a half of work made it into the final product. Essentially, Mass Effect: Andromeda was rushed out the door by developers who simply didn’t have enough experience to make a good game.

While we don’t necessarily have to worry about inexperienced developers working on Anthem, if BioWare uses the extra months to make sure Anthem doesn’t suffer from the same glitches and bugs that plagued Mass Effect: Andromeda, I will gladly wait. First impressions are important, and even though Mass Effect: Andromeda is a decent game, the abysmal release state left a bad taste in many gamers’ mouths. As a new IP, Anthem can’t afford to leave a bad impression.

EA sits in the unenviable position of “game publisher gamers want to hate,” which is not good for its developers who just want to make good games. Gamers are already skeptical about EA and BioWare’s ability to deliver a good product with Anthem, especially since loot boxes will be included in the game; people have been wary of any game that uses loot boxes since EA’s Star Wars Battlefront 2 debacle, and now almost everyone expects EA to rush out and gut its upcoming games, including Anthem, for the sake of pushing loot boxes and microtransactions. BioWare faces an uphill, if not sisyphean, battle if it wants to convince people Anthem is a good game. The company needs to take its time to polish Anthem, and it will have this time thanks to the delay. However, if BioWare doesn’t make the most of these extra months and instead turns Anthem into “My Face is Tired 2: Electric Boogaloo,” I will probably lose all faith in the company.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Metallica takes center stage on the battle arena of the Fortnite Festival, showcasing their musical prowess in an epic PVP showdown

blank

Published

on

blank

Metallica will be headlining the Battle Stage at the Fortnite Festival, and fans can look forward to an epic performance later today, on the 13th of June. The entire lineup of the legendary heavy metal band has been transformed into digital avatars for the ever-growing gaming platform. Fans can now enjoy their greatest hits and even engage in a thrilling musical player-versus-player game mode.

The collaboration between Metallica and Fortnite marks the start of Fortnite Festival Season 4, featuring an exciting lineup of six Metallica songs, such as “Enter Sandman,”  “Fuel,”  and “Ride the Lightning.”. Additional songs will be introduced as the season progresses. By choosing Epic’s premium Festival Pass, you’ll have the opportunity to unlock all four Metallica band members as playable skins. How about a showdown between Lars Ulrich and Goku?

The aspect that captures our attention is the 16-player musical battle royale. The Battle Stage offers a challenging experience that pushes players to their limits, requiring both physical stamina and a captivating stage presence. Players will find themselves immersed in the intense energy of the four tracks playing simultaneously. Perform with skill, and you can unleash powerful bursts of musical energy, causing less talented individuals to falter and be defeated, with the ultimate victor being crowned the Master of Puppets (most likely).

In addition to that, Metallica will be making an appearance at the Rocket Racing tent, complete with a specially designed track, car, and LEGO replicas of the band members. Is there anything more intense than that?

Do you enjoy Metallica’s music? Could anyone have predicted that the band would rise to prominence in a video game primarily aimed at a younger audience who may not be familiar with their music? And now, let’s turn our attention to the comments section below.

 

Continue Reading

Gaming

Star Wars Outlaws PS5 Demo Falls Short of Delivering the Full Experience, According to Critic

blank

Published

on

blank

Star Wars Outlaws, although it appeared visually stunning during Ubisoft’s livestream earlier this week, has received some criticism for feeling somewhat outdated. A preview unfavorably compared the release to Uncharted: Golden Abyss, the PS Vita exclusive spin-off that was launched in 2011. However, according to the creative director, the sampler is merely a small taste of what the full experience has to offer.

“When entering a show of this nature, where you’re finalizing a game’s production, you’re faced with numerous decisions. Our producer limited us to just one demo for all the shows we would attend throughout the year, such as Gamescom and Comic-Con,” Julian Gerighty explained in an interview with VGC.

He explained that the events are designed to cater to both consumers and journalists. To ensure an engaging experience, they opted for a 20-minute format that offers a diverse range of content and showcases different game systems. However, they intentionally avoided showcasing the open-world experience at this particular event, as they plan to unveil it during the studio tour and preview event. This will be a brief overview, more of an appetizer than a full meal when it comes to the game.

According to Gerighty, the developer Massive Entertainment has crafted a highly engaging game, with only a portion of its greatness showcased here.

Admittedly, the comments do make sense. It’s common knowledge that creating demos requires a significant amount of the team’s focus. If a game plans to showcase itself at consumer conventions, it can’t just offer a short gameplay experience of two or three hours. That simply won’t suffice when attendees are patiently waiting in line. This seems to be just a subpar demo, which is unfortunate. However, it may not be something to worry too much about in the end.

Continue Reading

Gaming

The Sky Breaker Pierce DLC for Avatar: Frontiers of Pandora comes out in July for PS5

blank

Published

on

blank

Ubisoft has given us our first look at The Sky Breaker, the first DLC story pack for Avatar: Frontiers of Pandora. In it, a strange shadow will appear in the sky and threaten the Na’vi clans, who just can’t seem to get a break. It comes out next month on PS5, on July 16th.

A new part of the Upper Plains called “The Heart of the Plains” can be reached by taking the Sky Breaker. Some well-known biomes have changed into new types, and there are also many new ones. Of course, the RDA has also sent out new types of enemies, so you need to be careful. The good news is that not everything is bad. During the Na’vi Festival of Games, players can look forward to timed tasks that are a little less scary. Secrets of the Spires, another story pack, is still planned to be added to the game at some point.

Continue Reading

Trending