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Ray Tracing Mode Fixed in The Witcher 3 PS5, PS4 Update 4.04

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Patch 4.04 for The Witcher 3: Wild Hunt was released today on PS5 and PS4. This update fixes side quest issues and improves ray tracing on PS5. After loading a save with ray tracing enabled, the RPG should be more stable and load screens shouldn’t stutter.

Side quests like A Towerful of Mice, Cabaret, The Last Wish, Wandering in the Dark, and Get Junior have been updated to run better or fix bugs. Update 4.04 adds HDR calibration and fixes grass collisions. Patch notes are below.

Wild Hunt PS4, PS5 4.04 Patch Notes

CONSOLE-SPECIFIC

  • Fixed an issue where certain hairstyles from the “Beard and Hairstyle Set” DLC would clip through the Nilfgaardian helmet on previous-gen consoles.
  • Fixed an issue with flickering textures that occurred during Gwent matches on next-gen consoles.
  • A Towerful of Mice – Fixed an issue on previous-gen consoles where the conversation with Keira would sometimes not trigger after the fight with the pesta.
  • Cabaret – Fixed some visual issues with Dandelion’s model before and during the staged fight on previous-gen consoles.
  • The Last Wish and Wandering in the Dark – Fixed an issue where the game could crash on PlayStation 5 during these quests.
  • Improved stability during or after loading a save file after playing in Ray Tracing mode for prolonged periods of time.
  • Fixed an issue where the Cross Progression setting does not update the interface of the Cloud Saves status correctly on Xbox Series X.

VISUAL — PC and Next-Gen Exclusive

  • Fixed an issue where fog could look as if it were 2D in some places.
  • Fixed an issue where the sky’s reflection on the water with Ray Tracing enabled was partially missing at specific locations in White Orchard, Velen and Toussaint.
  • Grass collision now works properly.
  • Added an HDR calibration option.
  • Fixed an issue where the mountains in Kaer Morhen could disappear when changing the camera angle while Geralt is under water.
  • Get Junior – Removed an unnecessary body of water from Oxenfurt sewers.
  • Fixed an issue where the loading screen would stutter while having Ray Tracing enabled.

QUESTS & GAMEPLAY

  • Added an option to switch potions and apply oils from the radial menu.
  • Fixed an issue where Geralt’s health rapidly depleted when diving.
  • The Final Trial – Fixed an issue where leaving the area and coming back could cause Lambert to stand in the water instead of sitting in the boat, blocking progress.

MISCELLANEOUS

  • Addressed some issues with loading saves when using the Cross Progression feature on multiple machines with the same GOG account.

Does today’s update fix your Witcher 3: Wild Hunt issue?

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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