What Are eSports?
Have you heard of mobile eSports? I’d heard of sports, and pretty much e-everything, but never together. Turns out they’re the next big thing in gaming.
Esports are basically organized, multiplayer video game competitions much like traditional sports, increasingly with salaried players, rules and regulations, and sometimes high payouts. Thanks to live streaming, Esports surged in popularity in recent years, but for the most part they were large, collective events, significant enough that many developers in the gaming industry began designing specifically for a professional Esports culture.
In light of this, it’s not surprising that the next logical step would be taking these collective events mobile. The newest boom in Esports is not those which can be played on mobile devices but which, when players sit down for serious competition, are played on PCs. Mobile Esports are those played exclusively on mobile devices. And in the modern world, where more people own smartphones than they do PCs, this could be a game changer.
A Brief History Of Mobile Esports
Esports are big. The first notable Esport, Vainglory (launched in 2014, by Super-Evil Megacorp) has become one of the most established mobile esports, with a number of running leagues.
Honor-of-Kings (Tencent) launched in China a year later and was rebranded as Arena-of-Valor in the U.S. shortly after. These games have since been downloaded more than 5 million times, with a world cup scheduled for July.
Clash Royale (Supercell) has its own league and hauled in almost $1 billion last year for its parent company, thanks in part to a tournament with over 27 million players. It has also spawned a global league with thirty-six teams, making it one of the largest Esports tournaments worldwide.
While video games have been playable on multiple platforms for a while now, it’s the mobile-exclusive games that have everyone talking. Games like Fortnite have revolutionized the media, ushering in the era of mobile Esports to a world of billions.
The Future Of Mobile Esports
Whether they are integrated mobile Esports (those with counterparts on PCs) or dedicated mobile Esports (exclusively available on mobile), mobile Esports will continue to be a crucial component in the gaming development market. With this expansion comes all kinds of adjacent issues hardware (phones and tablets) needs to be developed and controls (like Bluetooth) and platforms (like cloud play) must be upgraded to develop this new avenue to its fullest potential.
Gaming has always been on the cutting edge of innovation and mobile Esports look to be no exception. Besides, not only video games, but also Canadian casino games are become more popular in mobile version.
With increased phone size, power, and use- especially in Asia, where a projected 35% of the population have smartphones (more than a billion people!) – the future of mobile Esports can do nothing but soar.
While it’s obvious mobile Esports are going to be a huge step the future of gaming, I do see problems with this- from the medical problems of people being constantly even more connected to their phones, to the social problems of the same- but at the same time see many benefits. We humans are headed for the virtual age and the fact that someone in Los Angeles can connect to someone in Mumbai and play in a world that doesn’t even exist except in their joint play through their phones, is pretty cool.
It’s too soon to say what all the repercussions will be of this new direction, but I say, let the games begin!