Reviews
Edifier S50DB Soundbar Review – A Minimalist Masterpiece

When it comes to our entertainment experiences, most people want to have the best possible tech that will fit within the limits of their own budget and space. Not all of us have huge rooms to create a home theater space, so instead we have to look for tech that will accommodate more modest room specs. Some options out there are good choices for certain customers, whereas other options are ones that they should stay far away from. While there’s a lot to choose from, we feel that the Edifier S50DB Soundbar is the perfect soundbar to fit the bill for those with little space to work with.
What’s immediately apparent when booting up this soundbar is its appealing aesthetic, using sturdy wood that gives a warm and pleasing look. The shiny wood grain finish mixed with the more standard black and silver front strikes the perfect balance between natural and hi-tech, which we think is the best of both worlds. A clear display and volume adjuster in the direct center of the device allows for easy adjustment whenever necessary, and is also very easy to read.
As for what you can expect in terms of sound quality, what this soundbar is able to deliver in spite of its small size is truly impressive. The sound is both full and clear, and can handle even the most audibly-demanding movies or music. It has no problem delivering a booming bass when the need arises, with the HiFi-level framework yielding a solid 88W of energy.

Each of the mid-range bass units is 70mm and utilizes an aluminum driver, with every unit having a double lead tube outline. This results in a fantastic experience in the low-recurrence sound area. Considering that it is more tailored towards smaller rooms, this will be more than enough to fill the space with full and booming sound. High bitrate sound is not a problem for this soundbar, with audio signalling reaching up to 24Bit/192kHz that results in superior sound detail that should appease even the most ardent audiophiles.
It’s also worth noting that this thing has you covered when it comes to the type of connection you’re dealing with, with there being six inputs in total. You have the optical information and coaxial inputs, red and white Line In inputs, an Aux In input and the subwoofer lineout. This covers the bases for just about any modern device, so you don’t have to worry about whether or not this soundbar is compatible with what you’re working with.
While it is possible to manage this soundbar from the device itself, you’ll be happy to know that you will be able to manage all of its functionality from the comfort of your seat with a remote control. You can switch the data sources, control the volume, and even switch between the three different EQ modes: music, film, and news. While it’s self explanatory what each of these different EQ modes do, actually swapping to them when engaging in the respective format really does result in a more tailor-made experience.

The soundbar’s flat design will allow you to lay it on just about any surface that you require it to, without it sticking out like a sore thumb thanks to its more minimalist design. However, if you really have a lack of room and want to save some space, you’ll be happy to know that this also includes wall mounts so you can make the space around your TV even less cluttered.
If you’re looking for a soundbar that won’t break the bank and also won’t take up your entire room, the Edifier S50DB Soundbar is the perfect choice. It packs excellent sound quality despite its small design, and has an appealing aesthetic that should fit perfectly with whatever room layout you currently have. Considering there are much bigger and more expensive brands out there that are offering inferior experiences, you can consider this soundbar a hidden treasure that will not disappoint.
Gaming
Review of Resident Evil 4 (PS5)

Up until Resident Evil 4 gets a remake, no new console generation feels completely right. The Capcom classic has been ported to every Sony home system since the PS2 version in 2005; at this point, you can’t have one without the other. Expectations are now very different from previous iterations due to the developer’s recent remake efforts with Resident Evil 2 and Resident Evil 3. Capcom has recreated Resident Evil 4 into one of the greatest video games ever while keeping a lot of the elements that made the survival horror phenomenon a masterpiece all those years ago. It’s a truly exceptional, unique experience worth savoring with fresh material, features, and regions.
By improving and extending almost everything that was there before, the remake maintains fidelity. It follows a pretty similar series of events from the village to the castle and ends on the island. Most of the events that stand out in your memory are present, and some even occur in a different order than you’re used to. Although some compromises have been made, particularly on the island, Resident Evil 4 is still present and correct.
And while the audience will definitely enjoy these amazing scenes, it’s what happens in between that makes the PS5 remake so much better overall.When you move from one plot beat to the next, so much more occurs. Particularly the village and castle are now enormous, open spaces with hidden secrets and optional quests. There are more puzzles to solve, many larger areas to explore, and a great deal more story to learn. The plots are much more fully developed, and some characters get more time on screen. With longtime fans receiving a necessary replay and beginners receiving a genuinely definitive version, the PS2 original is virtually rendered useless.
Fighting has also undergone significant improvements; it is clear that Capcom truly went all out in this area for the sake of style. A brand-new parry mechanic, along with the remake’s furious shooting sequences and flashy melee moves, creates a system that will make you feel like a total badass. Leon’s trademark kicks, swings, and suplexes are back, but this time they’re combined with deadly knife cuts that position opponents for fatal headshots. Because of the time window’s relative generosity, it’s worthwhile to spend money on upgrades to expand your arsenal of Ganado killers.
Resident Evil 4 has always been a bit more action-oriented than its predecessors, and the remake keeps this distinction by adding nasty, gory combat to its rewarding parries and punch-ups.One-shot kills from the end of a shotgun or magnum feel heavy and nasty thanks to the adjustable triggers of the DualSense controller for the PS5. On the other hand, TMP (a submachine gun) sprays feel lighter but more rickety when the trigger vibrates under your fingertip.
The experience is enhanced just as much by haptic feedback. While Leon explores the Spanish village, the PS5 pad quietly rumbles in time with his pitter-pattering steps. The controller then provides resistance in the form of vibrations that give you the impression that you are struggling to keep balance while the former cop wades through water, which is when it really shines. It works, giving the PS5 version a strong argument for being chosen above other editions.
The updates don’t stop there; you may now move and shoot simultaneously or freely crouch to use some stealth. The revised control scheme offers even more versatility. Resident Evil 4 finally plays like a contemporary video game once more, matching—and in some cases surpassing—what Capcom’s prior remakes have felt and controlled like.
Most of the time, it appears to be one as well. Every setting, structure, character, and adversary has undergone a thorough redesign to shine in 4K on the PS5. The rescue mission is a much more difficult task, with an even more ominous mood because much of the game now occurs at night. You’ll doubt whether saving the president’s daughter is truly worth it all when slick tentacles shoot out of a Las Plagas-consumed Ganado or the evil Novistadors hide and wait for an attack.
But the only place you might run across a technical bug is in the village. On a few rare occasions, when the game was running with the Day One patch, we noticed a little portion of texture off in the distance. We didn’t run into any issues in the castle or on the island, but they do seem to be a problem in the opening stretch of the title. These are very much blink and you’ll miss it moments. But, there are no further issues, so it is a very tiny blip.
The evocative music that goes along with the lavish graphics makes the evening sequences even more tense. The Ganados who live in the village can be heard from a distance, but the sounds of the monks singing their holy songs can be heard all over the castle. Turning a corner alone adds risk because even one enemy’s suspicions can put the entire region on high alert. Resident Evil 4 has a soundtrack that will send chills down your spine and sound cues that work well with its beautiful graphics.
All of this, though, wouldn’t matter if Capcom somehow managed to lose the essence of the PS2 classic in the process of creating this PS5 masterpiece. Even with improved fighting, more content options, and better graphics and audio, Resident Evil 4 is still fundamentally the same game we’ve enjoyed for 18 years. It still has its soul, which is what makes it so incredibly unique. Everything just feels perfect as soon as you step out of the police car in the beginning, when safety is assumed. Despite the fact that some locations are brand new to the remake, they immediately give the impression of being there forever. Everything fits together well, and it’s amazing to see a classic developed in a way that just seems so natural.
Leon begins to feel that the village is a strange, unwelcoming home, as there are more things to see and do there. Some structures aren’t accessible until later, while simple side tasks give you a reason to go back to places you’ve already been. It’s interesting to watch how the village has grown, especially with the well-known shopkeeper along for the ride.
The same can be true about the castle and island, both of which contain numerous notable incidents and scenes that you will likely remember. Although the latter environment has experienced a few more cuts than the other two, what is still there feels more unified. No longer can you quickly transition from a horror game to a full-fledged third-person shooter.
Repeat playthroughs will always be a complete pleasure because each region looks and feels so unique. Your first journey will last for more than 20 hours, and while subsequent journeys will significantly shorten that playtime, there is so much replayability that Capcom excels at it. Resident Evil 4 is a game that you might still be playing months from now due to its innovative ways to play, fresh material that can only be found in New Game+, and trophies. We anticipate that this incredibly remarkable reproduction will accomplish the same feat as the original, which remained relevant for 18 years.
Conclusion
Resident Evil 4 is still a classic today, almost 20 years after it first came out. Capcom has authentically remade it by adding new content, great action, and eye-catching graphics to a real classic game. Resident Evil 4 already had the necessary elements to be regarded as one of the all-time greatest video games, but with improved surroundings and outstanding action, it now firmly establishes itself as such in 2023. A truly exceptional experience that will live long in the memories of devoted followers while winning over a brand-new generation of admirers, this is Resident Evil at its ultimate peak.
Pro:
A fantastic game that was improved
Such fresh storylines, lore, and material
Amazing combat
Beautiful pictures
Ambiance audio
Good support for DualSense controllers
A lot of replay value
Cons:
A few very minor graphics errors
Consoles
PS5 Review of “Wo Long: Fallen Dynasty”

Wo Long: Fallen Dynasty increases the bar for battle so significantly that it merits abandoning the term “soulslike” entirely in favor of something new. It offers a thrilling arcade alternative to FromSoftware’s more reflective gameplay, as well as deeply intricate fighting.
Elden Ring is a video game that tries to immerse you in the mystery of its crumbling planet while having you tiptoe past sleeping giants to figure out how it all went wrong. This strategy was, and still is, a breath of fresh air in RPG design. The Romance of the Three Kingdoms, one of the best-known stories in all of world literature, is loosely retold by Wo Long, the black side of that moon, with the addition of demonic possession for flavor. Prepare to defeat the Yellow Turban Rebellion, engage in battle with Dong Zhuo in the midst of a burning Luoyang, much like you did in Dynasty Warriors, and engage in some truly epic confrontations with the famous Lu Bu.
Although it has a story, other than adding a little drama to each important mission, it essentially serves as nothing more than a means of presenting you with thrilling battle scenes. The main character, who can’t talk, is rudely shoved into overdramatized parts of Chinese history from the Three Kingdoms period.
In WoL, each setting (referred to as a battlefield) initially seems simple, but you soon discover that it is full of challenging confrontations, traps, shortcuts, rich loot, NPCs to interact with, and mysteries to be discovered. The Battle Flag system has been implemented, which is kind of brilliant but also a little overwhelming, making exploration not only rewarding but important.
There are about 40 battlefields total, both large and small, and as you explore them, you’ll come across nooks that serve as bonfires or checkpoints in games with a similar theme. When you raise a flag in one, it restores your supply of Dragon’s Cure Pots, which are reusable Estus stand-in potions, but it doesn’t respawn any of the foes you’ve already fought. Also, this will boost your fortitude level, which works in conjunction with morale to increase your overall power, but more importantly, just on that particular battlefield.
Your power level, or morale, is actually what makes you stronger. You can raise it by eliminating enemies, using specific tools, and raising Battle Flags (which are hidden throughout the game). Every adversary has a different morale level, and by eliminating particular enemies, you can lower it over the entire area. As you pass away, your fortitude will decline, but it will never fall below where it is right now.
Even though the fighting system is complicated, everything works together to make it top-notch from front to back.The experience picks up speed and develops into a completely different beast the instant you realize how to skillfully evade blows, parry a critical blow, and strike back even harder.
Wo Long is going to blow your mind if you’re a gameplay-first type of gamer because it rewards brilliance and perfection. You begin by playing it like any other Soulslike, keeping your guard up and sneaking up on stronger opponents, and you end by playing it like the Wuxia legend immortalized in Romance of the Three Kingdoms. Even the most routine encounters might end up looking like a scene from Crouching Tiger, Hidden Dragon, as you easily flip around and engage hundreds of enemies.
Developer Team Ninja has substituted a more weapon-focused stance system for the one from the previous games Nioh and Nioh 2. There are more than a dozen different types, and fans of the time period will like the wide selection of polearms. Each has a unique set of moves and related special abilities—almost absurdly so. For instance, despite the fact that all of these weapons are long sticks with pointy ends, using a spear differs significantly from using a slashing spear, which differs from using a halberd and a glaive.
Although the randomization of gear isn’t one of our favorite aspects of the game (it’s somehow even more granular than anything else), it works for the system in which it is present. There is a clear rush that comes with getting the perfect drop after a particularly hard situation.
With each characteristic linked to one of the traditional Chinese virtues and elements—wood, fire, earth, metal, and water—Wo Long’s progression system allows for a wide range of design options. Also, each is linked to the magic that is available to you.
We concentrated a lot on wood, which raises your health as a starting point (the key to beating most Souls-like games), as well as the damage an appropriately aligned weapon can deal. It also unlocks the magic tree that goes along with it, which focuses on buffing, dealing lightning damage, and even allowing for some restricted healing of both you and any surrounding allies.
Magic is connected to your spirit, which also serves as your stamina, in another original departure from the tried-and-true formula. Because you might not have enough spirit to dodge as well, you must instead consider whether you can afford to cast anything. This is different from watching an MP pool or having a set number of spells cast. Also, spells have a morale requirement, so you can’t use your strongest skills right away on a specific battlefield until you raise them.
Legendary characters like Liu Bei, Cao Cao, Guan Yu, and Zhang Fei (to mention a few) will cross your path as you advance through the game, and two of them can join you on the battlefield at once. The AI is surprisingly capable, and as you and your partner beat opponents together, your bond grows. Eventually, you’ll be rewarded with copies of your partner’s iconic weapons and armor, some of the greatest in the game.
Of course, real players may take their place as these NPCs; sadly, we didn’t have much luck with that during pre-release. Still, it’s enough to say that Wo Long’s landscapes are made for interesting and important interactions.Cutting across Wo Long’s different battlefields would be a ton of fun with some dependable blades keeping an eye on you, assuming the system can manage it.
Boss fights are very difficult, and Wo Long starts with one that was especially hard and gave us trouble right away. The level of difficulty and complexity of many of the game’s basic parts stay high throughout, making it clear that it’s not for the weak-hearted. Again, WoL knows exactly who its target audience is, and they’re going to love every minute of it, whereas Elden Ring might be able to attract a more casual player with its sense of mystery and open-world architecture. Wo Long: Fallen Dynasty may not just be your game of the year; it’s probably also your spirit animal if the idea of an easy difficulty in a soulslike game makes you experience an uncontrollable and irrational twinge of anxiety.
Wo Long: Fallen Dynasty takes a distinctive spin on the increasingly common Souls-like formula, carving out a niche for itself with its sophisticated and profoundly enjoyable fighting system. It is unforgiving, difficult, and, at times, almost impenetrable. It doesn’t hold back, and after a few hours, many people will probably go on. But if you’re prepared to reach the necessary degree of mastery, it could be just what you’re searching for.
Conclusion
Wo Long: Fallen Dynasty is a great action role-playing game that takes the idea of Souls and makes it even more extreme. It has one of the most mesmerizing fighting systems we’ve ever had the pleasure of mastering, and it’s fast, furious, and hits like a truck. Although it might deter more casual players, those seeking a challenge can now stop looking.
Pros:
Deep, complex combat
Engaging scheme of progression
Vast regions brimming with surprises
A variety of captivating weaponry
Exciting boss fights
Cons:
Despite being a classic, the story wasn’t that good.
Complexity may put some people off.
Does not explain itself very well.
Excellent 9/10
Gaming
The new weapon attachment tuning feature in Modern Warfare 2 has been turned back on

The new weapon attachment tuning feature in Call of Duty: Modern Warfare 2 has been turned back on.
The feature was turned off soon after the game came out because it was said to be causing crashes.
It’s part of the Gunsmith system, which has been in other Call of Duty games and lets players add things like scopes, magazines, muzzles, grips, and stocks to their guns.
In Modern Warfare 2, players can now tune attachments after getting a weapon to its highest level.
It lets players change sliders that affect two of the weapon’s stats. By, for example, making it faster to bring up the sights, players may be able to cut down on the time it takes to fire after sprinting.
A player’s weapon can have up to five attachments at once, but it’s thought that tuning all of them was causing the game to crash.
Infinity Ward, the company that made the game, said it will write a blog post on Saturday with more information about the feature’s return. The post is likely to include more information about recent and upcoming updates.
Modern Warfare 2 support company Beenox has also confirmed that the latest NVIDIA hotfix for the PC version of the game “addresses some critical issues.”
Thursday’s Modern Warfare 2 update “fixed various map exploits and bugs across the game,” as well as a problem that made it impossible for players to change their profile showcase.
The ping system has been turned off temporarily because players found that they could use it to track enemies through walls for the whole match.
On the Modern Warfare 2 Trello board made by Infinity Ward, players can keep track of known problems with the game.
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