Gaming
Ex-Capcom Developer Announces Fighting Game Rising Thunder
Ex-Capcom developer Seth Killian announces a new free-to-play fighting game called Rising Thunder that’s easier to master than most
Mortal Kombat, Street Fighter, and other fighting games all have one thing in common. Their combos involve a complex mix of button presses and movements that are difficult for a lot of gamers to master. If you want to play the game at a competitive level it takes a huge amount of time and practice.
Seth Killian, a former developer for Capcom who worked on Street Fighter 4, had a problem with that. He wanted gamers to have a fighter where they didn’t have to remember special button sequences and movements to throw a fireball. That’s why he has created Rising Thunder, a fighting sim where players can throw that fireball with a simple button press. Pulling off a super attack takes nothing more than hitting a button then back and forward.
In order to make the game a reality Killian joined the team at Radiant Entertainment. The Radiant Entertainment team is also made up of Tom Cannon founder of the EVO Championship Series tournament, as well as Tony Cannon developer of GGPO. All of whom wanted to create a fighting game that is every bit as hardcore as gamers expect without the added complexity, their answer was Rising Thunder.
Killian says he wanted a fighting game with that hardcore feeling that he could play with a keyboard instead of joystick. The trouble with making that switch in Rising Thunder is getting players past the desire for traditional controls. Killian thinks players will get past those feelings while playing Rising Thunder.
“I think there’s a satisfaction … and the fireball’s a good example because it does actually mirror the motion [of what’s happening in the game]. About 90 percent of the specials don’t really do that anymore. They start to become more and more abstract. But ultimately the fun of actually being able to do the moves that you’re trying to do when you want to do them completely eclipses the value of doing those moves in sort of a more traditional way.”
It’s a bold claim to make and right now we have no way to know if Killian and Radiant can meet them. At the very least over the next year they plan to make Rising Thunder the best game possible with added characters and features.
Source: [highlight]Polygon[/highlight]
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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