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Street Fighter 6, the highly anticipated brawler for PS5 and PS4, is receiving a significant balance update

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Street Fighter 6, the highly anticipated brawler from Capcom, is set to receive significant balance adjustments coinciding with the arrival of Akuma on May 22nd. The trailer above offers a glimpse of the latest updates, highlighting the introduction of an exciting new wakeup drive reversal mechanic. This provides players with a valuable tool for countering combos, particularly in situations where they find themselves cornered on the screen.

The trailer showcases a plethora of fresh combat options for almost every character, hinting at potential nerfs to balance out the buffs that are being showcased. It’s safe to say that not everyone will be pleased with the changes, especially if beloved characters are being toned down. However, we’ll have to wait for the response from the competitive community to truly gauge the impact.

The release of Akuma will mark the end of the first season of content for the game, and fans can anticipate an announcement regarding the second season in the coming summer months.

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

A Konami producer said they would “love nothing more than to work with Hideo Kojima again”

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It looks like all wounds heal over time, even the very painful ones that stay after a very public breakup. Among other things, Noriaki Okamura, who is producing the upcoming Metal Gear Solid Delta: Snake Eater from Konami, has said that he would love to work with auteur creator Hideo Kojima again.

Okamura made the remarks in the recently released Metal Gear Production Hotline video (thanks, Gematsu). It was asked of the producer if there was any chance that the original staff would return to work on, co-develop, or oversee any Metal Gear games. He made sure to separate his answer from Konami’s.

“Wow, okay. I see that this one is going to be hard, huh? It’s not my job to answer for people outside the company or guess how they might feel about it. To speak for myself, though, I would love nothing more than to work with Mr. Kojima and the rest of the team again. “That would be a dream come true if it could happen.”

Okamura also said that Kojima and the rest of the team that worked on the original Metal Gear Solid 3: Snake Eater would be properly credited for their work and show up in Delta’s credits.

In your heart, do you still hold out hope that Kojima and the Metal Gear series can get along one day? Feel free to dream in the space below.

 

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Helldivers 2 isn’t as popular as it used to be. News stories have begun to appear

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There aren’t as many people playing Helldivers 2 now as there were when it first came out earlier this year, but it’s still probably more than anyone thought would happen. During the last slow summer weekend, a lot of news stories about the game’s supposed decline started going around on social media. These stories pointed out that the game had “just” 45,315 gamers on Steam at its peak in the last 24 hours. In terms of the platform, that’s a lot less than its all-time high of $458,709.

In the months right after they come out, all games naturally lose some of their appeal. It’s a normal part of life, just like night turning into day. Arrowhead will definitely want to bring players back with new content. The company clearly didn’t plan for this much success, but we know that it’s sped up its plans since the game has already sold over 12 million copies.

Helldivers 2 has clearly had some setbacks since it got off to such a good start. The biggest one was the PSN login mess, which caused an unexpected uprising among angry PC players. Sony eventually changed its mind about making you sign up for an account on its network, but not before the game got a lot of bad reviews and was taken off sale in places that don’t support the Japanese company’s service.

While we don’t think the co-op shooter will ever reach the heights it did when it first came out, we do think that it will have a long and successful lifecycle as long as it gets good support after the fact. And in the end, that’s the most important thing for any live service game.

 

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Huge update for Dragon’s Dogma 2 on PS5 adds frame rate settings; you can now choose 120FPS

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That’s right, Capcom has finally made Dragon’s Dogma 2 run better with a major PS5 patch that you can now download. You can now set the “graphics settings” to either high or low, which is the most important performance improvement the update brings. Also, Dragon’s Dogma 2 can now use 120 Hz if you have a 4K TV that supports it.

Depending on whether you set the “graphics settings” to high or low, Capcom says the following will happen: “Frame rates should be better in places with a lot of NPCs, like town centers.” If you also lower the graphics settings, frame rates should get even better. The publisher says that more frame rate improvements will be made in later updates.

In another place, the system for storing things is being changed. Now that you have the patch, you can sell items directly from your storage box, put on armor from the menu, and get armor from storage for the right location as soon as you switch to it. Additionally, you can now keep up to 999 copies of an item, up from 99 before.

Other small changes include making it easier to find Oxcarts in the open world, adding a new way to remove the main character from photos in Photo Mode, and fixing a number of bugs. The full patch notes can be seen below.

The following are the patch notes for Dragon’s Dogma 2 on the PS5.

Adjustments and additions to the storage.

  • Adding function to sell items from the storage menu.
  • Adding function to equip armor from the storage menu.
  • Adding function to equip armor from the storage when changing vocation in a vocation guild.
  • Increasing the maximum number of items of one kind that can be put in storage from 99 to 999.
  • Adjusting so that when an item is put in storage beyond the maximum limit, the maximum number of items are automatically put in storage.
  • Adding the option to turn the Arisen’s visibility on or off in photo mode.
  • Adjusting so that it’s easier to find oxcarts in the field.
  • Fixing the issue where Venator’s Leggings, Ring of Predominance, and Comforting Neck Wrap were unobtainable.
  • Fixing issues that caused players to be able to enter areas they should not be able to.
  • Fixing the issue with pricing for precious stones in Vermund being incorrect at some shops.
  • Fixing the issue where the oracle’s guidance would not account for a necessary character being dead.
  • Fixing the issue where some gathering points would not regenerate until the next playthrough.
  • Fixing the issue where incorrect NPC portraits were displayed.
  • Fixing issues around opening the door in the anterior chamber.
  • Fixing the issue with hair display on characters of maximum height.
  • Fixing issues around CPU overload in certain situations.
  • Miscellaneous bug fixes.
  • Adding the option to change graphics settings to high/low.
  • Adding the option to turn 120 Hz output on/off.
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