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Former BioWare Developers Hit Kickstarter With Mooncrest

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Mooncrest former BioWare developers turn to Kickstarter

Former BioWare developers have turned to Kickstarter to fund their next project, Mooncrest. It’s set to be a story-driven fantasy RPG that focuses on two female protagonists, and the team developing the game apparently has more than 20 years of combined development experience. Mooncrest has a $400,000 fundraising goal and at the time of writing is sitting at almost $9,000 pledged.

The ad for Mooncrest is a little weird – it doesn’t show any gameplay or give much information about what exactly we’ll see in the game. Instead, the video shows two women go from being on the verge of getting into an argument over a traffic incident to discussing what they’d like to see in a video game. They reminisce about the RPG games of old, talking about Souls combat, challenging puzzles, and strong female protagonists. Meanwhile, a group of KnightMayor developers are listening in from the background.

This isn’t the first we’ve heard of Mooncrest. KnightMayor have been releasing small updates about the game over the past few weeks. KnightMayor, which is made up of former BioWare developers, intends to make the game in the same vein as the classic old BioWare RPGs.

Mooncrest promises a story of “sisterhood,” with both protagonists being female, and “an immersive story of fellowship where the interactions with your wayward companion propel you on an adventure of intrigue.” According to the Kickstarter page, the game will feature real-time combat “where your wits will matter as much as your reflexes” and challenging puzzles that will “reward your cleverness.” Sounds good to me.

“After generations of peace, whispers of an ominous threat are heard on the streets of Mooncrest,” the pitch reads. “Can a mismatched pair of heroines overcome the challenges of their enemies and each other or will all end in ruin?”

There’s no launch date yet for Mooncrest, and its completion time will likely depend on the success of this Kickstarter campaign. There are 29 days left until it finishes, and we can likely expect more information over the next few weeks. It’d be great to see a classic-style RPG with two female heroines.

https://www.kickstarter.com/projects/350275419/mooncrest-former-bioware-devs-fuse-story-and-tacti

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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