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Tired With Dive Meta, Overwatch Streamers are Moving on to Different Games

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When Dive Comp first broke on the scene of competitive Overwatch, it was a refreshing, quick change of pace to counter the triple tank meta. More supports were considered meta, and formerly off-meta tanks Winston and D.Va saw their viability increase drastically. That was months ago, however, and without any significant changes to the way the game is played, players are bored of it. No one more, apparently, than Overwatch streamers, who are leaving the game in droves.

Overwatch’s popularity, like many games, isn’t necessarily held up by its pro scene, but its streamers. While they may not be the best or most competitive of the community, steamers like Seagull, TimTheTatman, moonmoon, and DSPStanky combine for tens of thousands of viewers each day. This is so important for newer games, especially those trying to launch a multi-million dollar esports league. The meta got stale for many players months ago, but streamers powered through and didn’t care too much about it. However, putting as much time into the game as they do, a lack of any serious change has forced them to drastically reduce the time they play the game.

TimTheTatman has been a major figure in the Overwatch community since launch. His skill drops him at the lower end of streamers, but he brought over a large fan base from his time on Twitch before the game released. In post on his twitter, he wrote: “commenting on OW, I’m just at a point where I’m done with the current spot its in… this season between dive meta and what seems to be an increased amount of 1-tricks/people ‘not caring’ about their elo it’s just become frustrating.” He also spoke further on his boredom with the meta on his stream. Losing Tim’s viewers to competing games like PUBG or Rainbow Six is a huge blow to Overwatch’s presence on Twitch, as Tim was consistently the top viewed stream every night.

The proclaimed “Reddit Lucio” DSPStanky has also felt burnt out with the game, and announced he will be transitioning to a variety stream in the coming months. “Long story short,” he wrote, “I’m going to be moving away from Overwatch in the coming months. I can feel my own personal enjoyment of the game fading, and also I think my relevancy to the scene has run it’s course as well.” DSPStanky broke onto the Overwatch scene with his Lucio montages “King of Swing” and “Vindication.” He doesn’t pull the amount of views that Tim or Seagull do, but since his arrival he’s been a huge name in online communities. Losing him is another major blow to the game.

Many streamers seem to be going the way of moonmoon, who has been tired of the game for a while now. He hasn’t made any statements about leaving the game, but he’s been integrating many more games into his stream as of late, moving away from his daily ten-hour Overwatch streams. Moon brings close to 10,000 viewers per stream, so Overwatch lost another major streamer with his departure. Most of his viewers are bored with the game as well, so he has really no reason to stick with it. If they’ll watch him play something else, it seems like a win-win. This is the case for most streamers, and is Blizzards biggest problem. They need to get popular players interested again to get the fan base back into the game.

Seagull’s position is most interesting. He’s certainly the most popular Overwatch streamer, but he also plays professionally. He’s currently taking a break from professional play, and his more consistent stream schedule has seen great success (he peaked at 40,000 viewers at one point, at Doomfist’s PTR release). As arguably the most well known player on the competitive scene, his dedication to Overwatch is highly important for the longevity of the game. However, he recently commented on-stream about taking a break from the game. “Ow ranked has become really frustrating this past season… Where basically you just have one tricks every game. It feels like no one really cares about winning anymore.”

On any given night, Seagull, moonmoon, TimTheTatman, and DSPStanky combine for around 25,000-30,000 viewers. While many will simply switch to another Overwatch streamer (the most popular recently seems to be AimbotCalvin), most will stick with them and watch whatever they play. This drop in viewership is disastrous for the upcoming Overwatch League, as hardcore fans will not keep it alive on their own. Blizzard needs casual viewers to be interested enough in the game to watch it professionally. This is especially true in the case of Seagull, because if he ends up playing in the OWL, many of his viewers will follow him. If he’s getting less viewers because he’s not playing Overwatch, there will be less people to follow him.

Many of these streamers got popular playing Overwatch, so of course they’ll eventually come back. It says a lot about the current state of the game, however, if it’s most popular players are swearing it off.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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