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Mario + Rabbids Kingdom Battle Review Roundup: Rabbidly Enjoyable

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Well, today’s the day. Nintendo Switch owners can start playing Mario + Rabbids Kingdom Battle, the crossover game nobody expected, especially to be good.

At first glance, Mario + Rabbids Kingdom Battle aesthetically seems to be a hodgepodge of madness, but some reviews, such as the one by ACG, point out there is a method to the madness. Moreover, Kingdom Battle‘s reliance on guns sounds as if it could never work in a Mario game, but Kotaku‘s review reassures gamers these aren’t the plasma rifles and railguns of XCOM but instead far more kid-friendly weapons that have more in common with Mega Man’s Mega Buster than an assault rifle. Kingdom Battle features plenty of creative-looking weapons that look at home in the Mushroom Kingdom, and while the best way to earn these weapons to buy them with coins, according to Destructoid, coins are earned way too slowly and gate off more content than they should.

Gamers who have watched the gameplay videos of Mario + Rabbids Kingdom Battle know how much the game borrows liberally from XCOM, but Eurogamer openly states that Kingdom Battle includes enough twists on the base combat system to set the game apart from XCOM. These changes include puzzle-like boss battles and, according to IGN, environmental hazards such as fireballs and Chain Chomps. Moreover, Polygon explains that since Mario + Rabbids Kingdom Battle is, well, a kid-friendly Mario game, it’s an excellent way to introduce gamers to squad-based tactics games.

The following the scores given by the reviews mentioned in the article:

ACG: Buy (This channel does not give numerical scores)
“I get it that some people aren’t a fan of this genre, won’t magically make you so, but the fact is what it is it slightly changes the form and function of the particular expectations we have for this genre and the titles therein. Additionally, its IPs you wouldn’t expect, and they nail it.”

Kotaku: No score given
“Mario himself might not have been my favorite part of the game, but the reverence with which the game’s creators hold Mario and friends was evident in every inch of this adventure. And it helped make the game come together well. Almost everything in the game is a reference to something in the wider Mario universe, from the music to the weapons to the enemies. Somehow, none of it feels forced.”

Destructoid: 7.5 (Good)
“Mario + Rabbids Kingdom Battle‘s guts are impressive, but its main event feels like a [good] expansion for a fleshed-out strategy RPG that has more to offer than a great combat system. By the time it opens up halfway in and you really start to delve into the skill tree, it begs to be played. But until then both exploration and some battles feel like going through the motions in a ‘kinda sorta’ tutorial way.”

Eurogamer: No score given
“On first sight of that leaked artwork, with Mario frowning and pointing his shark-nosed blaster into the camera, many wondered why Nintendo would ever have said yes to the pitch for Mario + Rabbids Kingdom Battle. It seems like such a risk. Even setting the guns and the wobbly tone aside, the Rabbids are not Sonic, and XCOM is not the Olympics. The game’s director Davide Soliani says that Rabbid Peach just made Mario creator Shigeru Miyamoto laugh, and it’s true that character embodies a winningly silly sense of fun that permeates the game and is hard to resist. But Miyamoto will also have seen a game put together with great imagination, wit and prudence that makes its chosen genre easier to get along with while also refreshing it; that is at once simple and sophisticated; that fits clean and clever concepts together until they add up to a great deal more than the sum of their parts. And that man knows a beautifully designed video game when he sees one.”

IGN: 7.7 (Good)
“Based on its colorful world, beautiful animation, and source material you might expect Marion + Rabbids: Kingdom Battle to be ‘My first turn-based tactics game.’ But you’re in for a surprise: even for XCOM vets some of its battles are challenging puzzles. Some of its tougher levels do devolve into a trial-and-error slog, but a good mix of enemies, objectives, and character abilities keep things interesting.”

Polygon: 8
Mario + Rabbids manages to walk a narrow road, offering up a legitimately challenging squad tactics experience without alienating the family-friendly Mario audience. While it doesn’t have the full layer of spit and polish as an in-house title, Ubisoft’s game comes damn close to capturing that Nintendo magic.

All in all, these reviews praise Mario + Rabbids Kingdom Battle‘s ability to make a crossover between Mario and the Rabbids work, especially with a tactical combat playstyle never before seen in a Mario game. When Kingdom Battle was announced, gamers assumed it would be a hot mess, but these reviews almost unanimously show that the game is anything but. Mario + Rabbids Kingdom Battle is currently available on the Nintendo Switch.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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