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Mortal Kombat X trailer is being created with help from System of a Down

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Mortal Kombat X still doesn’t have an official launch trailer but that’s all going to change very soon. NetherRealm Studios are working on a trailer for the game as we speak and they’ve enlisted someone very special to help them out with the creation process. If you’re a so-called 90’s kid and can claim that you listen to good music, then I’m sure you already know about a little band called System of a Down. Although the boys haven’t released any new songs in quite a few years, they’re keeping themselves busy with various projects. Shavo for example, is apparently helping NetherRealm Studios with creating the official launch trailer for Mortal Kombat X.

I’m not entirely certain in regards to all the ways in which Shavo is helping out the developers, but from the sneak peak that was released just hours ago it seems that he is in fact the director of the trailer. As for why Shavo of all people is working on a trailer for Mortal Kombat X, it seems to have something to do with one of the band’s most popular songs, Chop Suey. The song in question is a very awesome one indeed and the folks over at NetherRealm have definitely made a right choice when picking it to be featured on the Mortal Kombat X trailer. The launch trailer will premier worldwide on Monday, April 6th, with a tv spot “featuring Chop Suey by System of a Down” apparently scheduled for a March 27th release. So, tomorrow.

As a side note, the sneak peak released earlier shows what seems to be Onaga the Dragon King at one point, so there’s that. We already know about most of the playable characters in Mortal Kombat X, but Onaga was not among them, until now I guess. Take this with a grain of salt because we’re not sure that’s him, but it certainly looks like him if you ask me.

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Although still unconfirmed, Onaga seems to be joining the Mortal Kombat X roster.

Although George has many hobbies, he likes nothing more than to play around with cameras and other photography equipment.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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