Gaming
Zeratul Silent Strike high damage build – Heroes of the Storm
Some people like to keep a safe distance from their opponents and wear them down with guns, bows or magic. Well, not me. I like to get in close and personal. If that’s also your style in Heroes of the Storm then you might want to consider taking Zeratul out for a spin. The most infamous Dark Templar from the Starcraft universe is a very powerful stealth assassin that requires quite a bit of skill to master and play effectively. Although you don’t have to be an expert at the game in order to make good use of this hero, some prior experience with characters that can put the hurt on and vanish before anyone notices is definitely recommended.
There are several ways of playing Zeratul, but the build we’re going to look at today is one that I found to be the most effective. I’m calling this one the “Silent Strike” build and it’s all about dishing out as much damage as possible and then making your self scarce asap. Zeratul already has quite a big advantage over other assassins thanks to his trait that allows you to remain undetected on the battlefield. While similar heroes like Nova are designed to inflict crazy amounts of damage from afar, with Zeratul you’ll have a much harder time getting some clean kills because this is a melee character. That said, it’s undoubtedly more fun to slice and dice rather than shoot and run in my opinion, so let’s see how “Silent Strike” turns you into one of the most badass killing machines in Heroes of the Storm.
Level 1: Right off the bat you’ll want to focus on building up your damage output and the way you do that is by picking Seasoned Marksman at level 1. Some might argue that Greater Cleave is a better choice here and it definitely has its merits, however, there’s no extra damage to be gained for Zeratul by picking it. With Seasoned Marksman on the other hand, you’ll get +1 permanent basic attack damage for every 6 minion or mercenary kills. Now, this might make it seem like you need to be laning in order to build up the bonus, but there are maps that allow you to kill a plethora of minions while you’re going for objectives.
Even though your job is to kill enemy heroes, participating in completing objectives is just as crucial and on maps like Haunted Mines or Garden of Terror for example you should help your team mates by gathering skulls and seeds. With Seasoned Marksman, you are encouraged to be a team player because for every 6 minion kills you’ll be getting a permanent attack bonus that keeps getting bigger as the game progresses. Block, Rapid Displacement, and Regeneration Master can and should be completely ignored in most situations. Greater Cleave can be useful depending on map and opponents, but for the most part I think Seasoned Marksman is the best skill Zeratul can pick at level 1.
Level 4: Here you’ll have a pretty difficult choice to make because both Sustained Anomaly and Gathering Power are excellent skills at this level and some of the other ones are not too bad either for that matter. I used to go for Sustained Anomaly all the time in the past when playing Zeratul and it worked out pretty well, but with the Silent Strike build you’ll want to pick Gathering Power instead. This skill increases you ability power by 2% for every hero kill up to a total of 12% and it also provides you with an 8% permanent bonus straight from the get-go. If you manage to participate in killing six enemies you’ll end up doing 20% more damage with your abilities from that point forward, which is not too shabby if you ask me.
The main disadvantage here is that the extra 12% damage goes away if Zeratul dies, although you’ll still start off with 8% more damage than usual when you respawn and you can build it up again from there. I recommend this skill for those of you who can keep Zeratul alive for long periods of time because if you can’t, then just the 8% bonus might not be worth picking over Sustained Anomaly, which gives you slow and AoE. If you feel like you are a master at controlling Zeratul, Vorpal Blade is also a pretty good skill to pick. Focused Attack and Vampiric Assault should be ignored.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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