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Zeratul Silent Strike high damage build – Heroes of the Storm

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Some people like to keep a safe distance from their opponents and wear them down with guns, bows or magic. Well, not me. I like to get in close and personal. If that’s also your style in Heroes of the Storm then you might want to consider taking Zeratul out for a spin. The most infamous Dark Templar from the Starcraft universe is a very powerful stealth assassin that requires quite a bit of skill to master and play effectively. Although you don’t have to be an expert at the game in order to make good use of this hero, some prior experience with characters that can put the hurt on and vanish before anyone notices is definitely recommended.

There are several ways of playing Zeratul, but the build we’re going to look at today is one that I found to be the most effective. I’m calling this one the “Silent Strike” build and it’s all about dishing out as much damage as possible and then making your self scarce asap. Zeratul already has quite a big advantage over other assassins thanks to his trait that allows you to remain undetected on the battlefield. While similar heroes like Nova are designed to inflict crazy amounts of damage from afar, with Zeratul you’ll have a much harder time getting some clean kills because this is a melee character. That said, it’s undoubtedly more fun to slice and dice rather than shoot and run in my opinion, so let’s see how “Silent Strike” turns you into one of the most badass killing machines in Heroes of the Storm.

ZERATUL_BUILD_SEASONED_MARKSMANLevel 1: Right off the bat you’ll want to focus on building up your damage output and the way you do that is by picking Seasoned Marksman at level 1. Some might argue that Greater Cleave is a better choice here and it definitely has its merits, however, there’s no extra damage to be gained for Zeratul by picking it. With Seasoned Marksman on the other hand, you’ll get +1 permanent basic attack damage for every 6 minion or mercenary kills. Now, this might make it seem like you need to be laning in order to build up the bonus, but there are maps that allow you to kill a plethora of minions while you’re going for objectives.

Even though your job is to kill enemy heroes, participating in completing objectives is just as crucial and on maps like Haunted Mines or Garden of Terror for example you should help your team mates by gathering skulls and seeds. With Seasoned Marksman, you are encouraged to be a team player because for every 6 minion kills you’ll be getting a permanent attack bonus that keeps getting bigger as the game progresses. Block, Rapid Displacement, and Regeneration Master can and should be completely ignored in most situations. Greater Cleave can be useful depending on map and opponents, but for the most part I think Seasoned Marksman is the best skill Zeratul can pick at level 1.

ZERATUL_BUILD_GATHERNG_POWERLevel 4: Here you’ll have a pretty difficult choice to make because both Sustained Anomaly and Gathering Power are excellent skills at this level and some of the other ones are not too bad either for that matter. I used to go for Sustained Anomaly all the time in the past when playing Zeratul and it worked out pretty well, but with the Silent Strike build you’ll want to pick Gathering Power instead. This skill increases you ability power by 2% for every hero kill up to a total of 12% and it also provides you with an 8% permanent bonus straight from the get-go. If you manage to participate in killing six enemies you’ll end up doing 20% more damage with your abilities from that point forward, which is not too shabby if you ask me.

The main disadvantage here is that the extra 12% damage goes away if Zeratul dies, although you’ll still start off with 8% more damage than usual when you respawn and you can build it up again from there. I recommend this skill for those of you who can keep Zeratul alive for long periods of time because if you can’t, then just the 8% bonus might not be worth picking over Sustained Anomaly, which gives you slow and AoE. If you feel like you are a master at controlling Zeratul, Vorpal Blade is also a pretty good skill to pick. Focused Attack and Vampiric Assault should be ignored.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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