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Final Fantasy XV PC System Requirements, Benchmark, and Royal Edition Revealed

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At long last, after years of promises, Final Fantasy XV is coming to PC. Hail to the king.

The official Final Fantasy XV Windows Edition page has been updated with a whole slew of new information, most notable a release date of March 6th. While this date isn’t too far away, it can’t come soon enough. Who wouldn’t be anxious for a PC port of a fantastic game that supports 4K resolution and mods? Plus, starting February 1st, gamers who pre-order Final Fantasy XV Windows Edition will receive unique bonuses depending on their digital distribution platform of choice. Gamers who purchase the game through the Windows Store will receive a pack containing items that power up their team; Steam users will obtain a collection of clothes for the protagonist and his posse, and gamers who buy the game on Origin will be rewarded with decals to deck out their in-game car.

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Of course, some of you are wondering if your computer will even be able to run the game. Normally, I would say the system requirements aren’t too arduous, but I’m not so sure. Square Enix provided the following specs, and they are perplexing to say the least:

Minimum Specifications for 720p

OS: Windows 7 SP1/Windows 8.1/Windows 10 64-bit
CPU: Intel Core i5-2500 (3.3GHz or higher)/AMD FX-6100 (3.3GHz or higher)
Graphics Card: NVIDIA GeForce GTX 760/Geforce GTX 1050/AMD Radeon
RAM: 8GB
Hard Disc Free Space on SSD: 100GB or higher
Sound Card: DirectSound compatible sound card, Windows Sonic and Dolby Atmos support
DirectX: DirectX 11

Recommended Specifications for 720p

OS: Windows 7 SP1/Windows 8.1/Windows 10 64-bit
CPU: Intel Core i5-3770 (3.4GHz or higher)/AMD FX-8350 (4.0GHz or higher)
Graphics Card: NVIDIA GeForce GTX 760/Geforce GTX 1050/AMD Radeon
RAM: 16GB
Hard Disc Free Space on SSD: 100GB or higher
Sound Card: DirectSound compatible sound card, Windows Sonic and Dolby Atmos support
DirectX: DirectX 11

4K HDR Specifications

OS: Windows 10 64-bit Fall Creators update
CPU: Intel Core i5-3770 (3.4GHz or higher)/AMD FX-8350 (4.0GHz or higher)
Graphics Card: NVIDIA GeForce GTX 1080 Ti
RAM: 16GB
Hard Disc Free Space on SSD: 155GB or higher
Sound Card: DirectSound compatible sound card, Windows Sonic and Dolby Atmos support
DirectX: DirectX 11

Square Enix, I have several important questions. Why do you list both the GeForce GTX 760 and the 1050 as the minimum GPU? They are worlds apart in terms of performance. And why do we only need to improve our RAM and CPU to play the game at recommended settings? Finally, what are the minimum and required specs for those who want to play the game in 1080p resolution? Maybe someone screwed up while writing these requirements, or maybe Final Fantasy XV Windows Edition is just that CPU intensive.

If you were as confused as I was while reading the system requirements, all is not lost, because Square Enix is releasing a benchmark tool February 1st, which is the same day we can start pre-ordering Final Fantasy XV Windows Edition. Gamers can use the tool to determine if their PCs are properly equipped to run the game, and the timing comes across as a decent bit of marketing. Is your computer capable of running Final Fantasy XV Windows Edition at a smooth 60 frames per second at 1080p on high settings? If the benchmark tool says yes, reward yourself with a pre-order! Joking aside, I recommend everyone who plans to buy the PC version of Final Fantasy XV use the tool, because if your computer chugs out a low benchmark score, you will be better of with the console version.

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Speaking of consoles, Square Enix also revealed Final Fantasy XV Royal Edition, which will release on March 6th alongside the PC port. Like the Windows Edition, the Royal Edition will come with all the available DLC, including each protagonist’s side story, the ability to switch between characters, and the multiplayer Comrades expansion. But, Square Enix wasn’t satisfied to just stop there, as it added in a fair amount of new content for the Royal Edition:

  • A boat that lets players sail around and encounter aquatic behemoths (not to be confused with actual enemies called Behemoths)
  • An extended map for the city of Insomnia, complete with new quests, enemies, and bosses
  • Extra bosses, including a Cerberus, the “Rulers of Yore,” and the iconic Omega
  • The “Armiger Unleashed” mode, which is a super-powerful series of attacks capable of devastating most enemies

While Square Enix has not mentioned whether any of this content will be available in the PC version or it is exclusive to the Royal Edition, screenshots featuring the Royal Edition‘s bosses, boat, expanded map, and “Armiger Unleashed” mode are on the Windows Edition‘s page, which either implies they will be available at launch or eventually patched into the PC version. Or maybe the screenshots were placed there by mistake.

While Final Fantasy XV Windows Edition cannot be pre-ordered just yet, gamers can pre-order the Royal Edition for $49.99 ($19.99 if they already own the base game).

*Update* I have received confirmation that all the content in the Royal Edition will be included in the Windows Edition.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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