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Five More Creatures Cut from Bloodborne Have Been Discovered

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Last year, gamers got a good look at cut Bloodborne content in the form of the Great One Beast, an unused boss monster that would have appeared in the Chalice Dungeon. This year, the cut content gravy train keeps on rolling, because YouTuber Lance McDonald posted a video with even more cut Bloodborne beasts. Here’s a quick rundown of the eldritch monstrosities the Bloodborne community has discovered.

Slug Princess

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Well, she looks creepy. As the name implies, she’s slow, slimy, and might have been an early concept for an enemy that made it into the game, the Snail Woman. Like many other cut creatures, the Slug Princess is almost fully realized, but where she would have resided and what role she would have played in the game are ultimately unknown.

Small Witches

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Unlike Slug Princess, Small Witch is an unofficial name, which makes it difficult to speculate just who or what it would have been in Bloodborne. McDonald theorizes these little Jawa-like creatures might be related to the Eye Collector and Witch of Hemwick enemies, which is nothing more than speculation. What we do know about these enemies is FromSoftware never gave them hitboxes or finished their animations. And, they can dash at the player.

Incomplete Patient

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Oh dear god, what is that thing? It looks like the Enlarged Head Patients if they came from Silent Hill. As you can tell, this…thing…is one of the most unfinished pieces of content to date. Its textures are beyond low resolution; its geometry is rough and blocky, and most of its animations are jerky and clearly unpolished. Although, if I’m being honest here, this kind of creature deserves jerky animations just for the creep factor.

King of Skeleton

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Even though King of Skeleton (yes, that’s what it’s called in the game files) is relatively fleshed out — despite it not having any flesh — it looks out of place in the Lovecraftian horror of Bloodborne. This is the kind of creature that would be at home in Dark Souls. Still, the developers clearly spent a good deal of time on this monster, because it has numerous polished animations, including a fairly hilarious death animation. Moreover, judging by the amount of health, perhaps it was meant to be a boss monster, but that doesn’t explain why it’s an animated skeleton in a world seemingly devoid of animated skeletons.

Lesser Demon

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Speaking of enemies that look like Dark Souls monstersthis giant, axe-wielding monstrosity would be right at home on the rooftops of Anor Londo or roaming the halls of the Iron Keep. While King of Skeleton might have either been a boss or an extra-tough enemy, I have no doubt Lesser Demon was meant to be a boss before it got the axe (pardon the pun). This hellbeast features plenty of complete animations and sounds, and while its skin texture looks a little rough, perhaps it was meant to be on fire, given the bright red patches. Still, like King of Skeleton, Lesser Demon looks out of place in Bloodeborne. Maybe it was created early on in Bloodborne‘s development before FromSoftware decided to give the game a Lovecraftian aesthetic? Someone should get to the bottom of this mystery.

 

Discoveries such as these are always a treat for gamers like me. I love knowing what might have been, discovering what a game could have become had mid-development decisions been different. Given King of Skeleton and Lesser Demon, maybe Bloodborne was meant to be a dark medieval fantasy before it moved into Lovecraft territory. Whether or not that’s true, we might never had thought to ask such questions had gamers not discovered these cut creatures.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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