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Onimusha Warlords Cheats Add Unlimited Health, Orbs, More

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Onimusha Warlords CHEATS

After being dormant for many years, Onimusha: Warlords has finally been brought back by Capcom in remastered form. The game is being experienced by many gamers for the very first time, and considering its an early 00’s games it’s definitely more difficult than many games today. If you’re struggling, then we have some cheats to help you out.

This batch of cheats was uploaded recently on cheathappens.com, packing just a few cheats that nevertheless will make a big difference. The following is the complete cheat trainer:

Unlimited Health
Unlimited Weapon Magic
Unlimited Upgrade Orbs

As you can see, this definitely isn’t one of the most extensive cheat trainers you’ll come across. Even still, simply having unlimited health will be enough to get you through the entire experience without a fuss. Having unlimited orbs means you’ll also be able to  max out everything as soon as possible, so enemies will go down very quickly.

For those unfamiliar with the game, Onimusha: Warlords originally launched as a PlayStation 2 exclusive back in 2001. The game then made its way to the original Xbox and PC within the next couple of years. That game would be followed by three sequels, the last of which being Onimusha: Dawn of Dreams in 2006. The series went completely silent from that time until now, with Capcom remastering the game and bringing it to multiple platforms.

The response that the game has received so far has been mixed to positive, as many have noted that the game simply hasn’t aged all that well. The game’s control scheme and camera are definitely of a bygone era, and Capcom unfortunately didn’t do anything to address these issues in the remaster. This re-release is a barebones remaster when all is said and done, though it’s still nice to be able to play the game on modern hardware.

Onimusha: Warlords is available now on PlayStation 4, Xbox One, Nintendo Switch and PC. It remains to be seen if Capcom ends up remastering the remaining games in the series, as that will likely depend on how well this current remaster does in the sales department. There has also been some speculation about this potentially being a way to gauge interest for an Onimusha 5, though the developer has said nothing about that at this point.

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Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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