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For Years, Sony Has Been Developing an Accessibility Controller for the PS5

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The Last of Us: Part 2, Horizon Forbidden West, and God of War Ragnarok are just a few examples of Sony’s first-party games that have won honors for their accessibility. It has become a defining characteristic of PS Studios, and with each new game, the company’s goals are raised. More and more people are now able to play its games as a result.

But in terms of hardware, the platform holder has lagged behind. While the PS5 includes a number of accessibility capabilities at the operating system level, such as the ability to remap buttons and zoom in on the screen, the DualSense hardware can be problematic for people with physical limitations. For some people, simply holding the pad can be difficult.

Project Leonardo, the company’s new accessibility controller, fills that need, and according to CEO Jim Ryan, it’s an add-on that has been in the works for a long. With the intention of creating something truly unique and accommodating to a variety of gamers with various physical limitations, we have been working on Project Leonardo for years, he told Wired. “Really, it’s a toolkit for you to tailor your playing experience as you like.”

Sony markets the product as a hardware kit that can be totally customized, not just a controller. Its split shape, which enables the user to arrange it as they need, is one of its primary characteristics. The split controller, according to designer So Morimoto, “we finally agreed on a split controller design that permits near freeform left/right thumbstick movement, can be used without needing to be held, and has very flexible button and stick cap shifting.” There is no one “correct” form factor because players can customize it to suit their needs. We want to provide people the ability to design their own setups.

We’re striving toward a future where gamers of all abilities can enjoy gaming, said Ryan, summarizing Sony’s goals. Our PS Studios and product development teams are deeply committed to make that a reality, whether through in-game accessibility options, platform UI enhancements, or new products like Project Leonardo. Our desire is for the gaming sector to become even more inclusive, and we are honored to be a part of this process.

 

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

Gran Turismo 7 Update 1.46 introduces an exciting addition to the roster of exclusive cars available in the PS5 and PS4 racing game

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Gran Turismo 7 has just received an exciting update to version 1.46 on both PS5 and PS4. This latest update introduces a unique addition to the game: the Škoda Vision Gran Turismo, a car that you won’t come across in any other game. Škoda makes its debut in the franchise with a visionary study of a single-seater, all-electric racing concept car, designed exclusively for the Polyphony Digital racer.

Once you’ve downloaded update 1.46, you’ll have the opportunity to test drive not one but two additional cars: the AFEELA Prototype 2024 and the iconic Chevrolet Chevelle SS 454 Sport Coupe ’70. Get ready for an exhilarating ride! Watch as they take to the track in the video above.

Additionally, the update introduces a new menu for players to tackle in the GT Café. At Collector Level 38, players have the opportunity to delve into the fascinating world of Ferrari 12-cylinder engines, gaining knowledge and expanding their collection. In World Circuits, players can look forward to exciting new events such as the Japanese Clubman Cup 550, the American FR Challenge 550, and the Vision Gran Turismo Trophy. For all the avid fans of Photo Mode, there’s an exciting opportunity to explore the captivating city of San Diego in a brand new Scape.

What are your thoughts on the latest update for Gran Turismo 7? Feel free to leave your thoughts in the comments section.

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ReFantazio Takes a Different Approach to Romance, Setting Itself Apart from the Persona Games

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Atlus’ highly anticipated RPG, Metaphor: ReFantazio, appears to incorporate familiar systems reminiscent of the developer’s acclaimed Persona series. The game features turn-based battles that heavily rely on exploiting enemy weaknesses. Additionally, players have the ability to summon warrior spirits during combat. However, the most significant aspect of this game, which will be discussed in this article, is the bonding system. Through this system, players can spend time with important characters and gain deeper insights into their personalities and stories.

In contrast to the Persona games, the bonding system ends at that point. Unfortunately, players will be unable to pursue romantic relationships with their beloved waifus, which may come as a disappointment to those who have developed strong feelings for Hulkenberg, the party’s charismatic red-haired elven knight.

According to Siliconera, the absence of romance came up during a recent question and answer session. Atlus emphasized the continued opportunity to develop meaningful relationships with your allies while also introducing additional narratives through substories. In addition, familiarizing yourself with the supporting characters will grant you access to new archetypes, which serve as the game’s character classes.

In the Persona games, romance is not obligatory; rather, it serves as a means to customize your playthrough. However, it is quite unexpected that Metaphor has chosen not to pursue such a venture, considering the significant amount of discussion it typically generates!

Were you anticipating any romantic elements in Metaphor? If you’re not satisfied with your pre-order, feel free to share your thoughts in the comments section below.

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Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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