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Bloodborne Patch 1.03 Released

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Finally, the fabled load time patch is here! That’s right, folks; earlier today, From Software released its latest update for Bloodborne. This update, which is now available for download to your PS4s, aims to improve some of the minor issues that have been present in the game since launch. Sorry, did I say minor issues? What I obviously meant was clearly game breaking performance issues that we should probably boycott Bloodborne and all of From Software’s future releases over. I mean, they can’t even get their game to load in under 30 seconds! I thought this was the future.

Seriously though, the good folks over at Digital Foundry have compiled a list showing off the improvements to loading times in Bloodborne’s various areas, reporting improvements of up to 32 seconds when respawning at Old Yharnam. On average though, players can expect a rough 5-15 second improvement to their loading times throughout the game.

On top of this improvement, patch 1.03 also fixes a bug that caused a number of the game’s elevators to be inoperable, as well as an occasional bug that left bosses frozen in space like big, unmoving punching bags. I’ll be honest, this is how I beat one of Bloodborne’s later bosses. You take what you get, right? Also, 1.03 now fixes a bug which disallowed the advancing of NPC storylines during co-operative play, and returns players to the title screen if the PS4 is put into rest mode during online play. No more leaving your consoles on for half a day to make the game easier, you hear me?

Finally, if all this good stuff was not enough, the shiny new loading times have had even more spice added to them with the inclusion of a rotating display of the game’s many item descriptions. A nice little familiar addition for all you Souls fans out there. And that’s the patch. With a promise of continued improvements to the gameplay experience, From Software are sending you back into Yharnam with a pat on the back. If you couldn’t manage the game thus far due to the loading issues, then come on back, and kudos to you for your rather ironic display of patience.

Hi folks, I'm Tom. I spend most of my time ignoring university deadlines, eating biscuits and making sarcastic remarks about the state of the video games industry. Sometimes I write about these things. Mostly its bad.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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