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Financial records from before Starlink show that SpaceX spent a lot of money on moonshot bets

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SpaceX’s 2018 and 2019 confidential financial records give us a first look at how much the company probably depends on its Starlink business unit and getting the Starship rocket online in order to start making money.

The detailed balance sheets are from five years ago, but they give a very close look at how one of the most important and mysterious private companies in the U.S. works. In November, people familiar with the matter told Bloomberg that SpaceX went from losing $2 billion in sales to supposedly making $9 billion in 2023 and $15 billion in 2024. These numbers help show what the company spent its money on and how much it spent it.

The company had two important years in 2018 and 2019: SpaceX launched its Falcon Heavy rocket for the first time in February 2018. In March of that year, the company failed a key flight test of its crew Dragon capsule, but a month later, the same capsule exploded while being tested on the ground. SpaceX was probably under a lot of pressure to give NASA astronauts a safe, reliable spaceship so that it could start making more money from the huge government contract it won to carry crews.

Also, SpaceX sent up its first 60 Starlink satellites that year. The company’s main goal is to build a colony of humans on Mars, or, as CEO Elon Musk often says, “to expand the light of consciousness” throughout the universe. The service has become an important part of those plans.

Let’s look at it

Comprehensive balance sheets from those years that were looked at show that the company made $1.98 billion in sales in 2018 and $1.45 billion in 2019, but it had a net loss of -$308 million in 2018 and -$501 million in 2019. SpaceX changed how it reported revenue from the percentage of a total contract that was completed to the percentage of discrete aspects of each contract that were completed because of a change in accounting rules, which is why revenue went down from 2018 to 2019. I saw the documents that explained this. I asked SpaceX for a word on this story, but they didn’t answer.

Most of the losses were due to “cost of revenue,” which is a broad term for all the costs that come with making and selling a product or service. In this item, it also lists the prices of its employees and contractors, as well as the rent and utilities. SpaceX even takes into account the costs of reusing launch vehicle gear that has lost value over time.

Additionally, the business spent a lot of money on R&D—$559 million in 2018 and $661 million the following year. Companies often put the costs of hiring people in this line item; this is the “development” part of R&D. In SpaceX’s case, though, the financial statement says that these costs were mostly for the Starlink and Starship projects. SpaceX launched the first batch of operational Starlink satellites in May 2019, which was a significant advancement for the program. At the end of 2018, the company had $868 million in cash and cash equivalents. In 2019, they will have $990 million.

The balance sheets cover the years after NASA gave SpaceX contracts to take people and things to and from the International Space Station. Getting contracts with NASA from the U.S. government brought in 37% of the money in 2018 and 83% of the money in 2019. This probably doesn’t come as a surprise.

The company’s value grew to $180 billion at the end of last year. Since May 2019, when 60 Starlink satellites were launched, it has made truly huge progress: More than 5,500 active satellites are now in space, and more than 2.5 million people have signed up to use them. This is clear from the fact that sales are through the roof.

When Starship gets there, things might change again. The huge rocket is currently being tested in space from the company’s launch site in Texas. It will be needed to keep up the launch schedule for the second-generation satellites. These satellites will weigh almost twice as much as the first generation of satellites. Adding more satellites to orbit will help end users get more room.

It was in May 2022 that Elon Musk, CEO of SpaceX, said that Starship “is the only thing that can carry the Starlink 2 satellites.”

“Falcon [9] does not have the volume or the mass-to-orbit capability that Starlink 2 needs,” he said.

A lot of people have questions about SpaceX’s most recent financials. The company uses its own rocket, the Falcon 9, to launch its Starlink satellites. This lets it send the internet satellites into space at a rate that has never been seen before. The company can spread out the cost of gear over time because the rocket booster can be used more than once. But it will take longer to get Starlink to millions more people around the world if Starship doesn’t go live right away.

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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