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GTA V Players are Being Banned for Single Player Mods

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The GTA V Steam page has been flooded with reviews from players who have been banned for using single player mods

It was only a week ago that Valve came forward to admit they’d learned their lesson about interfering in the modding community by introducing a paid mod system. The move cost the company the trust of consumers and reportedly over a million dollars in email responses. Following the outrage of that move, gamers would never expect another game company to make a move against the modding community anytime soon. Yet that is exactly what developer Rockstar Games has done with GTA V on the PC.

GTA V only recently made the major jump to PC following a long stint as a console exclusive making the community jump for joy. The modding community in particular was beyond excited about the opportunity to be creative with the latest title in one of the most heavily modded game series on the market. Grand Theft Auto and modding generally go hand and hand yet a quick look at the game’s steam page show things have changed. There are dozens upon dozens of angry responses from players reporting they’ve been banned for an unknown amount of time for single player mods.

Players would expect to be banned for using mods in the GTA V online component where hackers have already been popping up ruining the experience for other players. What no one saw coming was the ban hammer being brought down for single player mods. Things as simple as an FOV (Field of Vision) mod to make the game fit better on PC monitors are resulting in bans. So it would appear that Rockstar is not setting out to simply eliminate mods that will affect GTA V online community. Instead they’re casting a wide net eliminating modding from their latest title altogether.

The change appears to have gone into effect only recently with the earliest complaints about the change appearing on May 1st. In that short amount of time however the community has already burst into an uproar over being told they’re not allowed to make the simplest editions to their single player experience. Being banned for the FOV mod is proving to be a huge point of anger for the community who cannot understand the move. The FOV mod changes very little about their gameplay experience and certainly has no effect to the online experience when used in single player.

Thus far there has been no official response from Rockstar about this issue which has driven community anger that much higher. Modding is a precious part of the PC experience to many gamers and being banned for taking part in that tradition comes as a shock. If Valve’s experience with changing the status quo of the modding community is any indication that shock will soon evolve into a focused point of anger. How that anger will affect the future of GTA V remains to be seen but the negative reviews that continue to pile on do not give much hope.

Just like most other people are here, Ryan is very passionate about gaming and technology. When he's not writing about video games, you'll likely find him talking about the latest gadgets.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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