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Ubisoft Shows Off 9 Minutes of Assassin’s Creed: Syndicate Gameplay

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9 Minutes of Assassin's Creed: Syndicate Gameplay

Ubisoft gives the world a taste of the long list of changes coming with Assassin’s Creed: Syndicate with a huge display of gameplay footage

Today Ubisoft took to the web to announce the next title in their yearly release series Assassin’s Creed. This time set in Victorian England it will be called Assassins’ Creed Syndicate and will introduce massive changes to the series. It will launch players into the height of the Industrial Revolution where the divide between rich and poor has become a chasm. That near modern setting is giving the series a chance to introduce so many changes that Ubisoft has released a nine minute gameplay walthrough to catch us up.

The first changes that will grab gamers attention is the sheer size of the game, Assassin’s Creed: Syndicate will have the largest open world in the series. Offering seven London Burroughs for players to explore which means they are going to need help seeing it all. That’s why Syndicate will allow players to explore the city with vehicles, carriages and trains to be exact. Allowing them to take control in order to quickly weave their way through the busy London streets. Those vehicles also work as place to hide and weapons to run over your enemies with making them a multipurpose tool unlike anything the series has seen before.

They will need those tools in order to conquer the London Burroughs that are controlled by gangs, that surprisingly players will be taking over. In a strange twist players will be building an army against the Templars by taking command of local gangs. Helping to speed up that conquest will be a new tool the rope launcher which will allow players to reach the top of the tallest buildings in an instant. Eliminating a huge amount of tedious climbing, the rope launcher also work as a zip line to quickly cross large distances. Those are only a few of the new tools Syndicate will allow players to toy with opening up a whole new world of possibilities.

Out of everything the nine minute walkthrough shows it all pales in comparison to the other major part of the Assasin’s Creed: Syndicate reveal which is that players will be taking on the role of two assassins. Twins Jacob Frye and Evie Frye to be exact, who were raised together in the Assassin Order now working together to wrestle control of London from the Templars. Players will take control of each character during the course of the campaign using their unique skills in combination with each other to complete missions. Its an unbelievable break from the usual Assassin’s Creed pattern that may just breath some much needed life back into the series.

A change to a modern setting may been all the series needed to make a believable jump forward in its gameplay, either way fans are sure to be excited. Syndicate is set to launch October 23rd on Xbox One, Playstation 4, and will be available some time this Fall for PC. In the meantime we can all enjoy the screenshots of Syndicate below:

Just like most other people are here, Ryan is very passionate about gaming and technology. When he's not writing about video games, you'll likely find him talking about the latest gadgets.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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