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Double Fine Takes Back Rights to Iron Brigade

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Double Fine Reclaims Rights to Iron Brigade

Double Fine has regained control of the rights to Iron Brigade & plans to give it a much needed overhaul

If your a fan of the indie gaming scene than games from Double Fine are probably a proud part of your collection. Developer and publisher of titles like Broken Age, Massive Chalice, and more they’ve become the poster child of crowd-funded gaming. Proving that you can make a high quality game driven by the community that has spawned so many other campaigns. Their runaway hits have shot them up the ranks in the game development world and this week they took back one they lost.

Today Double Fine was proud to announce that they had regained full intellectual property rights to Iron Brigade, allowing them to once again publish the game under their name. Released in 2011 Iron Brigade quickly gained popularity with players with its mix of mecha, tower defense, and strategy gameplay. Iron Brigade also caught the attention of places like IGN that said “Its skillful blend of witty writing, fun shooting, and tactical tower defense makes for hours of replayable gameplay.”

Following its release Iron Brigade was passed onto another developer who didn’t manage the game the way that fans or Double Fine were expecting, leading Double Fine to take back the reigns. The games creator Brad Muir could not be more excited about today’s announcement saying that:

“The great thing about this change is that now there are no obstacles to us creating the best possible experience for players,” He continued on to say that “We have fixed all known issues as well as provided a great matchmaking experience for multiplayer. Vlad and his Monovision Menace are on the move again! In the best possible way!”

Muir’s announcement about the updates to Iron Brigade will probably be the biggest source of excitement for fans. Released on Steam today the update fixes all of the known bugs, makes huge improvements, and most importantly replaces the matchmaking system. The games original matchmaking system is being tossed out replaced by the Steam matchmaking system. In order to celebrate this major update Double Fine has put Iron Brigade on sale for 80% off.

Just like most other people are here, Ryan is very passionate about gaming and technology. When he's not writing about video games, you'll likely find him talking about the latest gadgets.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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