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Devil May Cry 4: Special Edition Receives Yet Another Vergil Gameplay Video

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As a long time fan of the Devil May Cry series, I’m really happy Capcom is developing Devil May Cry 4: Special Edition. As much as I liked Dmc – Devil May Cry, there’s no denying that the best games of the original series are much better than the competent action game developed by Ninja Theory as a reboot of the series.

If you’re just like me and can’t really wait for Devil May Cry 4: Special Edition to hit consoles and PC later this year, you’ll be happy to know that yet another gameplay video showcasing new character Vergil has surfaced online today. I know I am.

The new video, which can be found by going at the end of this post, shows Vergil as he takes on hordes of enemies in the Bloody Palace mode, an extra game mode where players have to go as far as they can while defeating waves of different enemies. As expected, Vergil looks really fun to use, with many powerful moves that will utterly obliterate even the toughest enemies.

Only yesterday another Devil May Cry 4: Special Edition gameplay video has surfaced online, showcasing the other two new characters that weren’t available in the original release of the game, Lady and Trish. Lady is going to be the more unique character of the new version of Devil May Cry 4, with a fighting style more focused on long-range attacks. Trish, on the other hand, is going to be another close-range focused character with some unique moves that will make her feel different from Nero, Dante and Vergil.

Devil May Cry 4: Special Edition will be released in Japan on PlayStation 4 and Xbox One on June 18th both physically and digitally. The North American and European releases will be launched only digitally on a yet to be confirmed date. Those who would prefer to have a physical copy of the game will have the option to import one from Japan and enjoy the game to the fullest as it will apparently include a full English option just like another recently released remaster from Capcom, Resident Evil HD Remaster.

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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