Gaming
Creating the Perfect Muay Thai and Kickboxing Game
I don’t think there has been a sports kickboxing game since the days of the legendary Japanese promotion K-1. It’s a real shame too, especially when there is so much that could be done with it. Today I’m going to talk about my own personal pitch for a kickboxing game that wouldn’t just please kickboxing fans but would also just function as a great game on its own.
As a pre warning, today what you’re essentially going to hear is the fighting equivalent of that super cool possible Marvel game where you get to play as everyone… oh wait, that actually happened.
Well where’s my kickboxing game!?
First let’s talk about the career mode and how it relates to the roster. UFC games have their roster of fighters who are under contract exclusively with them. However this is not the norm in combat sports; kickboxers will fight for lots of different shows and promotions the same way that boxers do and while there are organisations like K-1, which was hugely popular, fighters would come and go in between those shows.
The reason for this is because kickboxing doesn’t typically pay very well, not unless you’re a big superstar, because of this I personally like the idea of being able to fight in lots of different organisations, similarly to how in UFC Undisputed 3 you could fight in both the UFC and Pride, and how in EA Sports MMA (which had fantastic ideas in its career mode but suffered from the combat being awful) you had a large variety of options of where to fight over the course of your career.
My own personal picks would be:
K-1
Glory
WKA
Thai Stadiums
Now for those of you who are not in the know, the differences between these organisations are quite important. K-1 and Glory are the most similar, being big promotions with rule sets that allow limited clinching and low kicks. The Thai stadiums are for full Muay Thai rules fights. In Muay Thai there is a heavy emphasis on elbow and knee strikes while grappling that is not allowed in kickboxing (for the most part). WKA, which is a sanctioning body, historically sanctioned a lot of bouts in which low kicks were not allowed at all.
Having these rule sets all playable would not only open up the options for the roster of fighters (fighters from Glory and K-1 as well as Muay Thai legends and classic full contact kickboxers) but it would also be very easy to implement in game.
Incorporate a stand up fighting system similar to UFC Undisputed 3 in which you’re able to strike and clinch with total control over your strike variety, and using the right analog stick to advance through the clinch. From there, just change the controls depending on what rule set you fight in. If you clinch Muay Thai style in K-1 expect to be broken up after a short amount of time, if you clinch in WKA rules expect to be broken up immediately. If you low kick, elbow or knee in a rule set which you’re not allowed to you would have a point deducted, but you would also have some benefit in that your opponent would have been damaged giving you the option to fight dirty if you’re confident you can get the knock out.
I personally like this format because you’re not necessarily being limited; you’re being expected to fight by the rules the way a fighter would. Rob Kaman, who was known for his low kicks, fought under no-low-kick rules and followed those rules, so you can do the same, or cheat. The choice is yours.
The presence of these different rules would give you more options for role playing in career mode. Where did your fighter start out? Where they fighting in Thailand under Full Thai rules? In Europe or Japan under kickboxing rules? You could pick your starting rule set and choose to fight or avoid other rule sets the way real fighters do. For example you could start off in Thailand fighting full Thai rules and then go into Japanese kickboxing the way K-1 Legend Buakaw did.
If you choose to fight under rules you’re not familiar with you would have to change your training routine to suit them. Your punching power and hand speed stat may be low and need to be tuned up in order to be more competitive in kickboxing as opposed to Muay Thai for example. The training exercises I would ideally include would be ones not unlike what we see in other video games; heavy bag rounds, pad rounds, cardio and strength and conditioning exercises, not to mention sparring drills. The option to train with real life kickboxing coaches such as Cor Hemmers, Thom Harrinck and Lucien Carbine (or gyms like Sitsongpeenong and 13 Coins) would be equally awesome, each gym could teach you knew techniques suck as flying knees, spinning kicks, new clinch techniques etc.
Finally though this brings me to the roster, who would your opposition be? Who would you be able to play as? Well with my idea of having multiple organisations you would be able to fight against fighters from all across the world of kickboxing. Much like EA’s Fight Night series actual licensed fighters from real life would serve as the tough competition as you advance more through the career mode, before that you would be fighting characters that are made with the create-a-fighter mode.
So, my personal roster? It’s one that would make kickboxing fans cream and non kickboxing fans that are still bearing with me through this article scratch their heads. Well here they are from the heavier fighters to the lower weight fighters (with the overall ratings I’d suggest based on my own subjective opinions that have no real science behind them whatsoever, many will disagree with me):
Heavy Fighters
Semmy Schilt 95
Remy Bonjasky 92
Peter Aerts 92
Ernesto Hoost 94
Jerome Le Banner 90
Mirko Cro Cop 88
Bob Sapp 70
Badr Hari 90
Daniel Ghita 86
Alistair Overeem 86
Musashi 82
Kyotaro 82
Akebono 54 (Hey, we could include him as a joke at least)
Ewerton Texeira 85
Tyrone Spong 92
Rico Verhoeven 88
Gohkan Saki 92
Saulo Cavalari 88
Artem Levin 94
Simon Marcus 92
Joe Schilling 89
Alex Pereira 88
Jason Wilnis 88
Lower Weight Fighters
Masato 94
Buakaw 94
Andy Souwer 90
Albert Kraus 90
Mike Zambidis 88
John Wayne Parr 90
Giorgio Petrosyan 96
Yoshihiro Sato 88
Artur Kyshenko 89
Yodsanklai Fairtex 96
Gago Drago 85
Andy Ristie 89
Robin Van Roosmalen 89
Davit Kiria 88
Sittichai Sitsongpeenong 90
Saenchai 98
Pakorn 94
Pornsaneh Sitmonchai 88
Nieky Holzken 90
Joe Valtellini 89
Raymond Daniels 86
Karapet Karapetyan 85
Yuta Kubo 90
Masaako Noiri 90
Mosab Amrani 88
Gabriel Varga 89
Kickboxing/Muay Thai Legends
Samart Payakaroon 98
Sagat 94
Coban Lookchaomaesaitong 90
Sakmongkol Sitchuchok 90
Orono 90
Rob Kaman 92
Ramon Dekkers 92
Dida Diafat 89
Gilbert Ballantine 90
Benny Urquidez 92
Rick Roufus 90
Jean Yves-Theriault 89
Don Wilson 89
Cor Hemmers Not listed for fear he will find me and kill me if it’s not to his liking.
A roster like that would please just about everyone (hopefully) and would be more than enough to fill a game. It’s also a roster that wouldn’t be too expensive to acquire either. There would be more to be included but those would be my personal picks.
I haven’t listed proper weight divisions because weight divisions in kickboxing tend to be a mess, but that would be the call of the developers
Let me know what you think, share it around and hope that maybe one day we can pressure a developer into making it a reality!
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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