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Today is a kind of little celebration for The Exiled fans because new Season #2 game servers have been started and the game itself has been updated to version 1.1 – which brings a groundbreaking changes.

If you don’t know, The Exiled is a hardcore sandbox MMORPG game with survival elements and strong focus on PvP battles. You can even lose your equipment permanently.  Right now, it is still in early access but developing rapidly.

A new season opening means that the previous 28-day in-game session is ending today with a massive Jailor attack. Also, final leaderboards and world maps will be released. At the same time, it isn’t clear about whether there will be a global wipe or not.

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The new update, besides a group of new game servers in different locations of the world, will bring to The Exiled new party and diplomacy systems.

First, it implements the ability to form a party with other players and share world map or gathered XP points without having to be in the same clan. Also, it provides you with the ability to target healing or support skills at your party members.

As for diplomacy – from now on, all clan leaders can easily tag other clans with ‘enemy’ or ‘friend’ status. Those are seen only to clan members and appear under nicknames of tagged clan players. It is interesting that tags work uni-directionally. For example, ‘enemy’ clan players can’t see their status in eyes of other clans.

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Another one big innovation is a healer class. It comes with its own armor and bunch of new abilities which will work by the ‘link’ principle. Nobody fully understands what it really means (developers just didn’t explain that), but presumably those abilities will bind the healer himself with other players – friendly or unfriendly depending on skill type.

There’re a lot of minor changes too, of course. Those include a solution for unlimited ganks happening when an enemy group ambushes players repeatedly, time after time. Going forward, developers have added kind of ‘gank limiter’ and a new respawn system which resurrects KO’ed players at a randomly selected bind point.

The update also fixes many usability issues, adds some new music tracks, improves audio performance through streaming and gets rid of numerous bugs as well as server lag.

You can try 7-day free trial of ‘The Exiled’ right now on its Steam page.

Gaming

The developer of Stellar Blade is currently working on implementing a Photo Mode feature for the popular PS5 game, Hit

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Stellar Blade is an exceptionally aesthetically pleasing game, and we are not solely referring to the attractiveness of the protagonist, Eve, and her various outfits. The campaign features several visually captivating moments, which is customary for major PS5 titles, and fans are eager to capture them all. Thankfully, the developer Shift Up is currently working diligently on a Photo Mode, which is expected to be the next significant addition to the game after the recent Boss Challenge update.

Director Kim Hyung-Tae informed the Japanese magazine Famitsu that his team is diligently working on the feature at maximum efficiency, aiming to surpass expectations with its implementation. “Regrettably, immediate delivery is not possible; however, we are keen on implementing it,” he stated. “If we decide to proceed with the implementation, we are committed to ensuring that it is of excellent quality. Therefore, we are currently engaged in the process and kindly request your patience for a short period of time.”

Photo modes have experienced a surge in popularity over the last ten years, with inFAMOUS: Second Son being the pioneering game to introduce this feature. These modes enable you to temporarily suspend the progression of time, granting you the ability to precisely capture and structure gameplay according to your preferences. Subsequently, you have the option to incorporate a multitude of effects and filters to customize your images.

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Gaming

Frostpunk 2 offers a thrilling combination of post-apocalyptic survival strategy and intense political maneuvering

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Frostpunk 2 is the follow-up to a morally challenging strategy game that has captivated players, and it appears that even more difficult decisions await in the sequel. The game is set to release on PC and Xbox Series X|S on July 25th, with plans for a later release on PS5. Thanks to IGN, we were treated to an in-depth preview of 11 Bit Studios’ dark and gritty survival city builder.

Players are faced with the challenging task of making difficult decisions in order to endure the impending storm. They must carefully navigate through various ideological technology trees to reach their inevitable outcomes. Considering the shortage of manpower, are you planning to employ underage workers to fulfill the demand? What is the most efficient method for controlling a rebellious population: using brute force or employing religious manipulation?

In Frostpunk 2, players are transported to a world 30 years after the catastrophic global weather event that challenged their survival skills in the original game. The world remains frozen, with the most pressing danger now coming from fellow survivors vying for scarce resources and the growing democratic nature of your own people. Take a look at the trailer below to get a taste of what makes the series truly exceptional.

Can you handle the challenging decisions necessary for your survival? Are there any boundaries you refuse to cross? Feel free to share your thoughts in the comments section below.

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Gaming

Baldur’s Gate 3 had a more manageable development process compared to Larian Studios’ previous RPGs

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According to Swen Vincke, the founder and CEO of Larian Studios, the level of crunch on Baldur’s Gate 3 was lower compared to their previous games like Divinity: Original Sin 2. Crunch, also known as “crunch culture”, refers to the overtime that many developers are often expected to work when production deadlines are approaching.

According to GamesRadar+, Vincke was questioned about the challenges that emerged during the game’s extensive development and whether the studio had to work under intense pressure. Vincke mentioned that they are investing less in BG3 compared to their previous projects. We definitely did. We encountered unforeseen events.

Vincke highlights Larian’s global studio setup as a method through which the developer alleviated the pressure. This structure was established to guarantee round-the-clock coverage, specifically designed to prevent individuals from having to put in additional effort to resolve late-night issues. The Belgian developer has expanded its reach by opening a seventh office in Poland.

According to Vincke, employees who had to work long hours were compensated with overtime pay. He also mentioned that after 8pm, the offices would be nearly empty, and weekend work was a rare occurrence at the studio. Expanding on the topic, he clarifies: “We didn’t excessively push ourselves, but we did have to put in some extra effort.” And I believe, honestly, there will always be a sense of anticipation when you’re working towards completing a project, particularly when there are numerous intricate elements that need to be integrated.

Did you know that the development of Baldur’s Gate 3, with its immense size and scope, involved developers working tirelessly to meet the deadline? Please share your thoughts in the comments section below.

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