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Bethesda Teases Fallout 4

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Brace yourselves, internet. It’s time. Fallout 4 may finally be on its way.

The Fallout website changed overnight, featuring the words, “please stand by” and a countdown that will run out tomorrow, June 3, at 3PM GMT. While nothing’s been officially confirmed, it’s almost certain we’re about to hear of a new title in the Fallout series. And this time, Bethesda will be taking full control.

fallout countdown

But a countdown clock isn’t the only thing Bethesda is using to tease us. The page’s HTML code shows an odd message that seems to be an Easter egg referring to Fallout character Masterbrain.

PA system failure has occured.
Shutdown of the Masterbrain has been authorized and all sensitive materials have been removed for security purposes.
Please attempt re-access. Have a pleasant day.

fallout HTML code

 

For the past couple of months, the internet has been rife with rumours and expectations of a big Fallout 4 reveal during this year’s E3. In February, Bethesda announced it would hold a conference at E3 for the first time ever, and last month it was revealed a contractor for Mirada Studios, which is Guillermo del Toro’s production company, had added the cinematic trailer for Fallout 4 to his work experience in his LinkedIn profile. It was quickly taken down, but it was still enough to send fans into a frenzy.

Not much is known yet about Fallout 4, or even if that’s what it’s going to be called. Some earlier leaks have suggested it will take place in post-apocalyptic Boston. It will also be the first Fallout game made by Bethesda since 2008’s Fallout 3, as Fallout: New Vegas was developed by Obsidian Entertainment.

What’s most odd about the appearance of this countdown is that press conference mentioned above that Bethesda will hold at E3. If there’s some big Fallout reveal tomorrow, what will the company have left to talk about then? Maybe a new Elder Scrolls game is also in the works. Wouldn’t that be something?

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

Gaming

The developer of Stellar Blade is currently working on implementing a Photo Mode feature for the popular PS5 game, Hit

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Stellar Blade is an exceptionally aesthetically pleasing game, and we are not solely referring to the attractiveness of the protagonist, Eve, and her various outfits. The campaign features several visually captivating moments, which is customary for major PS5 titles, and fans are eager to capture them all. Thankfully, the developer Shift Up is currently working diligently on a Photo Mode, which is expected to be the next significant addition to the game after the recent Boss Challenge update.

Director Kim Hyung-Tae informed the Japanese magazine Famitsu that his team is diligently working on the feature at maximum efficiency, aiming to surpass expectations with its implementation. “Regrettably, immediate delivery is not possible; however, we are keen on implementing it,” he stated. “If we decide to proceed with the implementation, we are committed to ensuring that it is of excellent quality. Therefore, we are currently engaged in the process and kindly request your patience for a short period of time.”

Photo modes have experienced a surge in popularity over the last ten years, with inFAMOUS: Second Son being the pioneering game to introduce this feature. These modes enable you to temporarily suspend the progression of time, granting you the ability to precisely capture and structure gameplay according to your preferences. Subsequently, you have the option to incorporate a multitude of effects and filters to customize your images.

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Frostpunk 2 offers a thrilling combination of post-apocalyptic survival strategy and intense political maneuvering

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Frostpunk 2 is the follow-up to a morally challenging strategy game that has captivated players, and it appears that even more difficult decisions await in the sequel. The game is set to release on PC and Xbox Series X|S on July 25th, with plans for a later release on PS5. Thanks to IGN, we were treated to an in-depth preview of 11 Bit Studios’ dark and gritty survival city builder.

Players are faced with the challenging task of making difficult decisions in order to endure the impending storm. They must carefully navigate through various ideological technology trees to reach their inevitable outcomes. Considering the shortage of manpower, are you planning to employ underage workers to fulfill the demand? What is the most efficient method for controlling a rebellious population: using brute force or employing religious manipulation?

In Frostpunk 2, players are transported to a world 30 years after the catastrophic global weather event that challenged their survival skills in the original game. The world remains frozen, with the most pressing danger now coming from fellow survivors vying for scarce resources and the growing democratic nature of your own people. Take a look at the trailer below to get a taste of what makes the series truly exceptional.

Can you handle the challenging decisions necessary for your survival? Are there any boundaries you refuse to cross? Feel free to share your thoughts in the comments section below.

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Baldur’s Gate 3 had a more manageable development process compared to Larian Studios’ previous RPGs

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According to Swen Vincke, the founder and CEO of Larian Studios, the level of crunch on Baldur’s Gate 3 was lower compared to their previous games like Divinity: Original Sin 2. Crunch, also known as “crunch culture”, refers to the overtime that many developers are often expected to work when production deadlines are approaching.

According to GamesRadar+, Vincke was questioned about the challenges that emerged during the game’s extensive development and whether the studio had to work under intense pressure. Vincke mentioned that they are investing less in BG3 compared to their previous projects. We definitely did. We encountered unforeseen events.

Vincke highlights Larian’s global studio setup as a method through which the developer alleviated the pressure. This structure was established to guarantee round-the-clock coverage, specifically designed to prevent individuals from having to put in additional effort to resolve late-night issues. The Belgian developer has expanded its reach by opening a seventh office in Poland.

According to Vincke, employees who had to work long hours were compensated with overtime pay. He also mentioned that after 8pm, the offices would be nearly empty, and weekend work was a rare occurrence at the studio. Expanding on the topic, he clarifies: “We didn’t excessively push ourselves, but we did have to put in some extra effort.” And I believe, honestly, there will always be a sense of anticipation when you’re working towards completing a project, particularly when there are numerous intricate elements that need to be integrated.

Did you know that the development of Baldur’s Gate 3, with its immense size and scope, involved developers working tirelessly to meet the deadline? Please share your thoughts in the comments section below.

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