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New Fallout 4 PS5 Update Is Available to Download Now

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In accordance with Bethesda’s previous announcement, the developer has now made available a new PS5 patch for Fallout 4. This patch focuses on enhancing the game’s graphical options and includes additional fixes and improvements. The update is now ready for download on PS5, with a compact size of just 189.4MB. You’ll have it downloaded and installed in no time.

Bethesda hasn’t yet released any official patch notes for version 1.000.002. However, players have already started sharing their findings, suggesting that the resolution and frame rate settings can now be adjusted separately on the title screen. Now you have the option to select from three different target frame rates (30 fps, 40 fps for select TVs, and 60 fps), along with the choice of either a native 4K resolution or a dynamic one. The upcoming update will address the visual bugs that have been reported in the PS5 version.

Update: Bethesda has provided the patch notes for PS5 update 1.10.985:

Display settings for Xbox Series S and PlayStation 5

Thanks to your valuable feedback, we have successfully incorporated the feature that allows you to adjust the graphic quality and performance. We strongly suggest sticking with the default settings, but now you have the option to customize your preferences to better suit your playstyle and display.

Setting the frame rate target

You have the option to select between 30, 40, and 60 (default) for the Frame Rate Target. It’s worth mentioning that in order to choose 40, your display needs to have the capability to handle 120 Hz.

Emphasizing Visual and Performance Prioritization

Now you have the option to select between Visuals and Performance (default) in order to uphold the frame rate target. If you opt for a Frame Rate Target of 60, it is advisable to choose the Performance option. Both modes have the ability to dynamically adjust internal resolution as scenes or actions become more intense.It is important to remember that both modes can only be adjusted from the main menu.

Bug Fixes

  • General stability improvements
  • Fixed visual issue with certain image spaces
  • Auto HDR is re-enabled (Xbox Series S|X)
  • Fixed issue where reserved space was not displayed correctly in load order menu (Xbox Series S|X)
  • Fixed issue with character name field when in widescreen mode. (PC)
  • Fixed an issue that occasionally caused bundles to not fully download and could cause a crash
  • Fixed an issue with material swaps
  • Fixed an issue with load order that would break DLC until a restart after downloading mods (PlayStation 5)
  • Fixed an issue that would occasionally cause a crash if you returned to the Main Menu with queued mods still downloading (PlayStation 5)
  • Fixed an issue that could cause the Creation Club menu to not appear (Microsoft Store)
  • Fixed a crash that could occur when connecting to the network after a suspend/resume with the network disabled (Xbox One)

Creations Fixes

  • Fixed missing art issue with certain Creations

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

The update for Elden Ring: Shadow of the Erdtree is now out. Here are the patch notes

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Bandai Namco and FromSoftware just put out a new update for Elden Ring: Shadow of the Erdtree. You can now download and install it on your PS5 or PS4. It’s called Version 1.12.3, and its main goal is to balance some weapons and attacks by weakening some abilities that are too strong.

The Swift Slash skill does less damage and shows less damage in PvP. On the other hand, the Carian Sorcery Sword’s balance has been fixed, and the Smithscript Dagger and Smithscript Cirque’s throwing attack range has been increased.

Some changes have been made to the balance of the game to fix bugs. For example, the skill Rolling Sparks does less damage now, and the effects of many weapons have been weakened. There are also changes to some bosses, improvements to performance, and bug fixes for things like NPCs not acting the way they should.

The full list of patch notes is shown below. What do you think of the newest DLC update? Leave a comment below and let us know.

PvP-exclusive balance adjustments

  • Decreased the damage and damage animation of the shearing vacuum effect of the “Swift Slash” Skill.

General balance adjustments

  • Increased the Intelligence scaling of the Carian Sorcery Sword and slightly decreased the base damage.
  • Extended the throwing attacks range for the following weapons:
  • Smithscript Dagger / Smithscript Cirque
  • Changed the placement of the bosses in the re-fight against the Golden Hippopotamus and Commander Gaius bosses to be in the same position as in the first fight.

Bug Fixes

  • I fixed a bug that caused the Rolling Sparks Skill to deal more damage than expected.
  • I fixed a bug that caused the Rolling Sparks and Wall of Sparks skills to deal no damage while some special effects were applied to the player.
  • Fixed a bug where some special effects of a right-handed weapon would also be applied to the following Weapon Skills when cast with the left hand:
    • Feeble Lord’s Frenzied Flame
    • Discus Hurl
  • Fixed a bug where successfully guarding while attacking using the Thrusting Shield weapon type would consume less stamina than intended.
  • Fixed a bug that prevented players from cancelling the attack recovery of two-handed strong attacks by rolling for certain weapons of the Backhand Blades weapon type.
  • Fixed a bug that caused the Lightning Perfume Bottle and Frenzyflame Perfume Bottle weapons to deal double damage under certain circumstances.
  • Fixed a bug where the Arcane scaling of the Bloodfiend’s Arm weapon was higher than intended when setting an affinity. The status buildup of the heavy attack was also reduced.
  • Fixed a bug where the Faith scaling of the Gazing Finger weapon was not being applied correctly.
  • Fixed a bug where the damage animation of some attacks of the Fire Knight’s Greatsword against players was different than expected.
  • Fixed a bug where the attack affinity of some attacks of the Fire Knight’s Greatsword were different than expected.
  • Fixed a bug that caused some affinities for the following weapons to be higher than intended:
    • Smithscript Dagger
    • Smithscript Cirque
    • Smithscript Axe
    • Smithscript Greathammer
    • Smithscript Spear
    • Golem Fist
    • Smithscript Shield
  • fixed a bug that allowed enemies to heal when Black Knife Tiche’s Maximum HP reduction gradual HP reduction effect wore off.
  • Fixed a bug that caused summoned NPCs to behave differently than expected under certain circumstances.
  • Fixed a bug where the unblockable bite attack of the Golden Hippopotamus boss would connect with players more easily than intended.
  • Fixed a bug that caused text to display differently than expected.
  • Several other performance improvements and bug fixes.

Possible unstable performance fixes

  • Using the “Rebuild Database” option from the device’s safe mode may help the PS5 version of the game’s unstable framerate.
  • In some PC versions, Ray Tracing may be unintentionally enabled and cause unstable performance. Please check the Ray Tracing setting in “System” > “Graphics Settings” > “Raytracing Quality” from the title screen or in-game menu.
  • In the PC Version, the message “Inappropriate activity detected” may appear without cheating.

To fix this issue, please verify the integrity of the game’s files before restarting the game.

  • Third-party applications that regulate mouse behavior may be to blame for the PC version’s unstable framerate. Deactivating these third-party applications may improve performance.

App Ver. 1.12.3

Regulation Ver. 1.12.4

By logging in to the server, Regulation files are available for download on PS4, PS5, Xbox One, and Xbox Series X|S versions.

If the Regulation Ver. listed in the lower right corner of the title screen is not 1.12.4, please select LOGIN and apply the latest regulation before enjoying the game.

Online play requires the player to apply this update.

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It is said that Netflix’s Horizon: Zero Dawn TV show is on hold

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According to a recent report from Rolling Stone, it seems that the TV adaptation of Horizon Zero Dawn has hit a roadblock and will not be progressing any further.

In a recent development, showrunner Steve Blackman has found himself at the center of controversy. Multiple anonymous sources who have collaborated with him on The Umbrella Academy have come forward, accusing him of exhibiting toxic behavior. Blackman’s involvement in various projects, including the Horizon adaptation for PlayStation Productions and Netflix, unfortunately led to their cancellation. As Cheyenne Roundtree reported in a follow-up to the main story:

The upcoming TV series based on Horizon Zero Dawn is reportedly titled Horizon 2074, and is said to explore the events that took place before the first game. Although there haven’t been any official confirmations yet, rumors suggest that the series will delve into Aloy’s timeline as well as the pre-apocalyptic era, providing a deeper exploration of humanity’s downfall than the games.

The current status of the show and any potential changes under Blackman’s direction remain undisclosed. Regardless of the circumstances, it is highly likely that Sony and PlayStation Productions will be determined to continue the series, so we anticipate that the show will not be completely cancelled.

Do you have any interest in the Horizon TV show? Are you let down by this production hiccup? We would love to hear your thoughts in the comments section below.

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A Konami producer said they would “love nothing more than to work with Hideo Kojima again”

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It looks like all wounds heal over time, even the very painful ones that stay after a very public breakup. Among other things, Noriaki Okamura, who is producing the upcoming Metal Gear Solid Delta: Snake Eater from Konami, has said that he would love to work with auteur creator Hideo Kojima again.

Okamura made the remarks in the recently released Metal Gear Production Hotline video (thanks, Gematsu). It was asked of the producer if there was any chance that the original staff would return to work on, co-develop, or oversee any Metal Gear games. He made sure to separate his answer from Konami’s.

“Wow, okay. I see that this one is going to be hard, huh? It’s not my job to answer for people outside the company or guess how they might feel about it. To speak for myself, though, I would love nothing more than to work with Mr. Kojima and the rest of the team again. “That would be a dream come true if it could happen.”

Okamura also said that Kojima and the rest of the team that worked on the original Metal Gear Solid 3: Snake Eater would be properly credited for their work and show up in Delta’s credits.

In your heart, do you still hold out hope that Kojima and the Metal Gear series can get along one day? Feel free to dream in the space below.

 

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