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Gears Of War: Ultimate Edition Fixes To Come

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Gears Of War: Ultimate Edition Beta

The Gears Of War: Ultimate Edition open beta ended a couple of weeks ago. The Coalition has now finished going through the data and feedback they collected on the Xbox One remaster, which is due out on August 25. In the week during which the Gears Of War: Ultimate Edition beta was open, there were more than a million matches logged. Apparently one person managed to participate in more than 500 of them – in a week. See more on that in the infograph below.

The Coalition has now released a list of all the things they’ll be changing in the Gears Of War: Ultimate Edition based on the feedback they received from the beta.

  • Multiple fixes and tuning for the Gnasher Shotgun.
  • Multiple fixes for Frag Grenades, Boomshot, and Torque Bow.
  • Tuning for footstep audio and other sounds around a player.
  • King of the Hill improvements, including ability for The Coalition to adjust more settings for competitive play.
  • Removed active down from Active Reloaded Longshot sniper rifle and added/tuned active bonus for sniper bloom/aim.
  • Bug fixes and tuning for skill-based matchmaking.
  • Tuned red/blue colours for team shaders (Locust/COG).
  • Improved look of blood and gore in gameplay.
  • Improved game performance to reduce screen tearing.
  • Bug fixes and tuning for Controller Sensitivity Settings.
  • Various bug fixes on maps, weapons, matchmaking, audio, and controls.

The beta, which ran from 15-23 June, had hundreds of thousands of people take part with an average of 12 matches each completed. Gears Of War: Ultimate Edition will be a remake of the series’ first game, which was announced at E3 way back in 2005. Ten years later, its remake was announced at E3 2015. It’s kind of touching.

The remake will include all 19 original maps, plus community map “boxes.” It’ll have the original game modes as well as Team Deathmatch and King Of The Hill. Other features will include “split-screen support, party support, LAN support, private matches on dedicated servers, two spectator slots in private and LAN matches (does not take up player slots), and 17 additional playable multiplayer characters unlocked with level progression in Versus.”

Gears Of War: Ultimate Edition beta infograph

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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