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Batman: Arkham Knight Future Content Revealed By Game’s Files

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Batman Arkham Knight

Batman: Arkham Knight, the latest entry of the series developed by Rocksteady now available on consoles and PC in all regions, has already received plenty of DLC content already and more is going to hit the game soon.

Outside of the Batgirl DLC pack, which will be released later this month, we don’t really know what is going to be released for the game in the future. Today we might have learned more about the matter thanks to a fan who gave a good look at the game’s files.

NeoGAF forum member Sectus has checked out the Batman: Arkham Knight game files and discovered a variety of content that’s not found in the game, like extra costumes for Batman, Catwoman and Robin, extra AR challenges. Some of this extra content may also be scrapped ideas so not everything might be released as DLC in the future.

Batgirl_Bruce_Timm
Batgirl_Classic_TV_Series
Batgirl_New_52
Batman_1st_Appearance
Batman_Alex_Ross
Batman_Animated
Batman_Beyond
Batman_Blackest_Night
Batman_Classic_TV_Series
Batman_Earth2
Batman_Flashpoint_Paradox
Batman_Gotham_Knight
Batman_inc
Batman_Jim_Lee
Batman_New_52_Graphic
Batman_Seventies
Batman_The_Dark_Knight_Origins
Batman_The_Dark_Knight_Returns
Batman_Zur_En_Arrh
Catwoman_1990
Catwoman_Classic_TV_Series
Nightwing_Classic
Nightwing_New52
Robin_Classic_Tim_Drake
Robin_Classic_TV_Series
Robin_Damian_Wayne
Robin_One_Year_Later

Description_7=Play as the lethal vigilante Red Hood and learn to master his unforgiving brand of justice.
Description_9=Play as Nightwing and master the fighting methods that made this former Robin great.
Description_10=Play as Batman’s most trusted sidekick, Robin, and master his unique fighting style.

The following challenge mission has some spoilers in its description so avoid reading if you have yet to play and complete the game.

 

301_Characters=Joker
301_Description=Cause as much mayhem as possible within 5 minutes, and send the bill to Wayne Enterprises.
301_Goal_1=Cause $250,000 worth of damage
301_Goal_2=Cause $500,000 worth of damage
301_Goal_3=Cause $1,000,000 worth of damage
301_Title=MILLION DOLLAR MAYHEM
301_TitleMC=Million Dollar Mayhem

 

Batman: Arkham Knight is now available in all regions on PlayStation 4, Xbox One and PC. We will keep you updated on the game’s DLC packs as soon as more comes in on them so stay tuned for all the latest news on the upcoming content of the final entry of the Batman: Arkham series.

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

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Baldur’s Gate 3 had a more manageable development process compared to Larian Studios’ previous RPGs

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According to Swen Vincke, the founder and CEO of Larian Studios, the level of crunch on Baldur’s Gate 3 was lower compared to their previous games like Divinity: Original Sin 2. Crunch, also known as “crunch culture”, refers to the overtime that many developers are often expected to work when production deadlines are approaching.

According to GamesRadar+, Vincke was questioned about the challenges that emerged during the game’s extensive development and whether the studio had to work under intense pressure. Vincke mentioned that they are investing less in BG3 compared to their previous projects. We definitely did. We encountered unforeseen events.

Vincke highlights Larian’s global studio setup as a method through which the developer alleviated the pressure. This structure was established to guarantee round-the-clock coverage, specifically designed to prevent individuals from having to put in additional effort to resolve late-night issues. The Belgian developer has expanded its reach by opening a seventh office in Poland.

According to Vincke, employees who had to work long hours were compensated with overtime pay. He also mentioned that after 8pm, the offices would be nearly empty, and weekend work was a rare occurrence at the studio. Expanding on the topic, he clarifies: “We didn’t excessively push ourselves, but we did have to put in some extra effort.” And I believe, honestly, there will always be a sense of anticipation when you’re working towards completing a project, particularly when there are numerous intricate elements that need to be integrated.

Did you know that the development of Baldur’s Gate 3, with its immense size and scope, involved developers working tirelessly to meet the deadline? Please share your thoughts in the comments section below.

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Mad Max developer responds to comments made by Furioso director George Miller about Kojima

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Last Friday, we shared with you the news that George Miller, the director of the Mad Max franchise, mentioned Hideo Kojima as his top choice to develop another video game adaptation during the premiere of his latest film, Furiosa: A Mad Max Saga. By doing so, it appears that he also criticized the previous game with the same name. The founder of Avalanche Software and creator of the Just Cause series, Christofer Sundberg, the developer behind the last Mad Max game, has responded with strong determination.

On Twitter (thanks, Eurogamer), Sundberg expressed his disagreement with Miller’s comments about Avalanche’s Mad Max game not meeting his expectations. The director stated: “I prefer to only engage in activities if they can be executed at the utmost level of excellence.” Sundberg strongly disagreed with Miller’s statements, describing them as baseless and arrogant. He then proceeded to provide insights into the game’s development, revealing some interesting details.

Sundberg believes that Hideo Kojima has the potential to create an incredible Mad Max game, but emphasizes that it would offer a unique and distinct experience. He adds: “The publisher made extensive efforts to transform this game into a strictly linear experience, despite partnering with a developer known for their open world games.” In a subsequent Tweet, Sundberg elaborated on the situation, revealing that after the initial year of development, the higher-ups came to the realization that they had inadvertently steered them towards creating a linear experience instead of the open world game they had originally proposed. He stated: “We wasted an entire year of effort and were informed that ‘players desire independence in the current era’.” Well, obviously…”

Larian Studios’ director of publishing, Michael Douse, expressed his opinion, stating that Avalanche faced challenges in capturing the spirit of the 2015 film due to limited access and legal restrictions on intellectual property. He suggests that there may be a subtle detail that Miller is unaware of.

Mad Max, developed by Avalanche and published by Warner Bros Games, was released in the same year as Miller’s previous Mad Max film, Fury Road. Drawn from the series, it presented a backstory for Max, where players were assigned the mission of collecting components for his legendary Magnum Opus.

What are your thoughts? Were Miller’s comments inappropriate? What are your thoughts on Avalanche’s Mad Max game? Additionally, would you be curious to see how a Kojima-led adaptation would bring a unique perspective to the game? Please share your thoughts in the comments section below.

 

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Forges of Corruption DLC adds an explosive twist to the action-packed shooter Warhammer 40000: Boltgun

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Warhammer 40000: Boltgun proved to be an impressively well-crafted shooter, immersing players in the bleak and foreboding world of Game Workshop’s captivating universe. Now, fans can look forward to an extensive expansion with the Forges of Corruption DLC. Get ready to unleash the Emperor’s justice starting on June 18th on both PS5 and PS4.

Auroch Digital’s latest first-person shooter takes players on an exciting new campaign across five distinct environments. Undoubtedly, these pits will be teeming with heretics, including the treacherous Black Legion, who have recently received reinforcements in the form of Terminators armed with Lightning Claws and imposing Helbrutes. The Multi-Melta and Missile Launcher are now available for requisition, providing an effective means of eliminating enemy forces.

In addition, all players can enjoy the new Horde Mode, which offers four levels of difficulty and a unique set of in-game achievements to pursue. An upcoming navigation guide will provide players with a more forgiving experience when navigating through the game’s levels.

Have you acquired Warhammer 40000: Boltgun? Are you interested in experiencing additional content with the Forges of Corruption DLC? Engage in fierce battles against the adversaries of the Imperium in the comments section below.

 

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