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Dead Island 2 Developer, Yager, Dropped By Deep Silver

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Dead Island 2 developer dropped

Dead Island 2 will no longer be developed by Yager, Deep Silver has announced. Dead Island 2 is the much anticipated sequel to Deep Silver’s survival role-playing game, and was recently pushed back to a 2016 release date. It didn’t show up at E3, either. Development of the game will now be handed over to another, as yet unnamed, studio.

“With Dead Island 2, Deep Silver has always been dedicated to delivering the sequel that Dead Island fans deserve,” Deep Silver said. “After careful consideration, today we announce the decision to part ways with development partner Yager. We will continue working towards bringing our vision of Dead Island 2 to life, and we will share further information at a later stage.”

There is no information given as to the reason for the split, but presumably this is why the game was pushed back from its original release date of spring 2015. The news comes at a rough time for Deep Silver, which has seen many other projects delayed, such as Homefront: The Revolution. The last Dead Island game to be released was Escape Dead Island from last year, which was by all accounts awful. Yager is also working on a spaceship combat game called Dreadnaught.

Dead Island is one of those series that gets passed from developer to developer like a hot potato. The first game, Dead Island, was developed by Polish outfit Techland. Dead Island: Riptide, the direct follow up to the first game, received pretty poor reviews and Dead Island: Epidemic, now in beta, was developed by Stunlock Studio. Dead Island 2 was meant to be developed by Techland, but instead they moved on to Dying Light with Warner Bros. Deep Silver made a deal with Yager to develop the game in 2012, but now it seems that’s fallen apart. Despite Dead Island’s rocky history, it’s one of Deep Silver’s stronger IPs.

Check out the extended trailer below:

https://www.youtube.com/watch?v=Q5cdtMP3xT8

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

Gaming

Want Diablo 4 immortality? Hardcore Level 100 Before Most Others

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The devilish launch of Diablo 4 is days away (less for Ultimate Edition buyers). Blizzard has promised the ultimate reward for the first 1000 players to accomplish level 100 on Hardcore Mode: a statue of in-game antagonist Lillith.

Diablo 4’s Hardcore Mode is a character-creation-only difficulty adjuster. It automatically deletes characters when they die, making things infinitely harder regardless of World Tier. But 100? That’s several playthroughs on increasingly difficult World Tiers with new adversaries in harsher setups and about 150 hours of flawlessly rapid gameplay.

Honoring the dying.

Being remembered with those brave souls lost on the journey is the ultimate gamer boast. Do you dare?

 

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Layers of Fear PS5, PS4 Trophy List Promises a Spooky Platinum

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Bloober Team’s survival horror game Layers of Fear is terrifying. The Trophy List on Exophase just appeared, and players will have to go crazy to obtain Platinum.

With a Silver Trophy like “a new way” requiring players to “live through the third conversation” (and a few of Bronzes for surviving the previous two) and another called “face your fears” appearing when you “see your enemy and fail”, we might chase this one with the lights on.

Do you like Layers of Fear’s whole trophy list? Do you want the Plat?

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One of Sony’s Most Viewed PS Showcases

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The PlayStation Showcase, which divided fans and prompted our full-throated Reaction, was a ratings winner. Gamesight’s number crunchers found that PlayStation fans were drawn in by the appeal alone, even though many of the titles we wanted to see didn’t show up.

It’s possible certain Showcase games were withheld. Summer Game Fest may bring something? Watched the big spectacle live?

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