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Ex-Capcom Developer Announces Fighting Game Rising Thunder

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Rising Thunder is taking some of the complexity out of fighting sims

Ex-Capcom developer Seth Killian announces a new free-to-play fighting game called Rising Thunder that’s easier to master than most

Mortal Kombat, Street Fighter, and other fighting games all have one thing in common. Their combos involve a complex mix of button presses and movements that are difficult for a lot of gamers to master. If you want to play the game at a competitive level it takes a huge amount of time and practice.

Seth Killian, a former developer for Capcom who worked on Street Fighter 4, had a problem with that. He wanted gamers to have a fighter where they didn’t have to remember special button sequences and movements to throw a fireball. That’s why he has created Rising Thunder, a fighting sim where players can throw that fireball with a simple button press. Pulling off a super attack takes nothing more than hitting a button then back and forward.

In order to make the game a reality Killian joined the team at Radiant Entertainment. The Radiant Entertainment team is also made up of Tom Cannon founder of the EVO Championship Series tournament, as well as Tony Cannon developer of GGPO. All of whom wanted to create a fighting game that is every bit as hardcore as gamers expect without the added complexity, their answer was Rising Thunder.

Rising Thunder is taking some of the complexity out of fighting sims

Killian says he wanted a fighting game with that hardcore feeling that he could play with a keyboard instead of joystick. The trouble with making that switch in Rising Thunder is getting players past the desire for traditional controls. Killian thinks players will get past those feelings while playing Rising Thunder.

“I think there’s a satisfaction … and the fireball’s a good example because it does actually mirror the motion [of what’s happening in the game]. About 90 percent of the specials don’t really do that anymore. They start to become more and more abstract. But ultimately the fun of actually being able to do the moves that you’re trying to do when you want to do them completely eclipses the value of doing those moves in sort of a more traditional way.”

It’s a bold claim to make and right now we have no way to know if Killian and Radiant can meet them. At the very least over the next year they plan to make Rising Thunder the best game possible with added characters and features.

Source: [highlight]Polygon[/highlight]

Just like most other people are here, Ryan is very passionate about gaming and technology. When he's not writing about video games, you'll likely find him talking about the latest gadgets.

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Documentary Explores the Making of the Highly Praised Final Fantasy 7 Rebirth for PS5

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Square Enix has launched a captivating documentary series that explores the intricate process behind the creation of the highly praised Final Fantasy 7 Rebirth. In the first episode, titled “Shaping the World,” the developer delves into the process of reimagining the expansive PS1 map of the original game into a vast sandbox for the PS5. The film includes personal stories shared by directors Naoki Hamaguchi and Tetsuya Nomura, as well as other important members of the team.

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Gran Turismo 7 for the PS5 and PS4 shows continuous improvement

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TopSpin 2K25 appears to be a standout title in the recent PS5 and PS4 gameplay showcase

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This author has consistently praised the realistic portrayal of tennis in TopSpin 4. After more than a decade, we are thrilled to witness the release of TopSpin 2K25, which expands upon the success of its renowned predecessor. This gameplay video provides a comprehensive overview of the features discussed in our recent preview while also incorporating relevant footage to enhance understanding.

The series’ swing system sets it apart from arcade-style games like Virtua Tennis, as it requires players to charge up their shots in a different way. In order to succeed, timing is crucial, and fortunately, a new meter above your player will assist you in achieving that. Surfaces have their own distinct characteristics, such as clay, where you’ll experience a noticeable amount of sliding.

The game ensures that every player has a distinct set of animations, adding a touch of individuality to each competitor. The courts, found in all Grand Slams, possess a remarkable amount of individuality and charm. It is mentioned in the video that with each in-game season, players can expect a plethora of additional content, such as animation packs. This indicates that there will be plenty to anticipate even after the game’s initial release.

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