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The Gamechangers – a GTA movie

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So many of us are now extremely accustomed to the world, or rather, worlds, that the massive success which is the Grand Theft Auto brings to our screens. Burglary, murder, reckless driving, mass shootings and other mischief is all but common to those that play any of the GTA titles. Let us also not forget the latest installment, GTA V’s immense $1bn earnings in three days from its launch back in 2013, making it the fastest-selling entertainment title ever.

While there will always be those who will blindly accuse violent video games to be the root cause of real-life violence and the trigger of homicide in the real world, we, as gamers, know better and can stand against such accusations with our honor unspoiled. There are even those that claim pertaining in violence in a virtual environment soothes the mind and will actually help quell someone’s urge to do such atrocities outside the virtual environment – which is a good thing.

Now, the fine gents over at BBC TWO wish to present us a “factual drama” of how GTA’s mastermind, Sam Houser, came up with the idea and how he had to stand behind his game and company as others would seek to its fall.

On September 15, “The Gamechangers” will try to showcase the struggle that Sam Houser (portrayed by Daniel Radcliffe, which you may know from his famous role as Harry Potter) faces when Jack Thompson (played by Bill Paxton), a Christian lawyer, gives his best to bring down those that came up with the GTA franchise.

BBC claims that this movie was “not authorized” by the game producers and it will be based on “court documents and interviews” of the people involved in the numerous scandals and law suits.

As previously said, we may know the cities in the GTA titles as we know the palm of our hands, as well as the stories of those characters, but some of us may not be familiar with the struggles of those that sought to bring them to our small screens.

Let us see if this one and a half hour drama will teach us more, all the while enjoying Dan-the-Rad’s artistic wand waiving.

Daniel John Coste has a passion for many great things like movies, fiction writing, video games and travel. He also gets easily excited by anything regarding tech innovation and space exploration. He aspires to become a world renown fiction writer - coming soon.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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