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Rocket League Patch 1.05 Rolling Out Now On All Formats

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Rocket League

Last week we have reported that the new Rocket League patch, patch 1.05, was going to be released within two weeks on both PC and PlayStation 4. It seems like things went better than anticipated, as the patch is now available for download on both PlayStation 4 and PC.

As previously announced, the new Rocket League 1.05 patch includes a new Find New Match option in the Ranked endgame screen. Also included in the new patch is plenty of new content and other tweaks and fixes that should make the experience more enjoyable for the many that are playing the game daily.

Here are the full patch notes for the new Rocket League 1.05 update.

NEW FEATURES

Online Play

  • Added “Find New Match” option to Ranked endgame screen
  • PC Players can now filter PlayStation 4 players out of matchmaking search

Ranked Season

  • Season 1 has officially begun and all leaderboards have been reset
  • The “Solo Standard” 3v3 Ranked Playlist has been re-added
  • Season Rankings are now based on Rank Points (RP)
    • Rank Points are gained or lost based on Player skill rating, teammates’ skill, and the opponent’s skill (like the Pre-Season rating)
    • Rank Points change consistently throughout the Season unlike the Pre-Season skill rating, which changed less and less the more games that were played
    • Earning 100 RP will promote Players to the next Division, but dropping below 0 RP will demote them to the previous Division
    • The Player’s initial division is seeded based on their Pre-Season skill rating
  • Ranked Divisions are now separated into…
    • Unranked
    • Bronze I
    • Bronze II
    • Bronze III
    • Silver I
    • Silver II
    • Silver III
    • Gold I
    • Gold II
    • Gold III
    • Platinum (Top 100 Players)
  • Reaching Silver, Gold, or Platinum division rewards players with special reward items at the Season’s end
  • Note: Season 1 will last for the next several months. An end date will be announced several weeks in advance

UI/ UX

  • Added Music Player interface to all menu screens
  • Added “Featured Video” to in-game blog roll
  • Added “Video Games” sub-section to Garage Items/ Antennas
  • Spectate Mode: Added persistent nameplate that shows username and stats for all players
  • Spectate Mode: Added the ability to focus on the ball while in Flycam
  • (PC) Spectate Mode: Controls now support hotkeys for camera switching between players or free cam

CHANGES AND UPDATES

Online

  • Ranked Pre-Season is now over (see above)
  • Improved overall connection reliability

Arena – Utopia Coliseum

  • Daylight has been changed to earlier in the day
  • Overall lighting effects and ambiance have been improved
  • Level boundaries are now more clearly defined
  • Added new arches around the outside of the playing field (because it looks cooler)
  • Player start positions and Boost placements have been standardized to match other maps

UI/ UX

  • Moved “Save Replay” option lower in the post-game screen so it is not selected by default
  • (PS4) Controller audio has been switched to “Off” by default for single-player, but can be toggled back on via Options menu (Splitscreen controller audio still defaults to “On”)

Garage Items

  • Antennas
    • Moved “Blacklight” to “Video Games” folder
    • Moved “Blacklight: Retribution” to “Video Games” folder
    • Moved “Edge of Space” to “Video Games” folder
    • Moved “Fenix Rage” to “Video Games” folder
    • Moved “Shadowgate” to “Video Games” folder
    • Moved “Strike Vector EX” to “Video Games” folder
    • Moved “Unreal” to “Video Games” folder
    • Moved “Warframe” to “Video Games” folder
    • Moved “Warframe Chroma” to “Video Games” folder
    • Moved “Warframe Excalibur” to “Video Games” folder
    • Moved “Warframe Loki” to “Video Games” folder
    • (PS4) Moved “Sweet Tooth” to “Video Games” folder

BUG FIXES

General

  • Direct Input and XInput controllers no longer stop working when played together
  • Improved protection against corrupted save data
  • Repaired boundary-collision issue that would sometimes allow players to exit the arena
  • Fixed random invisibility bug associated with large Boost pick-ups

Audio

  • Fixed issue that caused in-game sounds to drop in and out
  • Repaired sound-related crash scenario that caused the game to crash on the loading screen after multiple matches

Maps

  • Utopia Coliseum: Fixed issue that would sometimes allow the ball to fall through the bottom of the map

UI/ UX

  • (PS4) Text chat now properly works after suspend/ resume
  • (PS4) Corrected issue that caused PC players to appear nameless to PS4 players following suspend/ resume

Rocket League has been released only on PlayStation 4 and PC at the time but the team is well aware of the demand on other platforms. A few months ago the team confirmed that they are open to release the game on other platforms but this will depend on time, real demand and resources, as the team is too small to work on new versions of the game and updates for the current versions at the same time. The game is coming to SteamOS and Linux so there’s the chance that other console versions will follow in the future.

Rocket League is now available on PlayStation 4 and PC. We will keep you updated on the game as soon as more comes in on future patches or other versions so stay tuned for all the latest news on the excellent game developed by Psyonix.

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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