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Konami Stops Triple-A Console Development Except For PES

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Konami issues an apology to fans, promises focus on consoles

Konami is halting all development on triple-A console titles outside of Pro Evolution Soccer. The report came first from French site Gameblog and was later confirmed by Eurogamer. There are currently no plans for any future Metal Gear Solid games aside from Metal Gear Online – the online component to Metal Gear Solid V: The Phantom Pain that is currently being finalised.

Those who’ve been following Konami-related news for the past week will recall that Gameblog also broke the news that Julien Merceron, the director of development on the Fox Engine (which was used for Metal Gear Solid V: Ground Zeroes and Metal Gear Solid V: The Phantom Pain) left the company on Friday. Apparently, Merceron was unhappy with Konami’s transition away from triple-A development towards mobile games.

Konami has previously said it will continue making Metal Gear games, but with reports that the company will not make any more triple-A titles, it’s unclear how or even if that will happen. The transition to mobile games clearly isn’t going totally smoothly, but it is in line with Konami’s previous comments about its future. The company had previously said mobile gaming is where “the future of gaming lies.”

Konami has been making headlines fairly regularly ever since Hideo Kojima left the company and Kojima Productions was dissolved. Konami apparently refused to continue paying for Kojima’s long, often lavish productions (Metal Gear Solid V: The Phantom Pain apparently cost around $80 million to make). The company also stripped Kojima’s name from the box art of Metal Gear Solid V: The Phantom Pain, though Kojima’s name is still in the game’s credits.

A few months later, Konami’s troubles were highlighted again by a report from Nikkei about the company’s toxic culture. Employees that were seen as under-performing or “useless” were relocated to humiliating roles such as janitorial work or factory work and employees were constantly under surveillance.

It remains to be seen how the company will manage its transition into mobile gaming going forward.

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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