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Konami Stops Triple-A Console Development Except For PES

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Konami issues an apology to fans, promises focus on consoles

Konami is halting all development on triple-A console titles outside of Pro Evolution Soccer. The report came first from French site Gameblog and was later confirmed by Eurogamer. There are currently no plans for any future Metal Gear Solid games aside from Metal Gear Online – the online component to Metal Gear Solid V: The Phantom Pain that is currently being finalised.

Those who’ve been following Konami-related news for the past week will recall that Gameblog also broke the news that Julien Merceron, the director of development on the Fox Engine (which was used for Metal Gear Solid V: Ground Zeroes and Metal Gear Solid V: The Phantom Pain) left the company on Friday. Apparently, Merceron was unhappy with Konami’s transition away from triple-A development towards mobile games.

Konami has previously said it will continue making Metal Gear games, but with reports that the company will not make any more triple-A titles, it’s unclear how or even if that will happen. The transition to mobile games clearly isn’t going totally smoothly, but it is in line with Konami’s previous comments about its future. The company had previously said mobile gaming is where “the future of gaming lies.”

Konami has been making headlines fairly regularly ever since Hideo Kojima left the company and Kojima Productions was dissolved. Konami apparently refused to continue paying for Kojima’s long, often lavish productions (Metal Gear Solid V: The Phantom Pain apparently cost around $80 million to make). The company also stripped Kojima’s name from the box art of Metal Gear Solid V: The Phantom Pain, though Kojima’s name is still in the game’s credits.

A few months later, Konami’s troubles were highlighted again by a report from Nikkei about the company’s toxic culture. Employees that were seen as under-performing or “useless” were relocated to humiliating roles such as janitorial work or factory work and employees were constantly under surveillance.

It remains to be seen how the company will manage its transition into mobile gaming going forward.

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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Evaluating Fallout 76’s Value in 2024

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If you’ve been keeping up with the new Fallout show on Amazon Prime, chances are you’ve been relying on PS Plus Extra and PS Plus Premium to access and enjoy one of Bethesda’s legendary RPGs. We decided to bypass the highly acclaimed Fallout New Vegas and Fallout 3, opting instead to explore the vast landscapes of West Virginia in Fallout 76. Infamous for its initial reception, Todd Howard’s “Fallout with Friends” has evolved significantly over the past six years. However, does that imply the game is of high quality? Is it worth playing in 2024?

As we ventured out of Vault 76 for the very first time, we were determined to find the answers to those burning questions. Recalling our escapades on the Push Square YouTube channel, we encountered quest-giving NPCs—a feature that was surprisingly absent upon release—awe-inspiring bases built by fellow players—and an abundance of loot that could easily burden us 76 times over.

In the midst of the vast array of open-world online experiences, we found ourselves quite enthralled by the combination of 50s classics playing in the background as we obliterated the heads of ghouls. And to top it off, we were able to enjoy all of this with our friends. Exploring the wasteland in the company of a ragtag band of survivors adds a unique element to Fallout 76, setting it apart from other games in the series. However, does it manage to prevent us from uninstalling and transitioning to one of the mainline entries in the series? To discover more, be sure to watch the complete video!

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