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Overwatch Beta has a release date

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Apparently ‘Fall 10th’ was a bust but fortunately the Overwatch beta will officially be launched soon. Blizzard has announced that the beta test will kick off in America by October 27 and Europe and Asia will follow shortly after the official date. If you consider that October is the 10th month of the year maybe we got the hint wrong by believing they were referring to a date instead of a month.

Blizzard has two large goals: Firstly they want to receive feedback about the game-play, balance and of course the amount of fun gamers are having while playing Overwatch. Secondly they want to ‘hammer’ their server infrastructure to highly test it on a wide variety of systems. Beta participants will be divided in two groups: The Closed Beta group and the Beta Test Weekend group.

The Closed Beta will be opened for a small number of players who will be encouraged to give any feedback about heroes, maps, abilities and any other tiny aspect of the game. More details about what the starting game will consist off will be provided once beta testing begins.

The Beta Test Weekends group will consist off any player who has signed up for the Overwatch beta to help Blizzard ‘stress test’ their servers. The first beta test weekend is scheduled to begin after Blizzcon so more information about it might be released during the event. Another thing that Blizzard has announced is that Overwatch beta is for Windows only. If you already signed up for Overwatch beta expect to either receive an email informing you that you are a closed beta participant or check out Battle.net launcher after October 27.

Who doesn’t enjoy listening to a good story. Personally I love reading about the people who inspire me and what it took for them to achieve their success. As I am a bit of a self confessed tech geek I think there is no better way to discover these stories than by reading every day some articles or the newspaper . My bookcases are filled with good tech biographies, they remind me that anyone can be a success. So even if you come from an underprivileged part of society or you aren’t the smartest person in the room we all have a chance to reach the top. The same message shines in my beliefs. All it takes to succeed is a good idea, a little risk and a lot of hard work and any geek can become a success. VENI VIDI VICI .

Gaming

The developer of Stellar Blade is currently working on implementing a Photo Mode feature for the popular PS5 game, Hit

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Stellar Blade is an exceptionally aesthetically pleasing game, and we are not solely referring to the attractiveness of the protagonist, Eve, and her various outfits. The campaign features several visually captivating moments, which is customary for major PS5 titles, and fans are eager to capture them all. Thankfully, the developer Shift Up is currently working diligently on a Photo Mode, which is expected to be the next significant addition to the game after the recent Boss Challenge update.

Director Kim Hyung-Tae informed the Japanese magazine Famitsu that his team is diligently working on the feature at maximum efficiency, aiming to surpass expectations with its implementation. “Regrettably, immediate delivery is not possible; however, we are keen on implementing it,” he stated. “If we decide to proceed with the implementation, we are committed to ensuring that it is of excellent quality. Therefore, we are currently engaged in the process and kindly request your patience for a short period of time.”

Photo modes have experienced a surge in popularity over the last ten years, with inFAMOUS: Second Son being the pioneering game to introduce this feature. These modes enable you to temporarily suspend the progression of time, granting you the ability to precisely capture and structure gameplay according to your preferences. Subsequently, you have the option to incorporate a multitude of effects and filters to customize your images.

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Frostpunk 2 offers a thrilling combination of post-apocalyptic survival strategy and intense political maneuvering

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Frostpunk 2 is the follow-up to a morally challenging strategy game that has captivated players, and it appears that even more difficult decisions await in the sequel. The game is set to release on PC and Xbox Series X|S on July 25th, with plans for a later release on PS5. Thanks to IGN, we were treated to an in-depth preview of 11 Bit Studios’ dark and gritty survival city builder.

Players are faced with the challenging task of making difficult decisions in order to endure the impending storm. They must carefully navigate through various ideological technology trees to reach their inevitable outcomes. Considering the shortage of manpower, are you planning to employ underage workers to fulfill the demand? What is the most efficient method for controlling a rebellious population: using brute force or employing religious manipulation?

In Frostpunk 2, players are transported to a world 30 years after the catastrophic global weather event that challenged their survival skills in the original game. The world remains frozen, with the most pressing danger now coming from fellow survivors vying for scarce resources and the growing democratic nature of your own people. Take a look at the trailer below to get a taste of what makes the series truly exceptional.

Can you handle the challenging decisions necessary for your survival? Are there any boundaries you refuse to cross? Feel free to share your thoughts in the comments section below.

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Baldur’s Gate 3 had a more manageable development process compared to Larian Studios’ previous RPGs

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According to Swen Vincke, the founder and CEO of Larian Studios, the level of crunch on Baldur’s Gate 3 was lower compared to their previous games like Divinity: Original Sin 2. Crunch, also known as “crunch culture”, refers to the overtime that many developers are often expected to work when production deadlines are approaching.

According to GamesRadar+, Vincke was questioned about the challenges that emerged during the game’s extensive development and whether the studio had to work under intense pressure. Vincke mentioned that they are investing less in BG3 compared to their previous projects. We definitely did. We encountered unforeseen events.

Vincke highlights Larian’s global studio setup as a method through which the developer alleviated the pressure. This structure was established to guarantee round-the-clock coverage, specifically designed to prevent individuals from having to put in additional effort to resolve late-night issues. The Belgian developer has expanded its reach by opening a seventh office in Poland.

According to Vincke, employees who had to work long hours were compensated with overtime pay. He also mentioned that after 8pm, the offices would be nearly empty, and weekend work was a rare occurrence at the studio. Expanding on the topic, he clarifies: “We didn’t excessively push ourselves, but we did have to put in some extra effort.” And I believe, honestly, there will always be a sense of anticipation when you’re working towards completing a project, particularly when there are numerous intricate elements that need to be integrated.

Did you know that the development of Baldur’s Gate 3, with its immense size and scope, involved developers working tirelessly to meet the deadline? Please share your thoughts in the comments section below.

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