Gaming
The Elder Scrolls Online Tamriel Unlimited PlayStation 4 Gets New Patch, Several Fixes Included
The Elder Scrolls Online Tamriel Unlimited, the MMORPG based on The Elder Scrolls series now available on consoles and PC in all regions, has received several patches which address some of the game’s issues as well as tweaks and changes which make the experience more enjoyable. Today a new patch has been made available for The Elder Scrolls Online Tamriel Unlimited on PlayStation 4, introducing fix for several of the game’s features.
The new The Elder Scrolls Online Tamriel Unlimited PlayStation 4 patch is around 500 MB big and includes a variety of fixes and tweaks such as a fix for a Werewolf Transformation issue, a fix for several regular and Veteran Dungeons, a fix for items not appearing in the Guild Bank and more.
Here are the full patch notes of the latest The Elder Scrolls Online Tamriel Unlimited PlayStation 4 patch.
Imperial City Fixes and Improvements
Combat & Gameplay
World
- Werewolf – Fixed an issue where you could become stuck in the Werewolf Transformation animation when entering a Sanctuary location.
Dungeons & Group Content
Dungeons
- Imperial City Prison (Normal & Veteran): Fixed an issue where you occasionally could not attack the Lord-Warden’s Shades; Fixed an issue where the Lord-Warden’s Shadow Orb ability could unintentionally be interrupted.
- White-Told Tower (Normal & Veteran): The Engulfing Flames ability cast by the Dragonguard mini-boss will now hit anyone standing inside the fiery cone. Any player character standing outside the flames will not be impacted.
Veteran Dungeons
- Veteran Imperial City Prison: Reduced the damage monsters do throughout the dungeon; The visual effects for the Templar Shade’s Grand Healing ability now appear correctly.
- Veteran White-Gold Tower: Reduced the damage monsters do throughout the dungeon.
Exploration & Itemization
Achievements
- Horror of Horrors: Fixed an issue where you could complete this achievement sooner than intended.
- Updated the text for the following achievements to reference “gain” rather than “kill”. This means that Tel Var Stones found from containers also officially count as possible ways to get these achievements (they always did, but the text did not reflect this): Windfall Profits, Sudden Spoils, Big Score Achievement
- Fixed an issue that was preventing some Imperial City Prison achievements from granting experience.
Itemization
- Fixed an issue where the Sabatons of the Imperium could drop with the Befouled Weapon enchantment, and were labeled as being part of the Arch-Mage set. They now drop with the Health enchantment, like the rest of the items in its set, and are correctly labeled as Brands of Imperium.
Item Sets
- Phoenix: Fixed an issue where you could get stuck in a loop triggering this item set’s ability. We also fixed an issue where this item set could trigger multiple times without going on cooldown.
Imperial City
General
- Secundinus the Despoiler will no longer freeze in place after casting Coldfire Reach.
Tel Var Stones
- Fixed an issue where withdrawing 100,000 or more Tel Var Stones would not properly update the banked funds tooltip.
UI
General
- Queueing for “All” will no longer attempt to place you into groups formed for DLC you do not have access to.
Base Game Fixes and Improvements
Combat & Gameplay
General
- Fixed an issue that was causing beam visual effects to not appear.
- Fixed an issue where, in rare cases, an active buff could be mysteriously removed.
- You can now use the group finder to queue for Imperial City and Craglorn at Veteran Rank 16.
- Fixed an issue where trophies in Imperial City would occasionally not stack with each other.
- Fixed an issue where you could not jump to your full height while crouched.
Nightblade – Shadow
- Shadow Cloak: Fixed an issue where you were not being hit by some area of effect abilities while Shadow Cloak was active. The following abilities will now correctly damage a Shadow Cloaked target: Dark Talons, Inhale, Ash Cloud, Volley, Arrow Spray, Magicka Detonation, Caltrops
- Known Issue: There are still some abilities that will pull a Shadow Cloaked target from stealth, but fail to damage them. This will be fixed in a future patch.
World – Werewolf
- Fixed an issue where you could become stuck in the Werewolf Transformation animation if silenced while transforming.
Guild – Fighters Guild
- Beast Trap: Fixed an issue where the trap could trigger multiple times.
Alliance War – Assault
- Rapid Maneuver: Fixed an issue which prevented Rank 1 of this ability from affecting movement speed while you were on your mount.
Monster Abilities – Titan
- Fire Blast now generates a path of flame directly in front of where it was cast, not where the Titan happens to be facing.
Crown Store
General
- Fixed an issue where Crown Store consumable items incorrectly stated they would cease scaling at a certain level.
Dungeons & Group Content
Dungeons – Darkshade Caverns
- Fixed an issue where you would not receive credit for completing the Sentinel of Rkugamz for the Darkshade Caverns Undaunted Pledge.
Veteran Dungeons
- Veteran Banished Cells: Fixed an issue that was causing the fire effects during the Maw of the Infernal encounter to not display correctly.
- Veteran Fungal Grotto: Fixed an issue where you occasionally were unable to target Gamyne Bandu after she jumped off her rock.
Exploration & Itemization
General
- Fixed an issue where you were unable to use additional potions while an ability was being cast.
- Potions that you purchase will now have a slight cooldown if they are acquired right after using another type of potion.
Item Sets
- Twice Born Star: Fixed an issue where the Steed and the Serpent Mundus Stone buffs could be replaced with other buffs while wearing this item set.
Quests & Zones
Coldharbour
- What the Heart Wants: We had a chat with Stibbons about his stubbornness, and he will no longer leave or refuse to move on the quest step to defend him.
Deshaan
- The only Dwemer spiders remaining in Bthanual are now made solely with spare and second-hand parts, and will no longer drop useful spoils.
Eastmarch
- Goblins in Eastmarch now animate properly instead of blinking into and out of reality.
UI
General
- Attribute bars will now disappear while a long term food effect is active.
- Fixed an issue where your health bar would constantly flash if you had a food buff active, and resurrected after a PvP death.
- You will now receive a prompt directing you to the Crown Store when attempting to travel to a friend in an area that’s included in a DLC game pack that you do not own.
- Fixed an issue where you would not receive the prompt that your inventory was full when looting.
- Purchase details are now included on the message prompt that appears when you’re invited by a guild or party member to the Imperial City if you do not own the DLC game pack or an ESO Plus membership.
- You can now no longer open the menu to invite another player character to your location while on a load screen after using a wayshrine. Doing so previously would render the menu nonfunctional, forcing you to relog.
- Fixed an issue where the keybind for your Ultimate would disappear at log in if it was not ready to be used.
- The names of group members who are not within your same zone will now appear dimmed in the Group HUD.
- Fixed an issue where the text for the achievement item “Undaunted Enclave Invitation” appeared cut off in the menu.
Compass
- Fixed an issue where POI icons would occasionally flash on the compass after exiting a delve.
Guild Bank & Traders
- Fixed an issue where items in the Guild Bank would fail to load properly.
- Fixed an issue where item prices were not appearing while browsing Guild Stores and Guild Traders.
Leaderboards
- Removed a blank section that appeared at the bottom of the Leaderboards list.
Maps
-
Fixed an issue where the “Switch Elevations” keybinds were hidden on the map menu in certain locations.
The Elder Scrolls Online Tamriel Unlimited is now available in all regions on PlayStation 4, Xbox One and PC.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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