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The Elder Scrolls Online Tamriel Unlimited PlayStation 4 Gets New Patch, Several Fixes Included

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The Elder Scrolls Online Tamriel Unlimited

The Elder Scrolls Online Tamriel Unlimited, the MMORPG based on The Elder Scrolls series now available on consoles and PC in all regions, has received several patches which address some of the game’s issues as well as tweaks and changes which make the experience more enjoyable. Today a new patch has been made available for The Elder Scrolls Online Tamriel Unlimited on PlayStation 4, introducing fix for several of the game’s features.

The new The Elder Scrolls Online Tamriel Unlimited PlayStation 4 patch is around 500 MB big and includes a variety of fixes and tweaks such as a fix for a Werewolf Transformation issue, a fix for several regular and Veteran Dungeons, a fix for items not appearing in the Guild Bank and more.

Here are the full patch notes of the latest The Elder Scrolls Online Tamriel Unlimited PlayStation 4 patch.

Imperial City Fixes and Improvements

Combat & Gameplay

World

  • Werewolf – Fixed an issue where you could become stuck in the Werewolf Transformation animation when entering a Sanctuary location.

Dungeons & Group Content

Dungeons

  • Imperial City Prison (Normal & Veteran): Fixed an issue where you occasionally could not attack the Lord-Warden’s Shades; Fixed an issue where the Lord-Warden’s Shadow Orb ability could unintentionally be interrupted.
  • White-Told Tower (Normal & Veteran): The Engulfing Flames ability cast by the Dragonguard mini-boss will now hit anyone standing inside the fiery cone. Any player character standing outside the flames will not be impacted.

Veteran Dungeons

  • Veteran Imperial City Prison: Reduced the damage monsters do throughout the dungeon; The visual effects for the Templar Shade’s Grand Healing ability now appear correctly.
  • Veteran White-Gold Tower: Reduced the damage monsters do throughout the dungeon.

Exploration & Itemization

Achievements

  • Horror of Horrors: Fixed an issue where you could complete this achievement sooner than intended.
  • Updated the text for the following achievements to reference “gain” rather than “kill”. This means that Tel Var Stones found from containers also officially count as possible ways to get these achievements (they always did, but the text did not reflect this): Windfall Profits, Sudden Spoils, Big Score Achievement
  • Fixed an issue that was preventing some Imperial City Prison achievements from granting experience.

Itemization

  • Fixed an issue where the Sabatons of the Imperium could drop with the Befouled Weapon enchantment, and were labeled as being part of the Arch-Mage set. They now drop with the Health enchantment, like the rest of the items in its set, and are correctly labeled as Brands of Imperium.

Item Sets

  • Phoenix: Fixed an issue where you could get stuck in a loop triggering this item set’s ability. We also fixed an issue where this item set could trigger multiple times without going on cooldown.

Imperial City

General

  • Secundinus the Despoiler will no longer freeze in place after casting Coldfire Reach.

Tel Var Stones

  • Fixed an issue where withdrawing 100,000 or more Tel Var Stones would not properly update the banked funds tooltip.

UI

General

  • Queueing for “All” will no longer attempt to place you into groups formed for DLC you do not have access to.

Base Game Fixes and Improvements

Combat & Gameplay

General

  • Fixed an issue that was causing beam visual effects to not appear.
  • Fixed an issue where, in rare cases, an active buff could be mysteriously removed.
  • You can now use the group finder to queue for Imperial City and Craglorn at Veteran Rank 16.
  • Fixed an issue where trophies in Imperial City would occasionally not stack with each other.
  • Fixed an issue where you could not jump to your full height while crouched.

Nightblade – Shadow

  • Shadow Cloak: Fixed an issue where you were not being hit by some area of effect abilities while Shadow Cloak was active. The following abilities will now correctly damage a Shadow Cloaked target: Dark Talons, Inhale, Ash Cloud, Volley, Arrow Spray, Magicka Detonation, Caltrops
  • Known Issue: There are still some abilities that will pull a Shadow Cloaked target from stealth, but fail to damage them. This will be fixed in a future patch.

World – Werewolf

  • Fixed an issue where you could become stuck in the Werewolf Transformation animation if silenced while transforming.

Guild – Fighters Guild

  • Beast Trap: Fixed an issue where the trap could trigger multiple times.

Alliance War – Assault

  • Rapid Maneuver: Fixed an issue which prevented Rank 1 of this ability from affecting movement speed while you were on your mount. 

Monster Abilities – Titan

  • Fire Blast now generates a path of flame directly in front of where it was cast, not where the Titan happens to be facing.

Crown Store

General

  • Fixed an issue where Crown Store consumable items incorrectly stated they would cease scaling at a certain level.

Dungeons & Group Content

Dungeons – Darkshade Caverns

  • Fixed an issue where you would not receive credit for completing the Sentinel of Rkugamz for the Darkshade Caverns Undaunted Pledge.

Veteran Dungeons

  • Veteran Banished Cells: Fixed an issue that was causing the fire effects during the Maw of the Infernal encounter to not display correctly.
  • Veteran Fungal Grotto: Fixed an issue where you occasionally were unable to target Gamyne Bandu after she jumped off her rock.

Exploration & Itemization

General

  • Fixed an issue where you were unable to use additional potions while an ability was being cast.
  • Potions that you purchase will now have a slight cooldown if they are acquired right after using another type of potion.

Item Sets

  • Twice Born Star: Fixed an issue where the Steed and the Serpent Mundus Stone buffs could be replaced with other buffs while wearing this item set.

Quests & Zones

Coldharbour

  • What the Heart Wants: We had a chat with Stibbons about his stubbornness, and he will no longer leave or refuse to move on the quest step to defend him.

Deshaan

  • The only Dwemer spiders remaining in Bthanual are now made solely with spare and second-hand parts, and will no longer drop useful spoils.

Eastmarch

  • Goblins in Eastmarch now animate properly instead of blinking into and out of reality.

UI

General

  • Attribute bars will now disappear while a long term food effect is active.
  • Fixed an issue where your health bar would constantly flash if you had a food buff active, and resurrected after a PvP death.
  • You will now receive a prompt directing you to the Crown Store when attempting to travel to a friend in an area that’s included in a DLC game pack that you do not own.
  • Fixed an issue where you would not receive the prompt that your inventory was full when looting.
  • Purchase details are now included on the message prompt that appears when you’re invited by a guild or party member to the Imperial City if you do not own the DLC game pack or an ESO Plus membership.
  • You can now no longer open the menu to invite another player character to your location while on a load screen after using a wayshrine. Doing so previously would render the menu nonfunctional, forcing you to relog.
  • Fixed an issue where the keybind for your Ultimate would disappear at log in if it was not ready to be used.
  • The names of group members who are not within your same zone will now appear dimmed in the Group HUD.
  • Fixed an issue where the text for the achievement item “Undaunted Enclave Invitation” appeared cut off in the menu.

Compass

  • Fixed an issue where POI icons would occasionally flash on the compass after exiting a delve.

Guild Bank & Traders

  • Fixed an issue where items in the Guild Bank would fail to load properly.
  • Fixed an issue where item prices were not appearing while browsing Guild Stores and Guild Traders.

Leaderboards

  • Removed a blank section that appeared at the bottom of the Leaderboards list.

Maps

  • Fixed an issue where the “Switch Elevations” keybinds were hidden on the map menu in certain locations.

The Elder Scrolls Online Tamriel Unlimited is now available in all regions on PlayStation 4, Xbox One and PC.

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

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Larian Reveals Baldur’s Gate 3’s Mildest Multiclass Builds

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Since the excellent Baldur’s Gate 3 has been out in the wild for a while, interesting data can be gleaned, such as how players choose to play an innovative new RPG from home. Stats from developer Larian Studios and posted on the PlayStation Blog show that most people want to play as a stealthy archer like in Skyrim when given nearly limitless options.

According to a fascinating graph, Rogue/Ranger is the most popular multiclass build, with over 175,000 players using it to snipe unsuspecting enemies from range. The next two builds reveal similarly. 150,000 played Barbarian/Fighter because they loved pummeling things, and 109,00 played Barbarian/Paladin, which lets players talk to their victims before beatings.

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More sense emerges as you descend. If the Paladin/Warlock/Sorcerer/Bard has high Charisma, any combination can be interesting. Charisma helps these classes cast spells and abilities and interact with NPCs outside of combat.

Playing a single class through Baldur’s Gate 3 feels great, which is what most players do. A pure Fighter or Wizard becomes so powerful by game’s end that we don’t blame you for not mixing things up!

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Play as a Tiefling Oathbreaker Paladin, Dark Urge Origin (which you must resist), or Bard for real moral dilemmas. You could also play pseudo-Aragorn again.

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Techland Shows Durable Dying Light 2 Content Roadmap

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Techland is continuing to release Dying Light 2 content as part of its long-term support. This is surprising since the meaty Good Night, Good Luck update was released a few months ago. It’s nice to know what’s coming, but no timeline was given.

IGN-exclusive roadmap trailers reveal more co-op missions, board quests, a tower raid, and replayable GRE anomalies. Executions and finishers may be added to the April Gut Feeling update, which overhauled melee mechanics. Graphical options, weapon repair, gear, and mod dismantling are always welcome.

Knives, polearms, and more enemy variants are coming, including a Nightmare difficulty. Changes to NG+ include firearms. Players can finally dress to their hearts’ content with new cosmetic options.

Has Techland’s Dying Light 2 support lured you back? Would you rather focus on something new?

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Gaming

Epic to Globalize V-Buck Price Hike

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Epic Games expanded the Fortnite V-Buck “pricing alignment” after laying off almost 900 employees, citing “inflation and currency fluctuations”. Fortnite’s premium currency will rise in international markets, including the largest.

Epic Games will raise the price of V-Bucks and real money content packs in the Czech Republic, Denmark, Eurozone countries, Hungary, Japan, Norway, Poland, Romania, Sweden, Turkey, and the US (including all US Dollar storefronts) on October 27.

Raising the price of this fictitious currency was successful when the company trialed it in the UK, Canada, and Mexico, so it was decided to announce it worldwide now. These USD increases range from $1 (1000 V-Bucks, previous $7.99) to $10 (13,500 V-Bucks, previous $79.99).

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How do you view Epic’s timing and pricing increase?

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