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Overwatch – not free and why that’s bad for Blizzard’s eSports aspirations

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By now I’m sure you’re up to date with everything that’s been going on at Blizzcon yesterday, like the Warcraft movie trailer and what not. As expected, the trailer was one of the main highlights of the event, however, the Overwatch segment was definitely very interesting as well, and for the best of reasons. Not only did we get to see a whole bunch of new upcoming content, but we also finally learned a bit more about the game’s business model. Judging by its MOBA inspired concept, one would have assumed that Overwatch will be a free to play game, much like League of Legends, Dota 2 or Blizzard’s own Heroes of the Storm. One would have assumed wrong, however, because we just learned yesterday this is in fact not a free to play title.

The company announced at Blizzcon that Overwatch will come in multiple variants, with the standard one clocking in at $40. There will also be two additional versions priced a tad higher, but packing a number of goodies, as it is usually the case. Interestingly enough, Blizzard seems to have designed Overwatch from the ground up as an eSport, an yet, most of the successful eSports are free to play with microtransactions, including the aforementioned League of Legends, Dota 2, and Heroes of the Storm. Right now the only successful eSport that you need to buy is CS:GO and the price of that is really low. A case could also be made for Starcraft II, but it’s no secret that the RTS has been on the decline for the past couple of years and I’d be very surprised if its eSports value were to grow even with the long-awaited launch of Legacy of the Void.

Everything points at the fact that people just don’t want to spend big bucks on a highly competitive game right off the bat, but they might actually spend much more on cosmetic items further down the line. Blizzard is taking a very strange approach here because it’s offering microtransactions while also asking for 40 bucks, which would be all fine and dandy if Overwatch wasn’t aspiring to be the next big thing in eSports. By asking $40, the company is essentially shooting itself in the leg and driving away customers who have a lot of other good and free options on the table to quench that competitive thirst. Moreover, the game does not feature a single player component so you won’t even be able to say “hey, I didn’t like the multiplayer, but at least the game had a nice campaign.”

What’s even stranger is that Blizzard is also asking $40 for Legacy of the Void and with that you get both an awesome campaign and (eventually) good multiplayer. Granted, LotV is an expansion so perhaps the comparison is not entirely fair, but still, $40 for a multiplayer only game that attempts to blend two genres and that may or may not live up to expectations is a bit much if you ask me. Until yesterday, I was fairly confident that Blizzard would be able to appeal to eSports fans with yet another release, but now I’m not so sure. We’ll just have to wait and see if this gamble pays off or if people take a look at Overwatch’s price tag and go back to LoL because it’s free.

Although George has many hobbies, he likes nothing more than to play around with cameras and other photography equipment.

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The cast of the Sonic the Hedgehog 3 film has added an exciting new addition with the inclusion of Shadow, who will be voiced by the talented Keanu Reeves

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After a long wait, it appears that the search for a capable Hollywood actor to bring the brooding Shadow the Hedgehog to life has come to an end. Keanu Reeves, a renowned actor known for his iconic roles in film franchises such as The Matrix and John Wick, as well as his involvement in the highly anticipated game Cyberpunk 2077, has officially been cast for the role.

Speculation has been running wild lately, but The Hollywood Reporter has officially confirmed the casting, citing reliable sources in the know. News of Sonic the Hedgehog 3 being showcased at Cinemacon has quickly spread. Reeves is sure to bring his own special touch to the role, but it’s uncertain how well he will mesh with the mustachioed Dr. Robotnik, as Jim Carrey is set to reprise the character.

What are your thoughts on Keanu Reeves being cast as Shadow the Hedgehog in Sonic the Hedgehog 3? Please avoid sharing fan art in the comments section below.

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Get ready for a metaphorical rollercoaster ride with ReFantazio Livestreams!

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ATLUS has just announced their latest event, the “ATLUS Exclusive: Metaphor: ReFantazio” broadcast. Fans can look forward to an exciting 30-minute showcase of never-before-seen gameplay from the publisher/developer. How exciting is that to anticipate?

According to Gematsu, director Katsura Hashino will serve as the host of the broadcast, which will debut on YouTube on April 22. The English version will include dubbed audio and English subtitles, and we have also expanded the list of timezones available.

  • North America: 3 pm PDT, 4 pm MDT, 5 pm CDT, and 6 pm EDT.
  • UK/Ire: 11pm BST
  • Europe: 12am CEST / 1am EEST
  • Asia/Oceania: 7am JST, 6am AWST, 8am AEST.

Additionally, there is a scheduled stream for the next day, April 23rd, with the specific times listed below. Get ready for the “ATLUS Exclusive Debut Commemoration Special—Metaphor: Stalkers Club Final,” where fans can indulge in the captivating presence of hosts Mafia Kajita and Tomomi Isomura. They will thoroughly analyze and delve into all the information disclosed during the initial broadcast. Sayawaka, a visitor who is the author of the associated manga’s story, will be with them.

  • North America: 7 am PDT, 8 am MDT, 9 am CDT, and 10 am EDT.
  • UK/Ire: 3pm BST
  • Europe: 4pm CEST / 5pm EEST
  • Asia/Oceania: 11pm JST, 10pm AWST, 1am AEDT

What are your thoughts on the influx of information about Metaphor: ReFantazio? Are you planning to watch any of the upcoming broadcasts? Share your authentic thoughts in the comments section below.

 

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Final Fantasy 7 Rebirth’s Retry Wording Has Been Updated in a Subtle Manner

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Despite the numerous praises players have showered upon Final Fantasy 7 Rebirth, there is one particular aspect of the game that has garnered nothing but criticism: the perplexing wording of its retry screen, which players encounter when facing a Game Over. Fortunately, the developers have discreetly resolved this issue in the game’s latest patch. They have fixed the Platinum Trophy progression, resulting in a slightly less confusing experience for players.

If you don’t possess exceptional combat abilities, chances are you’ve come across the game’s notorious four options: “Retry from Current Battle, Retry from This Battle, Retry from Before Battle, or Resume.”. As an avid gamer, I must admit that I’ve experienced the frustration of losing precious time due to my own foolish mistake. In this particular instance, I found myself engrossed in fine-tuning my matrix and equipping my party, only to have it all go to waste when I encountered a formidable enemy. To compound my error, I made the ill-advised decision to retry the battle, resulting in an hour of agonizing repetition. Lesson learned!

The “Retry from This Battle” option has become a source of frustration for players who are struggling with the game’s final boss encounter, leading to a significant number of rage-quits. Without giving away any surprises, opting for that choice after being defeated would result in players being sent back to the beginning of the final boss encounter, needlessly forcing them to forfeit approximately an hour’s worth of hard-earned progress in battle.

After the update, players now have the option to select “Retry from the Current Phase” instead of “Retry from Before the Current Battle.”. It’s worth noting that this change is only slightly improved. It’s rather disappointing that the screen is overly convoluted, which may lead to players feeling frustrated. While it’s better late than never, we can’t help but wonder if this issue will persist in the future.

 

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