Mass Effect used to be a golden standard that game developers and story tellers were held to when it came to quality game development. With the recent announcement that the Mass Effect series is being put on hold, it’s quite evident that its status amongst gamers has changed significantly since its original release. I believe the reasoning for this loss of popularity and success is mainly due to the consistently shifting style of and approach to the series.
When Mass Effect came out in 2007, it became the pinnacle of Western RPGs, taking that mantle from BioWare’s previous hit Star Wars: Knights of the Old Republic. Mass Effect was first and foremost an RPG. It was a sci-fi adventure where you could build your own character (to an extent), explore the galaxy, and save every sentient being from the threat of a super-intelligent alien robot named Sovereign. It had elements of cover-based third-person shooters, most notably borrowed from the recent success of Gears of War. However, it was much more about the exploration, character stats, and story-based dialogue choices than it was anything else.
From there, Mass Effect 2 came out and started to lean away from its RPG roots. Mass Effect 2 had a good balance between the remaining RPG elements and its expanded third-person shooter elements, making for the most critically well-received game in the series. I still prefer the original to Mass Effect 2 since I’m an RPG nut and a huge Knights of the Old Republic fan, two gaming itches that the original game scratched perfectly.
However, things started to change drastically when Mass Effect 3 came out. The gameplay was mostly focused on third-person shooting and, while excellent, it sacrificed many elements of Mass Effect that fans grew to know and love. The RPG elements still existed but the dialogue seemed less important and more an illusion of choice than the previous two installments. There was far less emphasis on exploration, in fact it was discouraged entirely due to the Reaper invasion in the story. There was a last-minute addition of a multiplayer mode that had some pretty cool influences over the main story but was largely unnecessary. To top it all off, it had an ending that threw all the RPG choice-based storytelling the player had made to this point to the wind in favor of an incredibly rushed and dissatisfying conclusion. BioWare made efforts to edit the ending and add more detail for fans who were disappointed by this, but the damage had already been done at this point.
After Mass Effect 3, there was a four year wait until Mass Effect: Andromeda came out. For starters, this is partially what killed the series since the damage done by the ending to Mass Effect 3 was the last interaction with the Mass Effect series many gamers had for four years. From there, Andromeda was announced and everyone was really excited for something to wash away the bad aftertaste of 3’s ending. However, things didn’t go as fans had expected. The story ended up being incredibly minimalistic compared to previous games which was disappointing after four years of waiting. There were barely any RPG elements left with the dialogue being as unimportant if not less important that Mass Effect 3. There was a huge focus on third-person shooting and, while fun, it lacked the substance that each previous game had with regards to why you’re fighting in the first place.
All this, and I didn’t even mention the horribly rendered facial animations that turned Andromeda into a meme that the internet started to hate on ferociously. That being said, this last statement about Andromeda being a meme is what fully killed the franchise. Andromeda did far more poorly than most anticipated, mostly due to insane levels of negative internet feedback. Regardless of why it did so poorly, it’s clear that Mass Effect is no longer the juggernaut in the gaming industry that it used to be. This is something that is incredibly sad for me, a huge fan of the series despite its flaws, to say. Considering Mass Effect is on hold indefinitely, there is very little chance of a sequel to right the series’ wrongs, at least any time soon.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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