Nintendo has flipped everyone’s expectations and presented a marvelous idea with the Nintendo Switch. The console has been doing well, sales-wise and it has been showing a lot of third party support. But even with this amount of success some companies like THQ Nordic wish that the system was more technologically powerful.
THQ Nordic is one really odd company by itself, since it’s a rebranding of the name Nordic Games and has been responsible for games such as Darksiders III and Sins Mora EX. There’s obviously the fact that they took the THQ brand of course. The fact that this company was named after what we gamers know as one of the most popular “Failures in Gaming” stories we have ever known.
THQ, Alive and working around the edges.
However, this isn’t really to tarnish on the name of THQ, more like my personal thoughts on it. In the end, the new CEO of the company Reinhard Pollice said “that the brand[THQ], while known for being about failure. was also known for some great gaming experiences. That’s why we thought it was a popular brand that we should leverage. We’re already more well-known now than Nordic Games was. Nordic Games was a bit of a generic name. They knew the THQ brand, they knew the IPs, and at first there was still some confusion around it because people were like, ‘hey, THQ’s dead’. But we’re a new company, so that was part of the intention behind calling it THQ Nordic rather than just THQ. ”
However, what should be concerning. Specially for Nintendo fans, it’s how in an interview with Gamesindustry.biz, Reinhard revealed that he has been in direct contact with Nintendo in regards of the Switch for over a year. And even while they want to support the hybrid console by the Giant N, they also wish the system was more capable. “We’ve been in touch with [Nintendo] about Switch for more than a year, so we’ve been looking at it for our current line-up and… we look wherever it’s possible. It’s a bit sad that they haven’t gone out with a beefier hardware but it is what it is, so we just have to work our way around it.”
Pollice then went on to say that some titles like Battle Chasers and ELEX would be either a challenge to make run in the Switch. Or just way too demanding for the system to begin with. Which is a sad reality since the specifications of the system really aren’t that much to write home about despite the fact that it’s an impressive and innovative console.
Blizzard’s greatest challenge
This isn’t the first company that has presented these complaints either. Overwatch’s game director, Jeff Kaplan has also mentioned the faults the Switch has to bring the popular shooter to nintendo’s console.
“Getting Overwatch on the Switch is very challenging for us. But we’re always open minded about exploring possible platforms.” Said Kaplan “I think the problem is, we’ve really targeted our min spec in a way that we would have to revisit performance and how to get on that platform. And also, it’s already challenging right now maintaining three platforms and patching simultaneously, which is something that we’ve finally been able to achieve.” Now, his complaints are more regarding the fact that developing games simultaneously is a problem on itself, but the point still stands. The hardware isn’t capable enough to run the games even if they want to,
However, both companies are willing to face up to the challenge and begin the development of their games for the Switch in the future. Which oftenly is a good sign because that means the development is possible, there only needs to be a certain bit of extra work to be put in. As Pollice says: “In the end, video games are all about passion. If people in the company aren’t passionate about something, we just shouldn’t do it. It’s not [a market] where you can just build a product, sell it and it’s good. Nowadays, you have to do way more than just releasing a product – you have to pour all of your heart into it to make it good. That’s what we try to do.”
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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