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Fortnite – Not Another Zombie Video Game

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Enter Fortnite (from Epic Games), a game that totally isn’t another generic zombie shooter game. In a culture so saturated in the undead, Fortnite is nothing wholly innovative or new. But, it’s tremendously fun. It takes aspects of Minecraft, tower defense games, and Team Fortress and mashes them together into a sort of funhouse, shoot’ em’ up, survival game. What more could you ask for?

Fortnite begins with most of the world’s population vanishing without a trace. Strange storms start brewing and odd, shambling creatures show up. Their sole purpose is to destroy what’s left of mankind. Even if it is a slow, steady shuffle. Enter you; the new leader of the free people, responsible for protecting the helpless and saving the world. Oh yeah, and building forts.

Pickaxe your way through trees, rocks, and cars to obtain wood, brick, and metal. Since you need these materials for your fort, nearly everything is destructible. A school bus will yield metal girders, springs, and mechanical parts. Rocks and statues give you brick, ore, and crafting powder. It’s best not to think too hard about it while you’re mining a park bench. In addition to building walls, floors, and stairs from the variety of materials, you can also craft weapons and traps.

What Fortnite gives you that other zombie survival games do not is an online platform to play with friends and strangers. It also offers four unique character classes to choose from. Feel like diving into hordes of enemies with a  crushing blow? Then the ninja is a perfect choice. Enjoy building forts and electrifying walls? Pick a constructor! Feeling greedy and want to hunt for buried treasure? Meet the Outlander class. Or, is tossing grenades and firing assault rifles more your speed? Pick a soldier!

Fortnite Classes

Since each mission type has a different objective, it’s ill advised to only play one class. In fact, Fortnite offers an incentive to play all of the classes. Each day brings new side quests to accomplish while you’re completing the main storyline. A Tuesday might offer you the challenge of killing 500 enemies with a soldier. A Saturday could bring you building a radar tower with a constructor. They do their best to force you to test every single character. Of which there are a lot of. Fortnite makes you change the way you play each mission depending on your daily quests and challenges.

All of the missions are repeatable but, the way you approach them will change each time. The first time you play a mission, the defense point might be in a valley surrounded by enemies. The next it will be on a plateau with only one entrance. What material you build in is going to depend on what type of environment the mission takes place. Sometimes you’ll be smack dab in the middle of an industrial zone and have unlimited access to metal and stone. Other times you’ll be stuck in the middle of the wilderness with only trees to harvest.

With so many different ways to play, it’s easy to get sucked into the game. In the past seven days, I have put more than thirty hours into Fortnite. While it’s rather embarrassing to admit, it’s a testament to how entertaining it can be. Fortnite is a highly addictive game with an extensive list of things to do. There’s a collection book to put all your extra guns, survivors, traps, etc. You can send your extra heroes out on expeditions to gather extra materials. There’s skill trees, research trees, and survivor squads. The possibilities of what you can do in Fortnite are nearly limitless. But, don’t take my word for it. Use your hard earned cash to buy the game for the low price of $39.99.

Until next time, see you space cowboy.

 

Born in the mountains of Colorado, it is said that Zach Kimbell has always been a nerd. His passion for art, literature, and video games bloomed at a young age. With a background in illustration, tabletop RPG creation, and IT you can bet Zach will be dissecting everything from new age tech to the brush strokes on a comic panel. Stick around and you just might learn a thing or two.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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