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Monster Hunter Stories Will Charge into Stores This September

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I will be the first to admit that Monster Hunter is a difficult and time-consuming game. It takes a lot of patience, strategy, a bit of luck, and a metric ton of grinding. Plus, the game’s combat system is extremely punishing. While I love Monster Hunter, for years, I have wanted an easier version my young cousins could enjoy, which is exactly what Monster Hunter Stories tries to be. However, when the game was announced, I was afraid it would remain a Japanese exclusive, but now I can rest easy knowing Nintendo has stated the game will release in America on September 8th.

Nintendo’s announcement was accompanied by a short, two-minute trailer that shows off what Monster Hunter Stories is all about: riding Monster Hunter’s iconic monsters into turn-based RPG battles. While Monster Hunter Stories forgoes the usual art style for a cutesy, anime aesthetic, the new look still makes the monsters appear terrifying and intimidating. Also, the trailer might not hint at the game’s story, but the video shows how the main character meets his (or her) first monster companion, a baby Rathalos already fully capable of flying and breathing fire.

As I’ve already stated, Monster Hunter Stories breaks from the traditional Monster Hunter formula and uses turn-based RPG combat that relies on a rock-paper-scissors-styled system — power attacks overpower technique attacks; speed attacks outpace power attacks, and technique attacks overcome speed attacks. The attacks players use depend on the weapons and monsters they take into battle. Unlike other Monster Hunter games that have up to fourteen weapons, Monster Hunter Stories only has four: the Sword & Shield, Great Sword, Hammer, and Hunting Horn. Furthermore, players can hatch and ride over 100 different monsters, from the living bulldozer Barroth to the not-Super Saiyan Rajang, and they each have their own special attacks and abilities, some of which are used to access special areas of the game’s maps. Monster Hunter Stories also introduces several new monsters, although one of them is just a Legend of Zelda reference. However, even though the battle system has changed, most of Monster Hunter Stories is the standard Monster Hunter experience fans know and love. Players can still gather materials and combine them to create healing items, and gamers still need to hunt and slay powerful monsters to craft powerful armor and weapons.

From what I have found on the Internet, Monster Hunter Stories has received generally favorable reviews and has sold really well over in Japan, but then again, the country is basically in love with Monster Hunter, as evidenced by the Monster Hunter theme park in Universal Studios Japan. As a Monster Hunter fan myself, I look forward to the release of Monster Hunter Stories this September, and of course, I will also buy as many of the game’s amiibos as possible.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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