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Monster Hunter Stories Will Charge into Stores This September

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I will be the first to admit that Monster Hunter is a difficult and time-consuming game. It takes a lot of patience, strategy, a bit of luck, and a metric ton of grinding. Plus, the game’s combat system is extremely punishing. While I love Monster Hunter, for years, I have wanted an easier version my young cousins could enjoy, which is exactly what Monster Hunter Stories tries to be. However, when the game was announced, I was afraid it would remain a Japanese exclusive, but now I can rest easy knowing Nintendo has stated the game will release in America on September 8th.

Nintendo’s announcement was accompanied by a short, two-minute trailer that shows off what Monster Hunter Stories is all about: riding Monster Hunter’s iconic monsters into turn-based RPG battles. While Monster Hunter Stories forgoes the usual art style for a cutesy, anime aesthetic, the new look still makes the monsters appear terrifying and intimidating. Also, the trailer might not hint at the game’s story, but the video shows how the main character meets his (or her) first monster companion, a baby Rathalos already fully capable of flying and breathing fire.

As I’ve already stated, Monster Hunter Stories breaks from the traditional Monster Hunter formula and uses turn-based RPG combat that relies on a rock-paper-scissors-styled system — power attacks overpower technique attacks; speed attacks outpace power attacks, and technique attacks overcome speed attacks. The attacks players use depend on the weapons and monsters they take into battle. Unlike other Monster Hunter games that have up to fourteen weapons, Monster Hunter Stories only has four: the Sword & Shield, Great Sword, Hammer, and Hunting Horn. Furthermore, players can hatch and ride over 100 different monsters, from the living bulldozer Barroth to the not-Super Saiyan Rajang, and they each have their own special attacks and abilities, some of which are used to access special areas of the game’s maps. Monster Hunter Stories also introduces several new monsters, although one of them is just a Legend of Zelda reference. However, even though the battle system has changed, most of Monster Hunter Stories is the standard Monster Hunter experience fans know and love. Players can still gather materials and combine them to create healing items, and gamers still need to hunt and slay powerful monsters to craft powerful armor and weapons.

From what I have found on the Internet, Monster Hunter Stories has received generally favorable reviews and has sold really well over in Japan, but then again, the country is basically in love with Monster Hunter, as evidenced by the Monster Hunter theme park in Universal Studios Japan. As a Monster Hunter fan myself, I look forward to the release of Monster Hunter Stories this September, and of course, I will also buy as many of the game’s amiibos as possible.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

GTA 6’s Record-Breaking Trailer Changes Tom Petty Streams

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Love Is a Long Road, the Tom Petty song in the GTA 6 trailer, saw a 36,979% stream increase after Rockstar’s reveal this week. Week-on-week Spotify data suggests that, but we’re sure it’s trending similarly on Apple Music and others.

Rockstar and the streaming service released an official Grand Theft Auto Radio playlist with six hours of hits from ZZ Top, Dr. Dre, Megadeth, and others. You can hear it here. Ever wanted to listen to Tom Petty this week?

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Gaming

Atlus Fans Should Watch The Game Awards for PS5, PS4 Metaphor Update: ReFantazio

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This week’s Game Awards—what to expect? Geoff Keighley is keeping most announcements under wraps, but he has teased an update on Atlus’ long-awaited Metaphor: ReFantazio. The Persona team’s latest project may be released in 2024, according to rumors.

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The title returned this summer after being revealed eons ago, but details are scarce. A new trailer should show more story, gameplay, and systems, as well as a possible launch date. Want to see more of this? The link will tell you when the Game Awards are.

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Skyrim Paid Mods Take Another Hit from Bethesda

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If you play video games, you’ve probably played Skyrim, Bethesda’s decade-old open-world RPG. It’s become a meme after endless rereleases. The company wants to sell paid, player-created mods again after not getting the message from players.

Bethesda tested selling Skyrim mods on Steam in 2015, generously giving modders 25% of the proceeds. After Steam’s 30% platform fee, Bethesda would receive 45%, the “current industry standard.”. After fan backlash, Bethesda removed paid mods, and Steam refunded all purchases.

In subsequent years, Bethesda’s Creation Club added user-created content to Fallout 4 and Skyrim Special Edition, requiring that it not violate lore. Bethesda could also release official Creation Club content on PlayStation.

The developer revealed Bethesda Game Studios Creations and a major update for the oldest RPG today. Players can still upload free mods, but creators can now apply for the Verified Creator Program. Certified modders can charge for their work. Since paid moderators no longer have lore-friendly restrictions, expect chaos.

This is already upsetting the community, and the line between official Creation Club content and moderators is blurring. The fact that paid mods disable PlayStation Trophies but not free Creation content is a disaster.

What do you think of Skyrim’s sorry state? Still playing? How’s the PlayStation Creation Club content?

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