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First Impressions on The Long Dark Story Mode: Wintermute

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  After three years in early access on Steam, The Long Dark from Hinterland Studio has released the first two episodes of their story mode, called “Wintermute”. Episodes One and Two, which are titled: Do Not Go Gently and Luminance Fugue respectively, follow Canadian bush pilot Will Mackenzie and Dr. Astrid Greenwood after their plane crashes during a geomagnetic storm. It is up to the player to bring these two together after becoming separated after the crash.

As of writing this, I have not completed either episode of Wintermute, and as such I will not be reviewing the story being told. Instead, I will be sharing my thoughts on how the mechanics of the game are employed by the narrative to deliver its story, as well as a few points for players who might not plan to pick up the game for some time. I’m playing this on PC, though it has been released on Xbox One and Playstation 4 as well (A European release on PlayStation 4 will be coming August 8th).

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Wintermute gives long-time players like me the motivation to keep surviving. The game stands strongly on its own as a survival game, and the challenge modes added in a 2016 update certainly gave players more to do, but without a greater story to follow, the game quickly becomes an exercise in self-imposed storytelling. The simple quest “Find Astrid” becomes so much more complicated by the now-familiar mechanics of the game. Scavenging for food, crafting better gear, fighting off dangerous wildlife and struggling to keep warm are all brought together into a perfect storm of obstacles to level against the protagonists as they fight to find one another in the quiet apocalypse.

 Once Will wakes up, the game begins its tutorial, keeping the player confined in a small ravine. Over several days, the game teaches you about fire-starting, first-aid, gathering food and resources, all while Will is recovering from the injuries he sustained in the crash. Astrid is nowhere to be seen, and as soon as Will is strong enough he sets out to find her.

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In this opening section, the combination of strong mechanics and narrative is illustrated beautifully. The player is trapped with Will and needs to learn how to survive to progress in the story. Each element of survival is explored individually, and when the player knows all they need to get started, Will has the strength to climb out of the ravine and find Astrid. After leaving this tutorial area, the player is left largely to their own devices to track down Astrid.

After spending some time in this tutorial, we see a cutscene introducing us to the protagonists, who appear to have a not-so-happy history together. Astrid needs to fly out to the backwoods of Great Bear Island in the Canadian wilderness, and Will reluctantly agrees to assist her. In the middle of a terrible storm, a geomagnetic event causes the plane to lose power and it crashes. This whole cutscene shows off the absolutely beautiful art style of the game, giving an almost watercolor treatment to a survival title. It lends itself to a serene, yet harsh environment, and when put in motion it looks wonderful.

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Eventually, the player will encounter wolves, and here is where my journey got a lot more interesting. After being attacked by one wolf, and left bleeding out, I learned that Will’s pants had been irreparably torn to shreds in the attack. There I was, standing out in the Canadian wilderness, at night, slowly dying, and pantsless. I rushed to find shelter of any kind but was forced to spend most of the night by a small fire under a rocky outcrop, struggling to recover enough to find a more reasonable shelter. Somewhere in the middle of the night, I found an abandoned church and made it inside before another wolf attacked.

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At this point, I realized that this was a very different experience from the sandbox mode I had played before. Yes, the mechanics were the same, but the very fact that I had a mission immediately raised the stakes. I wasn’t just struggling to survive, I needed to stay alive to find Astrid. To find out what all of this means, why she needed to fly out here in the first place.

As of now, I’ve made it to the town of Milton, and I’m happily wearing pants again. After some more serious preparation, I’m eager to see where Wintermute takes me in this quiet apocalypse.

The Long Dark is available for purchase on Steam, the Playstation Store, and the Microsoft store.

 

My name is John Hanley, and I'm a gamer, writer, and amatuer filmmaker. I also run very silly D&D games from time to time.

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Gran Turismo 7 Update 1.46 introduces an exciting addition to the roster of exclusive cars available in the PS5 and PS4 racing game

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Gran Turismo 7 has just received an exciting update to version 1.46 on both PS5 and PS4. This latest update introduces a unique addition to the game: the Škoda Vision Gran Turismo, a car that you won’t come across in any other game. Škoda makes its debut in the franchise with a visionary study of a single-seater, all-electric racing concept car, designed exclusively for the Polyphony Digital racer.

Once you’ve downloaded update 1.46, you’ll have the opportunity to test drive not one but two additional cars: the AFEELA Prototype 2024 and the iconic Chevrolet Chevelle SS 454 Sport Coupe ’70. Get ready for an exhilarating ride! Watch as they take to the track in the video above.

Additionally, the update introduces a new menu for players to tackle in the GT Café. At Collector Level 38, players have the opportunity to delve into the fascinating world of Ferrari 12-cylinder engines, gaining knowledge and expanding their collection. In World Circuits, players can look forward to exciting new events such as the Japanese Clubman Cup 550, the American FR Challenge 550, and the Vision Gran Turismo Trophy. For all the avid fans of Photo Mode, there’s an exciting opportunity to explore the captivating city of San Diego in a brand new Scape.

What are your thoughts on the latest update for Gran Turismo 7? Feel free to leave your thoughts in the comments section.

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ReFantazio Takes a Different Approach to Romance, Setting Itself Apart from the Persona Games

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Atlus’ highly anticipated RPG, Metaphor: ReFantazio, appears to incorporate familiar systems reminiscent of the developer’s acclaimed Persona series. The game features turn-based battles that heavily rely on exploiting enemy weaknesses. Additionally, players have the ability to summon warrior spirits during combat. However, the most significant aspect of this game, which will be discussed in this article, is the bonding system. Through this system, players can spend time with important characters and gain deeper insights into their personalities and stories.

In contrast to the Persona games, the bonding system ends at that point. Unfortunately, players will be unable to pursue romantic relationships with their beloved waifus, which may come as a disappointment to those who have developed strong feelings for Hulkenberg, the party’s charismatic red-haired elven knight.

According to Siliconera, the absence of romance came up during a recent question and answer session. Atlus emphasized the continued opportunity to develop meaningful relationships with your allies while also introducing additional narratives through substories. In addition, familiarizing yourself with the supporting characters will grant you access to new archetypes, which serve as the game’s character classes.

In the Persona games, romance is not obligatory; rather, it serves as a means to customize your playthrough. However, it is quite unexpected that Metaphor has chosen not to pursue such a venture, considering the significant amount of discussion it typically generates!

Were you anticipating any romantic elements in Metaphor? If you’re not satisfied with your pre-order, feel free to share your thoughts in the comments section below.

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Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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