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Overwatch’s D.Va Being Largely Reworked

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It’s no secret that Overwatch players are thoroughly tired of the abundance of dive within the current meta. One of the biggest annoyances for many has been the strength of D.Va, or more specifically her Defense Matrix ability.

In its current state, Defense Matrix or “DM” can eat any projectile that isn’t a beam (such as Zarya and Mei’s primary fires) for 4 seconds when fully charged. The ability takes 10 seconds to recharge after being depleted and has a 1 second cooldown between uses. However, all of these things that much of the playerbase saw as broken may soon be changed.

The rework Geoff Goodman spoke about includes both buff and nerfs. Specifically, the changes are as follows:

D.Va’s DM will be nerfed to only 2 seconds of use rather than 4 seconds. She will be able to shoot her guns while flying, which previously canceled the boosters. A new ability, Micro-Missiles, will be introduced for her. This will shoot a line of small missiles that detonate on impact and deal damage in a small radius around where they hit, but no damage values were given for the ability.

Although these are only internal changes at the moment, Goodman made it clear that they are attempting to get them on the PTR as soon as possible. Conversations about whether or not these buffs/nerfs will be beneficial are already floating about. Some people believe that the nerf to her DM is much too heavy, and that the changes to her DPS potential will essentially make her a glass cannon. Others have said that the changes will make her much less annoying to play against while also allowing her to be more aggressive since she will be able to shoot while boosting.

As a D.Va main, it’s hard to give an unbiased prediction on whether or not these changes are a good idea. Regardless, whenever the PTR releases the community will likely be able to decide the direction the buffs/nerfs have taken her.

I play more Overwatch than most people would consider healthy. In any game genre my knowledge could range from a filthy casual to a certified no-life.

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The developer of War Thunder says sorry after images of the Challenger space shuttle disaster surface

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Gaijin Entertainment, the developer of War Thunder, has recently issued an apology for a concerning oversight in their new key art. Observant fans noticed that the imagery used in the artwork closely resembles the distinct debris trail from the tragic 1986 Challenger space shuttle disaster, which claimed the lives of all seven crew members. Gaijin Entertainment acknowledges this mistake and expresses their regret.

According to Eurogamer, members of the War Thunder community, known for their keen observation skills and ability to uncover classified military information, were quick to spot the striking resemblance between the Challenger’s unique debris field and a key art piece featured in the highly anticipated Seek and Destroy update. The Challenger shuttle tragically broke apart just 70 seconds after launch, an event that was broadcast live on TV. This devastating incident marked a somber milestone in American space flight history, as it was the first time that any fatalities were recorded.

It seems that there was a minor mishap, which is quite unfortunate. A spokesperson from Gaijin Entertainment expressed their apologies for this unfortunate error on the game’s official forums: “We deeply regret this and offer our sincere apologies.” Our artists used an aerial explosion reference pack that contained the image, which resulted in the loss of its original context. We will promptly make changes to this artwork and implement measures to prevent any future occurrences of this nature.

Challenger disaster and Seek & Destroy wallpaper line up nearly perfectly
byu/HarryTheOwlcat inWarthunder

Is it surprising to witness such a notorious explosion depicted in the key art of a video game, or are we simply revealing our age once more? We would greatly appreciate your feedback in the comments section below.

 

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“Really pleased” with Sea of Thieves PS5 sales, Microsoft

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After the recent port to PS5, Microsoft is “really pleased” with the overall sales and performance of Sea of Thieves. As a result, more people are playing the Xbox and PC versions as well. Matt Booty, president of game content and studios at Microsoft Gaming, said this:. He also said that the success of the series means it can grow and that more money should be spent on a Variety podcast interview.

Microsoft is bringing four games that used to only be available on Xbox to other systems. Sea of Thieves was the last of these games to come out. The others are Pentiment, Grounded, and Hi-Fi Rush. Even though things have been going well lately, Booty says that more ports will be dealt with “case-by-case.”

News spread before the port came out that Sea of Thieves was being used as a “key test” to see if more Xbox-only games would be ported to PS5, PS4, and Xbox One. In May 2024, the game was the best-selling PS Store game in both Europe and the US. It also did well in the weekly sales charts.

Aside from the four games that have already been ported to Xbox, nothing else has been officially confirmed. However, news reports say that a lot of exclusive games may be about to come to other platforms. Some say that PS5 games like Senua’s Saga: Hellblade II, Starfield, and a rumored remaster of Halo: Combat Evolved are all being thought about.

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The new game from Danganronpa’s developers is being published by Aniplex, a Sony company, but it won’t be coming out on PS5

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The upcoming game from the creators of the Danganronpa series has found a publisher in Sony subsidiary Aniplex. However, it’s worth noting that it won’t be initially released on the PS5. It is highly likely that The Hundred Line: Last Defense Academy will be released on Sony’s system at a later date, just like Master Detective Archives: Rain Code in October. However, the development team is currently focusing on prioritizing the release of their latest title on the Nintendo Switch and PC.

Described as a strategy game, the title allows players to step into the shoes of teenager Takumi Sumino, who resides in the perpetually secure Tokyo Residential Complex. When monsters suddenly unleash chaos upon the town, Takumi finds himself thrust into the Last Defense Academy. His mission? To protect the school alongside 14 other students for a grueling 100 days.

As one would anticipate, alongside the strategic gameplay, it is crucial to foster strong relationships with your comrades. Moreover, the outcome of the game can vary greatly, with a staggering 100 possible endings contingent upon the choices you make. We will reach out to Aniplex to inquire about the possibility of a PS5 port. However, it is important to note that Aniplex operates independently from PlayStation, as it falls under the Sony Music umbrella.

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