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The Games Done Quick for Houston Food Bank was the best one yet

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When the Harvey Relief Done Quick (HRDQ) event finally ended this weekend, it had raised over $225,000 for people affected by Hurricane Harvey. Organised at the very last minute by Games Done Quick, the event brought together the speedrunning community in a suitably speedy way, with over 300 applications within a day of the event being announced.

All of the money raised by the event is being donated to The Houston Food Bank, which promises to provide food and supplies in the short term and for many months to come to residents in southeast Texas who will struggle to rebuild their lives”.

What made this GDQ event better for me, aside from the excellent cause it benefited, was the way in which it was presented. Before I get into that, however, here’s some context.

In recent years, Games Done Quick has grown from a small band of streamers into something much bigger. With two main dates throughout the year, Awesome Games Done Quick and Summer Games Done Quick have become blockbuster events for both the speedrun community and the Twitch viewer base. Both events take on the form of a week-long marathon, with highly skilled players striving to finish popular (and sometimes unpopular) games incredibly quickly. While the games are often played by a single person, there is usually a couch of equally skilled runners explaining what exactly is happening during the run.

While the increased level of exposure that Games Done Quick has experienced is obviously excellent for the various organizations that benefit from the donations, it has meant that both AGDQ and SGDQ have grown into huge events focused in a single location. As runners and fans from across the globe converge on this one spot for several days, it’s not uncommon to see a single runner playing to hundreds of thousands of online viewers as well as a large live audience in the same room.

This places a huge amount of pressure on runners, who often have to perform frame-perfect tricks while the world (and perhaps, more importantly, Twitch Chat) watches on.

The increase in popularity also means that rules have become more stringent, with organizers and runners butting heads over what can and cannot happen. While this hasn’t stopped excellent runs from occurring (mention Bonesaw to anyone who caught SGDQ ’16), it has meant some fans believe the fun has been taken out of the event. As expected, the number of controversies has grown as more and more people become involved.

This all changed during HRDQ. With the impromptu nature of the event making it necessary to be up and running quickly, runners were instead streaming from their own home rather than a central location and it showed. Many of the runners were more natural, the commentary was smoother and setup times were reduced from minutes to seconds. Not everyone had a webcam but it wasn’t an issue, you still had the game stream and voice chat explaining what was happening. The bloated bits that inevitably come with organizing a large scale event had been trimmed away and Harvey Relief Done Quick took on a nostalgic quality, throwing back to the humble beginnings of GDQ.

I don’t expect this to be the format going forward and honestly, I do enjoy the grander spectacle and hype moments that a big crowd in one room can create. I think it’s important however that Games Done Quick look at how successful Harvey Relief Done Quick was and how the smaller scale, more intimate nature of the event helped contribute to something a little different to what we’re used to.

While I hope that the two main events continue to grow and smash total donation records, it’d be nice to see Games Done Quick running more events throughout the year, especially if they have the same heart and quality that HRDQ had.

UK based gaming writer, raised on a diet of Street Fighter and Isometric RPG's. I enjoy playing every game I can get my grubby little hands on.

Gaming

Gran Turismo 7 Update 1.46 introduces an exciting addition to the roster of exclusive cars available in the PS5 and PS4 racing game

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Gran Turismo 7 has just received an exciting update to version 1.46 on both PS5 and PS4. This latest update introduces a unique addition to the game: the Škoda Vision Gran Turismo, a car that you won’t come across in any other game. Škoda makes its debut in the franchise with a visionary study of a single-seater, all-electric racing concept car, designed exclusively for the Polyphony Digital racer.

Once you’ve downloaded update 1.46, you’ll have the opportunity to test drive not one but two additional cars: the AFEELA Prototype 2024 and the iconic Chevrolet Chevelle SS 454 Sport Coupe ’70. Get ready for an exhilarating ride! Watch as they take to the track in the video above.

Additionally, the update introduces a new menu for players to tackle in the GT Café. At Collector Level 38, players have the opportunity to delve into the fascinating world of Ferrari 12-cylinder engines, gaining knowledge and expanding their collection. In World Circuits, players can look forward to exciting new events such as the Japanese Clubman Cup 550, the American FR Challenge 550, and the Vision Gran Turismo Trophy. For all the avid fans of Photo Mode, there’s an exciting opportunity to explore the captivating city of San Diego in a brand new Scape.

What are your thoughts on the latest update for Gran Turismo 7? Feel free to leave your thoughts in the comments section.

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ReFantazio Takes a Different Approach to Romance, Setting Itself Apart from the Persona Games

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Atlus’ highly anticipated RPG, Metaphor: ReFantazio, appears to incorporate familiar systems reminiscent of the developer’s acclaimed Persona series. The game features turn-based battles that heavily rely on exploiting enemy weaknesses. Additionally, players have the ability to summon warrior spirits during combat. However, the most significant aspect of this game, which will be discussed in this article, is the bonding system. Through this system, players can spend time with important characters and gain deeper insights into their personalities and stories.

In contrast to the Persona games, the bonding system ends at that point. Unfortunately, players will be unable to pursue romantic relationships with their beloved waifus, which may come as a disappointment to those who have developed strong feelings for Hulkenberg, the party’s charismatic red-haired elven knight.

According to Siliconera, the absence of romance came up during a recent question and answer session. Atlus emphasized the continued opportunity to develop meaningful relationships with your allies while also introducing additional narratives through substories. In addition, familiarizing yourself with the supporting characters will grant you access to new archetypes, which serve as the game’s character classes.

In the Persona games, romance is not obligatory; rather, it serves as a means to customize your playthrough. However, it is quite unexpected that Metaphor has chosen not to pursue such a venture, considering the significant amount of discussion it typically generates!

Were you anticipating any romantic elements in Metaphor? If you’re not satisfied with your pre-order, feel free to share your thoughts in the comments section below.

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Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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