Gaming
The Monster Hunter Tokyo Game Show Trailer Is out of This World
The Tokyo Game Show is almost here, and Capcom has prepared an all-new trailer for Monster Hunter World to hype the latest entry in its flagship franchise.
The trailer is a combination of pre-rendered graphics and in-game cutscenes. Not only will Monster Hunter World use these cutscenes to tell its story (and not just introduce new monsters), but it will also have a story that apparently revolves around mysterious mounds of molten material. However, the game will primarily focus on hunting monsters, and like all Monster Hunter games, this entry will include both new and old faces. The trailer shows some of the creatures we’ve already been introduced to, including the Iguana-like Jagras and Great Jagras, the not-Chameleos Pukei-Pukei, the rock-throwing Kulu-Ya-Ku, the Anjanath — or as I like to call him, the vulturesaurus-rex — and the iconic Rathalos. However, the trailer also introduces several new creatures, including what appears to be a larger Noios (given Monster Hunter naming conventions, it will be called a Great Noios), a massive, big-horned dragon called the Nergigante, an unidentified monster the size of a mountain, a powerful climber and glider with a viper-like face and neck, a gigantic bird-like creature, a raptor-like monster with giant eyebrows that can blind enemies with a flash of light, and a fluffy, floating, bat-like creature. While some of these new faces are more reminiscent of real-world animals than those from the previous games, these creatures still demonstrate the creative team’s ability to design wildly imaginative and imposing monsters.
While the trailer focuses on the titular monsters, it also demonstrates some new features in Monster Hunter World, especially new locations. The trailer prominently shows off the game’s hub, this time a large outpost built into a cliff, where players can obtain missions, purchase and upgrade equipment, and chow down on delicious, stat-boosting meals. The video also prominently displays two new areas, a blasted canyon full of sharp, craggy rocks, and a “forest” where the trees are made out of coral, and the sky makes the place look as if it were underwater. The trailer also shows two of Monster Hunter World‘s new mantle items, specifically one that lets players be hit by attacks without flinching (no idea if they still take damage) and another that can be used to glide and travel on updrafts. However, the biggest new feature is in a blink and you’ll miss it moment. Longtime Monster Hunter fans are very familiar with the Felyne, a sentient species of bipedal, talking, cat-like monsters that act as the player’s personal squires/assistants and love to tell cat puns. But now, in Monster Hunter World, they will be able to ride small monsters such as the Jagras bareback and use them in combat. I’m excited to learn more about this mechanic and if certain rideable monsters come with unique abilities.
This trailer has me thoroughly excited for Monster Hunter World‘s release, which will be January 26th, 2018 for the PlayStation 4 and Xbox One. While a PC version is in the works, it will come at a later, unspecified date. Gamers who pre-order the PS4 and Xbox One versions will receive a special special armor set and charm that will help out at the beginning but quickly be outclassed after a few hours of hunting.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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